discord-jadx/app/src/main/java/com/discord/utilities/spans/BlockBackgroundSpan.java

68 lines
2.4 KiB
Java

package com.discord.utilities.spans;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import android.text.Spanned;
import android.text.style.LineBackgroundSpan;
import androidx.annotation.ColorInt;
import d0.z.d.m;
/* compiled from: BlockBackgroundSpan.kt */
public final class BlockBackgroundSpan implements LineBackgroundSpan {
private final Paint fillPaint;
private final int leftMargin;
private final float radius;
private final RectF rect = new RectF();
private final Paint strokePaint;
public BlockBackgroundSpan(@ColorInt int i, @ColorInt int i2, int i3, int i4, int i5) {
this.leftMargin = i5;
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setColor(i);
this.fillPaint = paint;
Paint paint2 = new Paint();
paint2.setStyle(Paint.Style.STROKE);
paint2.setColor(i2);
paint2.setStrokeWidth((float) i3);
paint2.setAntiAlias(true);
this.strokePaint = paint2;
this.radius = (float) i4;
}
public final void draw(Canvas canvas) {
m.checkNotNullParameter(canvas, "canvas");
RectF rectF = this.rect;
float f = this.radius;
canvas.drawRoundRect(rectF, f, f, this.fillPaint);
RectF rectF2 = this.rect;
float f2 = this.radius;
canvas.drawRoundRect(rectF2, f2, f2, this.strokePaint);
}
@Override // android.text.style.LineBackgroundSpan
public void drawBackground(Canvas canvas, Paint paint, int i, int i2, int i3, int i4, int i5, CharSequence charSequence, int i6, int i7, int i8) {
m.checkNotNullParameter(canvas, "canvas");
m.checkNotNullParameter(paint, "paint");
m.checkNotNullParameter(charSequence, "text");
if (((Spanned) (!(charSequence instanceof Spanned) ? null : charSequence)) != null) {
Spanned spanned = (Spanned) charSequence;
if (spanned.getSpanStart(this) == i6) {
RectF rectF = this.rect;
rectF.left = ((float) i) + ((float) this.leftMargin);
rectF.top = (float) i3;
}
if (spanned.getSpanEnd(this) == i7) {
RectF rectF2 = this.rect;
rectF2.right = (float) i2;
rectF2.bottom = (float) i5;
draw(canvas);
}
}
}
public final int getLeftMargin() {
return this.leftMargin;
}
}