This commit is contained in:
Mehul Ahal 2023-01-04 13:41:53 +01:00 committed by Mguy13
commit f818b2d39e
10 changed files with 689 additions and 0 deletions

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### Csharp ###
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
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[Rr]eleasePS/
dlldata.c
# Benchmark Results
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# .NET Core
project.lock.json
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artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
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*.ipdb
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*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
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*.cachefile
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*.e2e
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*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
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coverage*.info
# Visual Studio code coverage results
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*.coveragexml
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nCrunchTemp_*
# MightyMoose
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DocProject/Help/*.HxT
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publish/
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*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
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AppPackages/
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# files ending in .cache can be ignored
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# but keep track of directories ending in .cache
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orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
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# because we have git ;-)
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*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
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# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
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*.plg
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paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
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*.jmconfig
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*.btp.cs
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OpenCover/
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ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
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.mfractor/
# Local History for Visual Studio
.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
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FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
# Local History for Visual Studio Code
.history/
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*.cab
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# JetBrains Rider
*.sln.iml
### DotnetCore ###
# .NET Core build folders
bin/
obj/
# Common node modules locations
/node_modules
/wwwroot/node_modules
### VisualStudioCode ###
!.vscode/*.code-snippets
# Local History for Visual Studio Code
# Built Visual Studio Code Extensions
*.vsix
### VisualStudioCode Patch ###
# Ignore all local history of files
.history
.ionide
# End of https://www.toptal.com/developers/gitignore/api/csharp,visualstudiocode,dotnetcore

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{
"version": "0.2.0",
"configurations": [
{
// Use IntelliSense to find out which attributes exist for C# debugging
// Use hover for the description of the existing attributes
// For further information visit https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/bin/Debug/net7.0/DemoApplication.dll",
"args": [],
"cwd": "${workspaceFolder}",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach"
}
]
}

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{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "dotnet",
"type": "process",
"args": [
"build",
"${workspaceFolder}/DemoApplication.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "publish",
"command": "dotnet",
"type": "process",
"args": [
"publish",
"${workspaceFolder}/DemoApplication.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "watch",
"command": "dotnet",
"type": "process",
"args": [
"watch",
"run",
"--project",
"${workspaceFolder}/DemoApplication.csproj"
],
"problemMatcher": "$msCompile"
}
]
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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OrderParser.cs Normal file
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namespace OrderParser
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(string.Join(" ", args));
}
}
}

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{
"OrderId": 1,
"Description": " Order 123",
"customer ID": 123,
"products": [{
"ProductId": "PID1",
"Description": "pid1 description",
"Amount": 1.5,
"price": 19.5
},
{
"ProductId": "PID2",
"Description": "pid2 description",
"Amount": 2.5,
"price": 12.1
}
]
}

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{
"OrderId": 3,
"Description": " Order 11234",
"customer ID": 1134,
"products": [{
"ProductId": "PID3",
"Description": "pid3 description",
"Amount": 1.5,
"price": 19.5
},
{
"ProductId": "PID4",
"Description": "pid4 description",
"Amount": 2.5,
"price": 12.1
}
]
}

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// using SollicitantReview.Models;
// using SollicitantReview.Services;
// using Microsoft.Extensions.Options;
// using System;
// using System.Collections.Generic;
// using System.IO;
// using System.Linq;
// using System.Text;
// using System.Threading;
// using System.Threading.Tasks;
// namespace SollicitantReview
// {
// public class SollicitantReview
// {
// private SollicitantReviewSettings options;
// private IWriter writer;
// private Queue<List<ReviewExportLine>> exportLineQueue;
// public SollicitantReview(IOptions<SollicitantReviewSettings> options, IWriter writer)
// {
// this.options = options.Value;
// this.writer = writer;
// this.exportLineQueue = new Queue<List<ReviewExportLine>>();
// var processExportLinesThread = new Thread(new ThreadStart(ProcessReviewExportLines));
// processExportLinesThread.Start();
// }
// public void RegisterOrder(Order order)
// {
// DeleteOrder(order);
// exportLineQueue.Enqueue(ConvertOrderToExportLines(order));
// }
// private string FilterString(string value)
// {
// return value.Replace(";", ":");
// }
// private void DeleteOrder(Order order)
// {
// var exportLines = new List<ReviewExportLine>()
// {
// new ReviewExportLine()
// {
// Type = "9",
// OrderNumber = FilterString(order.OrderNumber),
// Amount = "1",
// UserId = FilterString(order.User),
// JournalPostIndication = "Y"
// }
// };
// exportLineQueue.Enqueue(exportLines);
// }
// private List<ReviewExportLine> ConvertOrderToExportLines(Order order, string userId = null)
// {
// var exportLines = new List<ReviewExportLine>();
// foreach (var orderLine in order.OrderLines)
// {
// exportLines.Add(new ReviewExportLine()
// {
// OrderNumber = FilterString(order.OrderNumber),
// Name = FilterString(orderLine.Name),
// Amount = FilterString(orderLine.Amount),
// ProductNumber = FilterString(orderLine.Number),
// ProductDescription = FilterString(orderLine.Description),
// UserId = userId == null ? FilterString(order.User) : userId,
// Location = FilterString(orderLine.Location),
// JournalPostIndication = "Y"
// });
// }
// return exportLines;
// }
// private void ProcessReviewExportLines()
// {
// while(true)
// {
// if (exportLineQueue.Any() && IsFolderEmpty(options.ReviewFolderPath))
// {
// var exportLines = exportLineQueue.Dequeue();
// var randomStringLength = 7;
// writer.OpenFile($"{options.ReviewFolderPath}\\{GenerateRandomString(randomStringLength)}.txt");
// foreach (var exportLine in exportLines)
// {
// writer.WriteLine($"{exportLine.Type};" +
// $"{exportLine.OrderNumber};" +
// $"{exportLine.Name};" +
// $"{exportLine.Amount};" +
// $"{exportLine.ProductNumber};" +
// $"{exportLine.ProductDescription};" +
// $"{exportLine.UserId};" +
// $"{exportLine.Location};" +
// $"{exportLine.JournalPostIndication};" +
// $"{exportLine.Info2}");
// }
// writer.CloseFile();
// }
// Thread.Sleep(2000);
// }
// }
// private bool IsFolderEmpty(string path)
// {
// DirectoryInfo dirInfo = new DirectoryInfo(path);
// if (!dirInfo.Exists)
// {
// throw new CouldNotFindReviewDirectory();
// }
// return !dirInfo.GetFiles("*.txt").Any();
// }
// private string GenerateRandomString(int length)
// {
// StringBuilder stringBuilder = new StringBuilder();
// Random random = new Random();
// var ASCIIOffset = 65;
// var ASCIIRange = 25;
// char letter;
// for (int i = 0; i < length; i++)
// {
// double randomDouble = random.NextDouble();
// int shift = Convert.ToInt32(Math.Floor(ASCIIRange * randomDouble));
// letter = Convert.ToChar(shift + ASCIIOffset);
// stringBuilder.Append(letter);
// }
// return stringBuilder.ToString();
// }
// }
// }