ai: true attackDamage: 1.0 # Spawning chance, from 0 to 1 chance: 0.02 # Attack delay in ticks, smaller values will lag the server more hitDelay: 20 # 0 - attack only entities touching the giant, if too high the entity will hit through walls # fun fact: you can use negative values attackReach: 2 # Additional potion effects # type:amplifier # See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html # Set to [] to disable effects: - "JUMP:1" # Head rotations, disabling can slightly improve performance headRotations: true refreshDelay: 20 # No need to change this expandUp: 0 attack: true