package c.i.a.c.j2; import android.opengl.GLES20; import android.opengl.GLSurfaceView; import com.airbnb.lottie.parser.AnimatableValueParser; import java.nio.Buffer; import java.nio.FloatBuffer; import java.util.Objects; import java.util.concurrent.atomic.AtomicReference; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; /* compiled from: VideoDecoderGLFrameRenderer */ public class o implements GLSurfaceView.Renderer, r { public static final float[] i = {1.164f, 1.164f, 1.164f, 0.0f, -0.392f, 2.017f, 1.596f, -0.813f, 0.0f}; public static final float[] j = {1.164f, 1.164f, 1.164f, 0.0f, -0.213f, 2.112f, 1.793f, -0.533f, 0.0f}; public static final float[] k = {1.168f, 1.168f, 1.168f, 0.0f, -0.188f, 2.148f, 1.683f, -0.652f, 0.0f}; public static final String[] l = {"y_tex", "u_tex", "v_tex"}; public static final FloatBuffer m = AnimatableValueParser.O(new float[]{-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f}); public final int[] n = new int[3]; public final AtomicReference o = new AtomicReference<>(); public FloatBuffer[] p = new FloatBuffer[3]; public int q; public int[] r = new int[3]; /* renamed from: s reason: collision with root package name */ public int f923s; public int[] t = new int[3]; public int[] u = new int[3]; public q v; public o(GLSurfaceView gLSurfaceView) { for (int i2 = 0; i2 < 3; i2++) { int[] iArr = this.t; this.u[i2] = -1; iArr[i2] = -1; } } @Override // android.opengl.GLSurfaceView.Renderer public void onDrawFrame(GL10 gl10) { q andSet = this.o.getAndSet(null); if (andSet != null || this.v != null) { if (andSet != null) { q qVar = this.v; if (qVar != null) { Objects.requireNonNull(qVar); throw null; } this.v = andSet; } Objects.requireNonNull(this.v); GLES20.glUniformMatrix3fv(this.f923s, 1, false, j, 0); Objects.requireNonNull(null); throw null; } } @Override // android.opengl.GLSurfaceView.Renderer public void onSurfaceChanged(GL10 gl10, int i2, int i3) { GLES20.glViewport(0, 0, i2, i3); } @Override // android.opengl.GLSurfaceView.Renderer public void onSurfaceCreated(GL10 gl10, EGLConfig eGLConfig) { int K = AnimatableValueParser.K("varying vec2 interp_tc_y;\nvarying vec2 interp_tc_u;\nvarying vec2 interp_tc_v;\nattribute vec4 in_pos;\nattribute vec2 in_tc_y;\nattribute vec2 in_tc_u;\nattribute vec2 in_tc_v;\nvoid main() {\n gl_Position = in_pos;\n interp_tc_y = in_tc_y;\n interp_tc_u = in_tc_u;\n interp_tc_v = in_tc_v;\n}\n", "precision mediump float;\nvarying vec2 interp_tc_y;\nvarying vec2 interp_tc_u;\nvarying vec2 interp_tc_v;\nuniform sampler2D y_tex;\nuniform sampler2D u_tex;\nuniform sampler2D v_tex;\nuniform mat3 mColorConversion;\nvoid main() {\n vec3 yuv;\n yuv.x = texture2D(y_tex, interp_tc_y).r - 0.0625;\n yuv.y = texture2D(u_tex, interp_tc_u).r - 0.5;\n yuv.z = texture2D(v_tex, interp_tc_v).r - 0.5;\n gl_FragColor = vec4(mColorConversion * yuv, 1.0);\n}\n"); this.q = K; GLES20.glUseProgram(K); int glGetAttribLocation = GLES20.glGetAttribLocation(this.q, "in_pos"); GLES20.glEnableVertexAttribArray(glGetAttribLocation); GLES20.glVertexAttribPointer(glGetAttribLocation, 2, 5126, false, 0, (Buffer) m); this.r[0] = GLES20.glGetAttribLocation(this.q, "in_tc_y"); GLES20.glEnableVertexAttribArray(this.r[0]); this.r[1] = GLES20.glGetAttribLocation(this.q, "in_tc_u"); GLES20.glEnableVertexAttribArray(this.r[1]); this.r[2] = GLES20.glGetAttribLocation(this.q, "in_tc_v"); GLES20.glEnableVertexAttribArray(this.r[2]); AnimatableValueParser.r(); this.f923s = GLES20.glGetUniformLocation(this.q, "mColorConversion"); AnimatableValueParser.r(); GLES20.glGenTextures(3, this.n, 0); for (int i2 = 0; i2 < 3; i2++) { GLES20.glUniform1i(GLES20.glGetUniformLocation(this.q, l[i2]), i2); GLES20.glActiveTexture(33984 + i2); GLES20.glBindTexture(3553, this.n[i2]); GLES20.glTexParameterf(3553, 10241, 9729.0f); GLES20.glTexParameterf(3553, 10240, 9729.0f); GLES20.glTexParameterf(3553, 10242, 33071.0f); GLES20.glTexParameterf(3553, 10243, 33071.0f); } AnimatableValueParser.r(); AnimatableValueParser.r(); } }