Commit graph

939 commits

Author SHA1 Message Date
Camotoy
34b367bfc3
Configuration updates (#653)
* Configuration updates

The main feature of this commit is switching Bukkit and BungeeCord to using Jackson configuration. This allows comments to load. Along with this, the Jackson configs have been consolidated into one abstract class, and a check is made to ensure auth-type cannot be set to Floodgate if Floodgate is not installed.

* Add deleted file; remove imports

* Re-add changing of Bukkit port

* Alphabetize import

* Alphabetize Bungee import

* Updates

* Swap values in GeyserJacksonConfiguration

* Add a null check for GeyserConnector in Bukkit's onDisable
2020-06-10 17:58:29 -05:00
Camotoy
7231758a19
Prevent swimming animation from appearing on older servers (#692)
The swimming animation could be played on older servers since that was a legacy value for using an item.
2020-06-10 17:52:36 -05:00
rtm516
a5eba85880
Add ServerPlayerListDataPacket to ignored packets (#755)
This packet handles the header and footer of the scoreboard, therefore this does not exist in bedrock.
2020-06-10 17:52:07 -05:00
6e127edfd6
Stop using TrigMath class (#753)
* Stop using TrigMath class

* Use MathUtils
2020-06-09 14:50:21 +02:00
1da130ab07
Fix initial movement speed (#751)
Bedrock clients move very fast by default until they get an attribute packet correcting the speed.
2020-06-08 08:13:25 -04:00
DoctorMacc
afb12e923b Show villager display name 2020-06-06 00:04:05 -04:00
DoctorMacc
4c5d80e2e9 Update to latest master 2020-06-05 22:52:11 -04:00
rtm516
ccb44f604e
Fix query not following normal MC standards (#736)
Changed the query token generation to generate a 4 byte int represented as a null terminated string
2020-06-04 20:04:38 -04:00
AJ Ferguson
1d8995efe6
Add minimum delay between closing and opening a new window (#735)
Should fix new windows not showing up with some plugins like Lottery.
2020-06-04 14:49:32 -04:00
rtm516
5fca5d5ef5
Fix position of non-marker invisible armour stands (#697)
This adds the height of the armour stand to the position if its invisible and not a marker to counteract the scale being 0 therefore having a wrong nametag position
2020-06-03 21:12:16 +01:00
rtm516
5eef265f80
Fix display of some more entities (#726)
* Fix display of Evoker and Evoker Fangs

* Fix spawner minecart display

* Centeralise custom blocks for spawner and furnace minecarts

* Add comment explaining class
2020-06-02 18:16:04 -05:00
rtm516
a91eaa7821
Add item name translation (#559)
* Added item name translation

* Change to more appropriate NPE catch

* Remove whitespace

* Switch from try/catch to null checking

* Update mappings

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-06-02 16:33:37 -04:00
AJ Ferguson
3d357af739
Inventory Fixes (#602)
* Fix edge case when shift clicking an output slot

* Don't send window close packet if window is already closed

* Limit amount of window close packets sent to the client

Fixes hidden inventory bar bug

* Restrict user from unusable chest inventory slots

* Fix crafting table slot mappings

* Always send cursor update
2020-06-02 08:48:26 -08:00
Camotoy
18891a22f1
Check for instance of TranslationMessage (#722)
Checks for class of custom name ID in case it's translation message.
2020-06-02 10:45:33 -04:00
rtm516
5bb345daa6
Fix new minecart with block breaking furnace minecart display (#717)
This handles DISPLAY_ITEM and related properties separately on furnace minecarts in order to prevent overwriting furnace minecart graphics.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-06-01 15:59:46 -04:00
rtm516
ac5ab229f9
Fix Ender Crystal collision and explosion effects (#716)
Fixed the collision box being non-existent for ender crystals and fixed explosion effects not being displayed properly
2020-06-01 15:57:27 -04:00
Camotoy
215e5a7e21
Add custom minecart metadata (#713)
Adds display item, offset, and enable values.
2020-05-31 21:47:54 -04:00
rtm516
b8615874f9
Add furnace minecart (#712)
Adds the display of the furnace minecart, functions as expected.
2020-05-31 21:46:36 -04:00
Camotoy
b8a3009c9d
Ignore all downstream packet errors (#693)
* Ignore all downstream packet errors

Instead of kicking the client off because of an error, we simply display a logger warning and suppress the error.

