package c.i.a.c.j2.x; import android.opengl.Matrix; import c.i.a.c.i2.d0; /* compiled from: FrameRotationQueue */ public final class c { public final float[] a = new float[16]; public final float[] b = new float[16]; /* renamed from: c reason: collision with root package name */ public final d0 f926c = new d0<>(); public boolean d; public static void a(float[] fArr, float[] fArr2) { Matrix.setIdentityM(fArr, 0); float sqrt = (float) Math.sqrt((double) ((fArr2[8] * fArr2[8]) + (fArr2[10] * fArr2[10]))); fArr[0] = fArr2[10] / sqrt; fArr[2] = fArr2[8] / sqrt; fArr[8] = (-fArr2[8]) / sqrt; fArr[10] = fArr2[10] / sqrt; } }