124 lines
6.7 KiB
Java
124 lines
6.7 KiB
Java
package com.discord.analytics.generated.traits;
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import c.d.b.a.a;
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import d0.z.d.m;
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/* compiled from: TrackOverlay.kt */
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public final class TrackOverlay {
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private final CharSequence cpu = null;
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private final CharSequence error = null;
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private final Integer firstFramebufferAfter = null;
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private final CharSequence framebufferSource = null;
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private final Integer gameId = null;
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private final CharSequence gameName = null;
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private final CharSequence gpu = null;
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private final CharSequence graphicsApi = null;
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private final Integer graphicsHeight = null;
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private final Integer graphicsInfoAfter = null;
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private final Integer graphicsWidth = null;
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private final Integer hostCrashCount = null;
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private final Integer rendererCrashCount = null;
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private final Integer rendererIgnoredPaints = null;
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private final Integer rendererLoadFailures = null;
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private final Integer rendererLoadSucceededAfter = null;
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private final Integer rendererReadyAfter = null;
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private final Boolean rendererStarted = null;
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private final Integer rendererStartedAfter = null;
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public boolean equals(Object obj) {
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if (this == obj) {
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return true;
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}
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if (!(obj instanceof TrackOverlay)) {
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return false;
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}
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TrackOverlay trackOverlay = (TrackOverlay) obj;
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return m.areEqual(this.gameName, trackOverlay.gameName) && m.areEqual(this.gameId, trackOverlay.gameId) && m.areEqual(this.error, trackOverlay.error) && m.areEqual(this.rendererStarted, trackOverlay.rendererStarted) && m.areEqual(this.rendererStartedAfter, trackOverlay.rendererStartedAfter) && m.areEqual(this.rendererReadyAfter, trackOverlay.rendererReadyAfter) && m.areEqual(this.rendererLoadSucceededAfter, trackOverlay.rendererLoadSucceededAfter) && m.areEqual(this.rendererCrashCount, trackOverlay.rendererCrashCount) && m.areEqual(this.rendererLoadFailures, trackOverlay.rendererLoadFailures) && m.areEqual(this.rendererIgnoredPaints, trackOverlay.rendererIgnoredPaints) && m.areEqual(this.hostCrashCount, trackOverlay.hostCrashCount) && m.areEqual(this.framebufferSource, trackOverlay.framebufferSource) && m.areEqual(this.firstFramebufferAfter, trackOverlay.firstFramebufferAfter) && m.areEqual(this.graphicsWidth, trackOverlay.graphicsWidth) && m.areEqual(this.graphicsHeight, trackOverlay.graphicsHeight) && m.areEqual(this.graphicsApi, trackOverlay.graphicsApi) && m.areEqual(this.graphicsInfoAfter, trackOverlay.graphicsInfoAfter) && m.areEqual(this.cpu, trackOverlay.cpu) && m.areEqual(this.gpu, trackOverlay.gpu);
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}
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public int hashCode() {
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CharSequence charSequence = this.gameName;
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int i = 0;
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int hashCode = (charSequence != null ? charSequence.hashCode() : 0) * 31;
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Integer num = this.gameId;
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int hashCode2 = (hashCode + (num != null ? num.hashCode() : 0)) * 31;
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CharSequence charSequence2 = this.error;
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int hashCode3 = (hashCode2 + (charSequence2 != null ? charSequence2.hashCode() : 0)) * 31;
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Boolean bool = this.rendererStarted;
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int hashCode4 = (hashCode3 + (bool != null ? bool.hashCode() : 0)) * 31;
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Integer num2 = this.rendererStartedAfter;
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int hashCode5 = (hashCode4 + (num2 != null ? num2.hashCode() : 0)) * 31;
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Integer num3 = this.rendererReadyAfter;
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int hashCode6 = (hashCode5 + (num3 != null ? num3.hashCode() : 0)) * 31;
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Integer num4 = this.rendererLoadSucceededAfter;
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int hashCode7 = (hashCode6 + (num4 != null ? num4.hashCode() : 0)) * 31;
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Integer num5 = this.rendererCrashCount;
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int hashCode8 = (hashCode7 + (num5 != null ? num5.hashCode() : 0)) * 31;
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Integer num6 = this.rendererLoadFailures;
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int hashCode9 = (hashCode8 + (num6 != null ? num6.hashCode() : 0)) * 31;
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Integer num7 = this.rendererIgnoredPaints;
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int hashCode10 = (hashCode9 + (num7 != null ? num7.hashCode() : 0)) * 31;
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Integer num8 = this.hostCrashCount;
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int hashCode11 = (hashCode10 + (num8 != null ? num8.hashCode() : 0)) * 31;
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CharSequence charSequence3 = this.framebufferSource;
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int hashCode12 = (hashCode11 + (charSequence3 != null ? charSequence3.hashCode() : 0)) * 31;
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Integer num9 = this.firstFramebufferAfter;
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int hashCode13 = (hashCode12 + (num9 != null ? num9.hashCode() : 0)) * 31;
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Integer num10 = this.graphicsWidth;
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int hashCode14 = (hashCode13 + (num10 != null ? num10.hashCode() : 0)) * 31;
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Integer num11 = this.graphicsHeight;
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int hashCode15 = (hashCode14 + (num11 != null ? num11.hashCode() : 0)) * 31;
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CharSequence charSequence4 = this.graphicsApi;
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int hashCode16 = (hashCode15 + (charSequence4 != null ? charSequence4.hashCode() : 0)) * 31;
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Integer num12 = this.graphicsInfoAfter;
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int hashCode17 = (hashCode16 + (num12 != null ? num12.hashCode() : 0)) * 31;
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CharSequence charSequence5 = this.cpu;
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int hashCode18 = (hashCode17 + (charSequence5 != null ? charSequence5.hashCode() : 0)) * 31;
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CharSequence charSequence6 = this.gpu;
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if (charSequence6 != null) {
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i = charSequence6.hashCode();
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}
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return hashCode18 + i;
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}
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public String toString() {
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StringBuilder L = a.L("TrackOverlay(gameName=");
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L.append(this.gameName);
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L.append(", gameId=");
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L.append(this.gameId);
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L.append(", error=");
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L.append(this.error);
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L.append(", rendererStarted=");
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L.append(this.rendererStarted);
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L.append(", rendererStartedAfter=");
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L.append(this.rendererStartedAfter);
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L.append(", rendererReadyAfter=");
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L.append(this.rendererReadyAfter);
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L.append(", rendererLoadSucceededAfter=");
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L.append(this.rendererLoadSucceededAfter);
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L.append(", rendererCrashCount=");
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L.append(this.rendererCrashCount);
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L.append(", rendererLoadFailures=");
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L.append(this.rendererLoadFailures);
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L.append(", rendererIgnoredPaints=");
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L.append(this.rendererIgnoredPaints);
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L.append(", hostCrashCount=");
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L.append(this.hostCrashCount);
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L.append(", framebufferSource=");
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L.append(this.framebufferSource);
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L.append(", firstFramebufferAfter=");
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L.append(this.firstFramebufferAfter);
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L.append(", graphicsWidth=");
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L.append(this.graphicsWidth);
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L.append(", graphicsHeight=");
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L.append(this.graphicsHeight);
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L.append(", graphicsApi=");
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L.append(this.graphicsApi);
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L.append(", graphicsInfoAfter=");
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L.append(this.graphicsInfoAfter);
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L.append(", cpu=");
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L.append(this.cpu);
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L.append(", gpu=");
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return a.z(L, this.gpu, ")");
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}
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}
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