* If debug mode, print stacktrace
2020-05-30 17:31:20 -05:00
Camotoy
64e3204611
Implement translator for AdventureSettingsPacket (#691)
* Implement translator for AdventureSettingsPacket

The AdventureSettingsPacket is translated into ClientSettingsPacket so the MAY_FLY and FLYING flags are sent to the server. This fixes double-jumping on some servers that rely on the client sending their flying information through this packet.

* Remove top-secret code analysis
2020-05-29 18:56:21 -05:00
5c8f6eb184
Fix relative teleports (#688) 2020-05-29 15:11:38 -04:00
rtm516
3f76ae1d48
Add ignore for ServerKeepAlivePacket (#664)
This packet is already handled by MCProtocolLib for us.

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-05-28 11:43:31 -04:00
rtm516
1a92f6974c
Add byte conversion to allow int NBT values for Fireworks (#681)
Firework NBT data might be either an int or byte and bedrock only takes it as a byte.

Co-authored-by: Arktisfox <65837019+Arktisfox@users.noreply.github.com>
2020-05-28 11:38:23 -04:00
DoctorMacc
2dc755ca98 Rename Geyser-Bukkit to Geyser-Spigot
Despite the Bukkit suffix being correct in terms of the API, the name causes some people to download CraftBukkit instead of Spigot or Paper. All internal references to Bukkit have been renamed to Spigot.
2020-05-26 10:05:25 -04:00
Camotoy
14fcd77925
Fix entities stacking on top of each other when mounted (#660)
The offset was being called but not properly saved to a variable. The check will also not apply if there is only one mounted entity.
2020-05-25 22:43:29 -05:00
bundabrg
a929c411d2
Use authData UUID when sending playerlist packets to the client (#654)
Bedrock knows its own UUID and when it receives the Java uuid it will either crash (MCEE) or add a ghost player onto the playerlist (Bedrock).
This change will check if an entity is the client and if so replace the entities UUID with the AuthData UUID.

A refactor of JavaPlayerListEntryTranslator was also done as I got confused each time what it was doing so it is now hopefully a bit clearer and also fixes the case where an entity is removed but still exists on the server (Vanished).
2020-05-25 22:39:57 -05:00
bundabrg
cc6c7fe78d
When spawning don't add the player offset (#655)
Fixes falling when logging in
2020-05-25 22:35:26 -05:00
Arktisfox
0178492b59
Fix some book translation failures (#661)
Book pages can be sent as plain text rather than JSON. The text library doesn't use lenient parsing, so this fails, and the book isn't visible in the inventory.

This will convert the text into JSON if it's not already, before feeding it to the text library.
2020-05-25 21:19:37 -04:00
rtm516
d0545c57c4
Fix some fireworks colors and NPE of there is no NBT (#650)
Adds Bukkit colors and an additional NPE check
2020-05-25 17:57:10 -04:00
RednedEpic
6b68bbb413 Large refactoring to item translator and registry/util classes
- Merged ItemTranslator and ItemStackTranslator together.
- Split ItemTranslator into two classes: ItemTranslator and ItemRegistry. The registry is where items are registered, and the translator class is where item translation takes place.
- Made most of ItemTranslator's methods static and removed the initialization in Toolbox.
- Moved a handful of registry classes previously ending with 'Utils' to a 'Registry' class to be more fitting for the term.
- Moved inventory and block entity registration out of Translators.
- Renamed Translators to PacketTranslatorRegistry.
- Yeeted Toolbox.
- Minor cleanups and small refactors.
2020-05-24 20:07:05 -05:00
RednedEpic
7154e1c816 Strip Minecraft identifier when playing non-mapped sounds to allow for bedrock-exclusive sounds to be played 2020-05-24 14:56:05 -05:00
rtm516
3a39e9afee
Added Crossbow nbt translator (#590)
They still infinitely reload but they correctly track if they have data in now.
2020-05-24 15:51:30 -04:00
RednedEpic
0215220ac1 Fix spectator mode 2020-05-24 14:46:36 -05:00
RednedEpic
56d84c24d3 Reduce nesting in item nbt translators 2020-05-24 14:21:06 -05:00
RednedEpic
6dabc22d22 Add null check for fireworks tag (Closes #636) 2020-05-24 13:20:38 -05:00
Arktisfox
d918139c44
Check if firework item explosions tag is null (corresponding entity fix) (#633)
* Check if firework item explosions tag is null (corresponding entity fix)

* Add null check on flight

* Add null check around Flight

* Fix newline on if statement

* Fix newline on if statement, add null check on flight, remove debug code.

