discord-jadx/app/src/main/java/androidx/dynamicanimation/animation/FlingAnimation.java

130 lines
4.7 KiB
Java

package androidx.dynamicanimation.animation;
import androidx.annotation.FloatRange;
import androidx.dynamicanimation.animation.DynamicAnimation;
public final class FlingAnimation extends DynamicAnimation<FlingAnimation> {
private final DragForce mFlingForce;
public static final class DragForce implements Force {
private static final float DEFAULT_FRICTION = -4.2f;
private static final float VELOCITY_THRESHOLD_MULTIPLIER = 62.5f;
private float mFriction = -4.2f;
private final DynamicAnimation.MassState mMassState = new DynamicAnimation.MassState();
private float mVelocityThreshold;
@Override // androidx.dynamicanimation.animation.Force
public float getAcceleration(float f, float f2) {
return f2 * this.mFriction;
}
public float getFrictionScalar() {
return this.mFriction / -4.2f;
}
@Override // androidx.dynamicanimation.animation.Force
public boolean isAtEquilibrium(float f, float f2) {
return Math.abs(f2) < this.mVelocityThreshold;
}
public void setFrictionScalar(float f) {
this.mFriction = f * -4.2f;
}
public void setValueThreshold(float f) {
this.mVelocityThreshold = f * 62.5f;
}
public DynamicAnimation.MassState updateValueAndVelocity(float f, float f2, long j) {
float f3 = (float) j;
this.mMassState.mVelocity = (float) (Math.exp((double) ((f3 / 1000.0f) * this.mFriction)) * ((double) f2));
DynamicAnimation.MassState massState = this.mMassState;
float f4 = this.mFriction;
massState.mValue = (float) ((Math.exp((double) ((f4 * f3) / 1000.0f)) * ((double) (f2 / f4))) + ((double) (f - (f2 / f4))));
DynamicAnimation.MassState massState2 = this.mMassState;
if (isAtEquilibrium(massState2.mValue, massState2.mVelocity)) {
this.mMassState.mVelocity = 0.0f;
}
return this.mMassState;
}
}
public FlingAnimation(FloatValueHolder floatValueHolder) {
super(floatValueHolder);
DragForce dragForce = new DragForce();
this.mFlingForce = dragForce;
dragForce.setValueThreshold(getValueThreshold());
}
public <K> FlingAnimation(K k, FloatPropertyCompat<K> floatPropertyCompat) {
super(k, floatPropertyCompat);
DragForce dragForce = new DragForce();
this.mFlingForce = dragForce;
dragForce.setValueThreshold(getValueThreshold());
}
@Override // androidx.dynamicanimation.animation.DynamicAnimation
public float getAcceleration(float f, float f2) {
return this.mFlingForce.getAcceleration(f, f2);
}
public float getFriction() {
return this.mFlingForce.getFrictionScalar();
}
@Override // androidx.dynamicanimation.animation.DynamicAnimation
public boolean isAtEquilibrium(float f, float f2) {
return f >= this.mMaxValue || f <= this.mMinValue || this.mFlingForce.isAtEquilibrium(f, f2);
}
public FlingAnimation setFriction(@FloatRange(from = 0.0d, fromInclusive = false) float f) {
if (f > 0.0f) {
this.mFlingForce.setFrictionScalar(f);
return this;
}
throw new IllegalArgumentException("Friction must be positive");
}
@Override // androidx.dynamicanimation.animation.DynamicAnimation
public FlingAnimation setMaxValue(float f) {
super.setMaxValue(f);
return this;
}
@Override // androidx.dynamicanimation.animation.DynamicAnimation
public FlingAnimation setMinValue(float f) {
super.setMinValue(f);
return this;
}
@Override // androidx.dynamicanimation.animation.DynamicAnimation
public FlingAnimation setStartVelocity(float f) {
super.setStartVelocity(f);
return this;
}
@Override // androidx.dynamicanimation.animation.DynamicAnimation
public void setValueThreshold(float f) {
this.mFlingForce.setValueThreshold(f);
}
@Override // androidx.dynamicanimation.animation.DynamicAnimation
public boolean updateValueAndVelocity(long j) {
DynamicAnimation.MassState updateValueAndVelocity = this.mFlingForce.updateValueAndVelocity(this.mValue, this.mVelocity, j);
float f = updateValueAndVelocity.mValue;
this.mValue = f;
float f2 = updateValueAndVelocity.mVelocity;
this.mVelocity = f2;
float f3 = this.mMinValue;
if (f < f3) {
this.mValue = f3;
return true;
}
float f4 = this.mMaxValue;
if (f <= f4) {
return isAtEquilibrium(f, f2);
}
this.mValue = f4;
return true;
}
}