discord-jadx/app/src/main/java/com/discord/analytics/generated/traits/TrackOverlay.java

124 lines
6.7 KiB
Java

package com.discord.analytics.generated.traits;
import c.d.b.a.a;
import d0.z.d.m;
/* compiled from: TrackOverlay.kt */
public final class TrackOverlay {
private final CharSequence cpu = null;
private final CharSequence error = null;
private final Integer firstFramebufferAfter = null;
private final CharSequence framebufferSource = null;
private final Integer gameId = null;
private final CharSequence gameName = null;
private final CharSequence gpu = null;
private final CharSequence graphicsApi = null;
private final Integer graphicsHeight = null;
private final Integer graphicsInfoAfter = null;
private final Integer graphicsWidth = null;
private final Integer hostCrashCount = null;
private final Integer rendererCrashCount = null;
private final Integer rendererIgnoredPaints = null;
private final Integer rendererLoadFailures = null;
private final Integer rendererLoadSucceededAfter = null;
private final Integer rendererReadyAfter = null;
private final Boolean rendererStarted = null;
private final Integer rendererStartedAfter = null;
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (!(obj instanceof TrackOverlay)) {
return false;
}
TrackOverlay trackOverlay = (TrackOverlay) obj;
return m.areEqual(this.gameName, trackOverlay.gameName) && m.areEqual(this.gameId, trackOverlay.gameId) && m.areEqual(this.error, trackOverlay.error) && m.areEqual(this.rendererStarted, trackOverlay.rendererStarted) && m.areEqual(this.rendererStartedAfter, trackOverlay.rendererStartedAfter) && m.areEqual(this.rendererReadyAfter, trackOverlay.rendererReadyAfter) && m.areEqual(this.rendererLoadSucceededAfter, trackOverlay.rendererLoadSucceededAfter) && m.areEqual(this.rendererCrashCount, trackOverlay.rendererCrashCount) && m.areEqual(this.rendererLoadFailures, trackOverlay.rendererLoadFailures) && m.areEqual(this.rendererIgnoredPaints, trackOverlay.rendererIgnoredPaints) && m.areEqual(this.hostCrashCount, trackOverlay.hostCrashCount) && m.areEqual(this.framebufferSource, trackOverlay.framebufferSource) && m.areEqual(this.firstFramebufferAfter, trackOverlay.firstFramebufferAfter) && m.areEqual(this.graphicsWidth, trackOverlay.graphicsWidth) && m.areEqual(this.graphicsHeight, trackOverlay.graphicsHeight) && m.areEqual(this.graphicsApi, trackOverlay.graphicsApi) && m.areEqual(this.graphicsInfoAfter, trackOverlay.graphicsInfoAfter) && m.areEqual(this.cpu, trackOverlay.cpu) && m.areEqual(this.gpu, trackOverlay.gpu);
}
public int hashCode() {
CharSequence charSequence = this.gameName;
int i = 0;
int hashCode = (charSequence != null ? charSequence.hashCode() : 0) * 31;
Integer num = this.gameId;
int hashCode2 = (hashCode + (num != null ? num.hashCode() : 0)) * 31;
CharSequence charSequence2 = this.error;
int hashCode3 = (hashCode2 + (charSequence2 != null ? charSequence2.hashCode() : 0)) * 31;
Boolean bool = this.rendererStarted;
int hashCode4 = (hashCode3 + (bool != null ? bool.hashCode() : 0)) * 31;
Integer num2 = this.rendererStartedAfter;
int hashCode5 = (hashCode4 + (num2 != null ? num2.hashCode() : 0)) * 31;
Integer num3 = this.rendererReadyAfter;
int hashCode6 = (hashCode5 + (num3 != null ? num3.hashCode() : 0)) * 31;
Integer num4 = this.rendererLoadSucceededAfter;
int hashCode7 = (hashCode6 + (num4 != null ? num4.hashCode() : 0)) * 31;
Integer num5 = this.rendererCrashCount;
int hashCode8 = (hashCode7 + (num5 != null ? num5.hashCode() : 0)) * 31;
Integer num6 = this.rendererLoadFailures;
int hashCode9 = (hashCode8 + (num6 != null ? num6.hashCode() : 0)) * 31;
Integer num7 = this.rendererIgnoredPaints;
int hashCode10 = (hashCode9 + (num7 != null ? num7.hashCode() : 0)) * 31;
Integer num8 = this.hostCrashCount;
int hashCode11 = (hashCode10 + (num8 != null ? num8.hashCode() : 0)) * 31;
CharSequence charSequence3 = this.framebufferSource;
int hashCode12 = (hashCode11 + (charSequence3 != null ? charSequence3.hashCode() : 0)) * 31;
Integer num9 = this.firstFramebufferAfter;
int hashCode13 = (hashCode12 + (num9 != null ? num9.hashCode() : 0)) * 31;
Integer num10 = this.graphicsWidth;
int hashCode14 = (hashCode13 + (num10 != null ? num10.hashCode() : 0)) * 31;
Integer num11 = this.graphicsHeight;
int hashCode15 = (hashCode14 + (num11 != null ? num11.hashCode() : 0)) * 31;
CharSequence charSequence4 = this.graphicsApi;
int hashCode16 = (hashCode15 + (charSequence4 != null ? charSequence4.hashCode() : 0)) * 31;
Integer num12 = this.graphicsInfoAfter;
int hashCode17 = (hashCode16 + (num12 != null ? num12.hashCode() : 0)) * 31;
CharSequence charSequence5 = this.cpu;
int hashCode18 = (hashCode17 + (charSequence5 != null ? charSequence5.hashCode() : 0)) * 31;
CharSequence charSequence6 = this.gpu;
if (charSequence6 != null) {
i = charSequence6.hashCode();
}
return hashCode18 + i;
}
public String toString() {
StringBuilder L = a.L("TrackOverlay(gameName=");
L.append(this.gameName);
L.append(", gameId=");
L.append(this.gameId);
L.append(", error=");
L.append(this.error);
L.append(", rendererStarted=");
L.append(this.rendererStarted);
L.append(", rendererStartedAfter=");
L.append(this.rendererStartedAfter);
L.append(", rendererReadyAfter=");
L.append(this.rendererReadyAfter);
L.append(", rendererLoadSucceededAfter=");
L.append(this.rendererLoadSucceededAfter);
L.append(", rendererCrashCount=");
L.append(this.rendererCrashCount);
L.append(", rendererLoadFailures=");
L.append(this.rendererLoadFailures);
L.append(", rendererIgnoredPaints=");
L.append(this.rendererIgnoredPaints);
L.append(", hostCrashCount=");
L.append(this.hostCrashCount);
L.append(", framebufferSource=");
L.append(this.framebufferSource);
L.append(", firstFramebufferAfter=");
L.append(this.firstFramebufferAfter);
L.append(", graphicsWidth=");
L.append(this.graphicsWidth);
L.append(", graphicsHeight=");
L.append(this.graphicsHeight);
L.append(", graphicsApi=");
L.append(this.graphicsApi);
L.append(", graphicsInfoAfter=");
L.append(this.graphicsInfoAfter);
L.append(", cpu=");
L.append(this.cpu);
L.append(", gpu=");
return a.z(L, this.gpu, ")");
}
}