* fix missing space..
2020-05-24 13:15:02 -05:00
RednedEpic
286970676b Add null check for shield code (Fixes #644) 2020-05-24 13:06:25 -05:00
RednedEpic
259be96652 Update mappings submodule (Fixes #630) 2020-05-24 12:51:56 -05:00
RednedEpic
3d0dbff87b Remove effects on world/server change (Fixes #467)
The server re-sends these effects upon joining the new world or server.
2020-05-23 23:45:39 -05:00
RednedEpic
7f5414cdef Fix painting offset if height is equal to 3 (Fixes #629) 2020-05-23 23:27:16 -05:00
RednedEpic
ebd88c76aa Don't delay item frame interactions
Causes interacting (moving) an item in an item frame to delay by about half a second. This delay is still present on chunk load where this delay is absolutely needed in order to the item frame to show up.
2020-05-23 23:14:29 -05:00
RednedEpic
681cbeeae5 Add armor stand entity offset (Fixes #627) 2020-05-23 22:45:34 -05:00
Camotoy
fe6257bb38
Check if firework item explosions tag is null (#626) 2020-05-23 21:16:11 -04:00
RednedEpic
0574feb87e Fix block breaking animations when in water (Closes #494) 2020-05-23 18:29:11 -05:00
Camotoy
99f69b3a7d
Rewrite Ping Passthrough (#468)
* Fix ping passthrough on BungeeCord

* Initial implementation of direct ping passthrough

* Finished implementation of direct ping passthrough

* Remove test for something else entirely

* Fix standalone

* Add config option for ping passthrough interval

* Use GeyserPingInfo to reduce methods

* Add querying; modify ping passthrough

* Add separate config options for passthrough MOTD and player counts

* Convert all plugin bootstraps to use internal ping events to that other plugins can handle ping modifications

* Small changes

* Fix invalid packet spawm

* Add legacy ping passthrough option

* Fix BungeeCord

* Proper UUID for BungeeCord, thanks @theminecoder

* Update config version and messages

* Merge master... again

* Add missing javadocs and minor changes

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
Co-authored-by: theminecoder <theminecoder.dev@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-05-23 16:50:04 -05:00
Camotoy
59da87a10f
Merge entity mounts branch to master (#589)
* Initial support for entity mounts*

* This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine.

* Fix Bedrock player mounting; add minecart offset

* Remove debug code

* Fix boat animation

* Remove debug code

* Add notice of possible steering flip

* Add translator for PlayerInputPacket

* Upload WIP code for BoatEntity.java

* Add animation for rowing on Bedrock side

* Clean up debug code, start on boat movement

* Add notice about flying horses

* Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java

* Delete BedrockPlayerInputPacket.java

* Use Translator Annotation again; Thanks to LegacyGamerHD

* Upload ineffective mount-on-login code

* Upload current changes with no debug code

* Change case where applicable

* Change Integer[] to int[]; Change schedule() to execute()

* Don't use Thread.Sleep() and instead call itself again

* Fix players not being linked on login/chunk load

* Little changes

* Minor improvements/fixes to boats

* Remove empty file

* Fix horse flying.

* Various entity mounting fixes

* Add mounting offsets for skeleton and zombie horses

* Another round of entity mount-related fixes

- Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty)
- Boats can now be placed in survival (Thanks again to tester DirtNasty)
- Boats and minecarts can now shake

* Add translating for ServerVehicleMovePacket

* Cleaning up

* More cleaning up

* Add interactive tag support for mountable entities

* Boats move far more nicely

* Add horse heart visuals

* Update interactive tags

Co-authored-by: RednedEpic <redned235@gmail.com>
2020-05-23 16:39:17 -05:00
rtm516
d8d9fb7190
Fireworks! (#579)
* Fixed firework entity

* Added firework item translator

* Fixed mappings submodule
2020-05-23 16:33:39 -05:00
Camotoy
22a1073e54
Debugging improvements (#585)
* Debugging improvements

- Added an ObjectArrayList of packets we don't anticipate ever translating. Currently only holds ServerUpdateLightPacket which we don't use and probably don't need.
- Only print debugging logs from sounds if they failed to play.

* Add space
2020-05-23 16:11:54 -05:00
Camotoy
714c450291
Add players able to sleep in beds (#575)
* Add players able to sleep in beds

This commit sets the correct metadata and flags when the Java pose changes to sleeping.

