From fb0902652eadb29c188228f51f8427c783cfd341 Mon Sep 17 00:00:00 2001 From: Mguy13 Date: Fri, 5 Jan 2024 10:51:11 +0000 Subject: [PATCH] fixed androidId bug and added release config --- .../{{app_name}}/android/app/build.gradle | 30 ++++++++++++++++--- 1 file changed, 26 insertions(+), 4 deletions(-) diff --git a/__brick__/{{app_name}}/android/app/build.gradle b/__brick__/{{app_name}}/android/app/build.gradle index 09c211d..8a371a3 100644 --- a/__brick__/{{app_name}}/android/app/build.gradle +++ b/__brick__/{{app_name}}/android/app/build.gradle @@ -63,7 +63,7 @@ android { defaultConfig { // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html). - applicationId "com.aequoplay.gamestore" + applicationId "{{android_app_id}}" // You can update the following values to match your application needs. // For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration. minSdkVersion flutter.minSdkVersion @@ -73,12 +73,34 @@ android { multiDexEnabled true } + signingConfigs { + release { + keyAlias keystoreProperties['keyAlias'] + keyPassword keystoreProperties['keyPassword'] + storeFile keystoreProperties['storeFile'] ? file(keystoreProperties['storeFile']) : null + storePassword keystoreProperties['storePassword'] + } + } + buildTypes { - release { - // TODO: Add your own signing config for the release build. - // Signing with the debug keys for now, so `flutter run --release` works. + debug { signingConfig signingConfigs.debug } + release { + signingConfig signingConfigs.release + + minifyEnabled true + //Other parameters + // Enables resource shrinking + shrinkResources = true +// zipAlignEnabled true + //Enable the proguard + proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' + ndk { + abiFilters 'armeabi-v7a','arm64-v8a','x86_64' + } + + } } }