# -------------------------------- # Geyser Configuration File # # A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition. # # GitHub: https://github.com/GeyserMC/Geyser # Discord: https://discord.geysermc.org/ # -------------------------------- bedrock: # The IP address that will listen for connections. # There is no reason to change this unless you want to limit what IPs can connect to your server. address: 0.0.0.0 # The port that will listen for connections port: 19132 # Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock. # This option makes the Bedrock port the same as the Java port every time you start the server. # This option is for the plugin version only. clone-remote-port: false # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true motd1: "GeyserMC" motd2: "Another GeyserMC forced host." # The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu. server-name: "Geyser" remote: # The IP address of the remote (Java Edition) server # If it is "auto", for standalone version the remote address will be set to 127.0.0.1, # for plugin versions, Geyser will attempt to find the best address to connect to. address: auto # The port of the remote (Java Edition) server # For plugin versions, if address has been set to "auto", the port will also follow the server's listening port. port: 25565 # Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate). auth-type: online # Whether to enable PROXY protocol or not while connecting to the server. # This is useful only when: # 1) Your server supports PROXY protocol (it probably doesn't) # 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config. # IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT! use-proxy-protocol: false # Floodgate uses encryption to ensure use from authorised sources. # This should point to the public key generated by Floodgate (Bungee or CraftBukkit) # You can ignore this when not using Floodgate. floodgate-key-file: public-key.pem # The Xbox/Minecraft Bedrock username is the key for the Java server auth-info. # This allows automatic configuration/login to the remote Java server. # If you are brave enough to put your Mojang account info into a config file. # Uncomment the lines below to enable this feature. #userAuths: # BedrockAccountUsername: # Your Minecraft: Bedrock Edition username # email: javaccountemail@example.com # Your Minecraft: Java Edition email # password: javaccountpassword123 # Your Minecraft: Java Edition password # # bluerkelp2: # email: not_really_my_email_address_mr_minecrafter53267@gmail.com # password: "this isn't really my password" # Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands. # Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients. command-suggestions: true # The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server. # Relay the MOTD from the remote server to Bedrock players. passthrough-motd: false # Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name! # This will also show up on sites like MCSrvStatus. passthrough-protocol-name: false # Relay the player count and max players from the remote server to Bedrock players. passthrough-player-counts: false # Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly. # This option does nothing on standalone. legacy-ping-passthrough: false # How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough. # Increase if you are getting BrokenPipe errors. ping-passthrough-interval: 3 # Maximum amount of players that can connect max-players: 100 # If debug messages should be sent through console debug-mode: false # Thread pool size general-thread-pool: 32 # Allow third party capes to be visible. Currently allowing: # OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes allow-third-party-capes: true # Allow third party deadmau5 ears to be visible. Currently allowing: # MinecraftCapes allow-third-party-ears: false # Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat show-cooldown: true # Controls if coordinates are shown to players. show-coordinates: true # The default locale if we dont have the one the client requested. Uncomment to not use the default system language. # default-locale: en_us # Configures if chunk caching should be enabled or not. This keeps an individual # record of each block the client loads in. This feature does allow for a few things # such as more accurate movement that causes less problems with anticheat (meaning # you're less likely to be banned) and allows block break animations to show up in # creative mode (and other features). Although this increases RAM usage, it likely # won't have much of an effect for the vast majority of people. However, if you're # running out of RAM or are in a RAM-sensitive environment, you may want to disable # this. When using the Spigot version of Geyser, support for features or # implementations this allows is automatically enabled without the additional caching # as Geyser has direct access to the server itself. cache-chunks: true # Specify how many days images will be cached to disk to save downloading them from the internet. # A value of 0 is disabled. (Default: 0) cache-images: 0 # Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices. allow-custom-skulls: true # Bedrock prevents building and displaying blocks above Y127 in the Nether - # enabling this config option works around that by changing the Nether dimension ID # to the End ID. The main downside to this is that the sky will resemble that of # the end sky in the nether, but ultimately it's the only way for this feature to work. above-bedrock-nether-building: false # Force clients to load all resource packs if there are any. # If set to false, it allows the user to connect to the server even if they don't # want to download the resource packs. force-resource-packs: true # Allows Xbox achievements to be unlocked. # THIS DISABLES ALL COMMANDS FROM SUCCESSFULLY RUNNING FOR BEDROCK IN-GAME, as otherwise Bedrock thinks you are cheating. xbox-achievements-enabled: false # bStats is a stat tracker that is entirely anonymous and tracks only basic information # about Geyser, such as how many people are online, how many servers are using Geyser, # what OS is being used, etc. You can learn more about bStats here: https://bstats.org/. # https://bstats.org/plugin/server-implementation/GeyserMC metrics: # If metrics should be enabled enabled: true # UUID of server, don't change! uuid: generateduuid # ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING! # Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle # a lot of scoreboard packets per second can cause serious lag. # This option allows you to specify after how many Scoreboard packets per seconds # the Scoreboard updates will be limited to four updates per second. scoreboard-packet-threshold: 20 # Allow connections from ProxyPass and Waterdog. # See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP. enable-proxy-connections: false # The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation. # 1400 is the default. # mtu: 1400 # Whether to use direct server methods to retrieve information such as block states. # Turning this off for Spigot will stop NMS from being used but will have a performance impact. use-adapters: true config-version: 4