* Player view while sleeping now works

* Fixed bed offset for other players
2020-05-23 16:09:11 -05:00
rtm516
fc6532732d
Adds skin ears from MinecraftCapes.co.uk + Clientside linked account skins + Elytra textures (#539)
* Added ears geometry support

* Added ear fetching from mc capes

* Added support for deadmau5

* Commented, documented and cleaned code

* Allow bedrock players to see their java skin/cape/ears when joining

* Optimised Imports

* Fix missing else statement

* Moved ears and fixed elytra skins

* Added ears config option

* Fixed cape/elytra transparency

* Fixed slim skin geometry

* Fixed async ears request and added alex skin

* Fixed default elytra not showing with no cape

* Moved to normal Base64 functions

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-23 16:06:34 -05:00
Camotoy
1664221fa9
Add optional workaround for >Y128 Nether building (#615)
* Add optional workaround for >Y128 Nether building

This commit adds a config option for building above the Nether by changing the Nether's dimension ID to match the End's.

* Only check for workaround application once

* Fix mappings?

* Include a bit more for the above bedrock nether building config option

Co-authored-by: Redned <redned235@gmail.com>
2020-05-23 16:02:51 -05:00
rtm516
8f01221275
Updated to support latest MCProtocolLib (#623)
* Updated to support latest MCProtocolLib

* Cleaned up names and imports

* Fixed minecarts

* Fixed throwables

* Fixed tnt
2020-05-23 15:56:49 -05:00
OnlyBMan
81d3b0ef10
Fix painting rotation (#597)
* Fix painting rotation

* add comment and spacing

* Dont sleep everything :P

* Fix whitespace

* Remove whitespace

* Fix underlying issue

Instead of adding a delay, exclude Painting in HeadLookTranslator.java. Thanks AJ!

* Remove unneeded import

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-05-21 18:45:35 -05:00
Camotoy
61e0e796da
Fix /geyser offhand command on Bukkit (#611)
If CommandSender is not an instance of GeyserSession, we iterate through all GeyserSessions in order to find the sender.
2020-05-21 17:48:24 -05:00
Camotoy
a7f363ec09
Add option for disabling command suggestions; add config version (#598)
* Add option for disabling command suggestions; add config version

This commit adds an option for disabling command suggestions. If enabled, command suggestions will not be sent to the server so as to remove command freezing. This commit also adds a config version variable so users are notified when to regenerate their configs.

* Rename GeyserConfiguration.checkGeyserConfiguration()
2020-05-20 22:43:22 -05:00
Camotoy
83c7858a8c
Fix bug where online mode players couldn't move after logging in (#610) 2020-05-20 13:43:17 -04:00
Camotoy
fbfc987d2b
Fix mapping for Burning Skull painting type (#608)
Otherwise, painting shows up as a 1x1 painting of another kind.
2020-05-20 12:40:07 -05:00
rtm516
18415d5d15
Fixed trident display and some arrow related cleanup (#609)
* Fixed trident display and some arrow related cleanup

* Renamed trident entity
2020-05-20 12:39:58 -05:00
Camotoy
1395b719cb
Add missing break to JavaEntityStatusTranslator (#600) 2020-05-20 10:12:31 -05:00
Creeperface01
5fe38fa83f
Show form window immediately after spawn (#606) 2020-05-20 10:12:03 -05:00
rtm516
3ab5c697c1
Updated mappings submodule (#596) 2020-05-19 21:39:10 +01:00
AJ Ferguson
2366559694 Store villager data in the player and fix wandering trader 2020-05-19 09:41:44 -08:00
AJ Ferguson
95297e4047 Update villager xp while trading 2020-05-19 07:28:33 -08:00
AJ Ferguson
e2d46c3d49 Work on villager trading 2020-05-18 21:15:29 -08:00
rtm516
c0f678a8af
Added a docker container IP warning (#584)
* Added a docker container IP warning

* Corrected messages

* Moved to normal java file read instead of starting cat

* Fixed capitalisation on method name
2020-05-18 22:27:35 -05:00
Camotoy
fd36930502
Add entity event for drowning. (#588)
This commit translates Java's LIVING_DROWN entity status to Bedrock's HURT_ANIMATION.
2020-05-18 22:26:27 -05:00
OnlyBMan
fc5230c248
Add firework boost for elytras (#552)
* Add firework boost for elytras!

* Change how to detect player glide

* Add comments explaining code

* Remove unused ID
2020-05-18 10:46:35 -04:00
Camotoy
31d3d2e289
Add some elder guardian properties (#586)
- Adds the ELDER flag to all elder guardians, so they look like elder guardians and not giant regular guardians.
- Translates AFFECTED_BY_ELDER_GUARDIAN in JavaNotifyClientTranslator to add the elder guardian curse event.
2020-05-17 23:35:26 -05:00
rtm516
405ffb2666
Added mob spawner block entity data (#587) 2020-05-17 23:35:01 -05:00
rtm516
43ee7d6027
Fixed creepers, giants and eye of ender (#578) 2020-05-17 01:26:13 -05:00
RednedEpic
b0d0c168d2 Fix bossbar causing players to be unable to break blocks or interact in small areas (Closes #537) 2020-05-17 01:06:07 -05:00
Camotoy
57717795a3
Add enchantment table book on chunk load (#568)
Java's block entity ID is enchantment_table whereas Bedrock's is EnchantTable; this commit adds an exception to the block entity regex as such.
2020-05-16 23:59:03 -05:00
rtm516
95b7055c10
Added map icons (#572)
* Added map icons

* Cleaned up and moved to enum
2020-05-16 23:58:00 -05:00
Camotoy
563cde2ade
Switch to client's translation for jukebox song name. (#573)
Just for consistency with the other part of the code.
2020-05-16 23:57:34 -05:00
rtm516
3220532083
Fixed fishing rod lines not connecting to other players (#580) 2020-05-16 23:57:18 -05:00
RednedEpic
30e38b3a2f Add basic villager trading support (incomplete)
This commit implements basic functionality for villager trading. This is still incomplete and is buggy in areas such as with villager trades that have more than one input and trade inputs and outputs containing NBT.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-05-16 23:52:39 -05:00
Camotoy
b4ecb88d49 Add air bubble UI support (#569)
This commit translates entity metadata ID 1 into the AIR entity metadata.
2020-05-15 15:29:54 -05:00
Camotoy
1b260c16d7
Leash fixes (#567)
* Leash fixes

- Adds visuals for leash string by translating ServerEntityAttachPacket
- Updates position offset for lead knots, making them properly appear on fences

* Add basic description of JavaEntityAttachTranslator
2020-05-15 12:50:34 -05:00
rtm516
2830756a55
Fixed unusable space being off by 1 (#561) 2020-05-15 11:08:44 -05:00
rtm516
919af5203d
Fix banner items loosing patterns in inventory (#560) 2020-05-14 19:41:42 -05:00
Camotoy
d4995acec6
Add support for absorption (golden hearts) (#553)
Absorption is an attribute in Bedrock and an entity metadata value in Java. This commit sends an attribute update packet when the metadata value is updated.
2020-05-14 11:30:33 -05:00
Camotoy
d5c14921e9
Add message when playing record (#549)
It appears that the record message is client-sided in Java Edition, so this sends a message whenever a record is played in-world.
2020-05-13 16:08:52 -05:00
Camotoy
278f59103e
Replace illusioners with pillagers (#550)
Illusioners do not exist in Bedrock edition; this commit replaces them with pillagers so they can be somewhat replicated.
2020-05-13 16:08:32 -05:00
rtm516
6aadfb3a63
Fixed wither shield (#544) 2020-05-13 16:08:14 -05:00
rtm516
46b0054435
Fixed guardian beam getting stuck on players (#540)
* Fixed guardian beam getting stuck on players

* Fixed formatting
2020-05-12 21:31:42 -05:00
rtm516
0c60af66b2
Fixed customised skins causing strange display (#534)
* Fixed customised skins causing strange display

* Cleaned up floodgate player checking

* Fixed cape scale

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-11 23:45:16 -05:00
rtm516
c84c0f23cb
Fixed invisible flag not getting set back (#535)
* Fixed invisible flag not getting set back

* Fixed indentation
2020-05-11 23:44:30 -05:00
rtm516
324bc67c97
Fixed small armour stands not respecting invisibility (#533) 2020-05-11 14:56:50 -05:00
rtm516
f9ee569cd5
Various entity fixes (#529)
* Fixed invisible entities nametags being displayed

* Fixed most entity collision boxes

* Fixed area effect cloud not displaying

* Fixed armour stand size and marker

* Fix baby collision boxes

* Fixed squid animation (rotation still broken)

* Fix Guardian beam for local player

* Fixed armour stand invisibility

* Fixed Wither boss data

* Fixed  fishing line attach to entities
2020-05-11 00:09:16 -05:00
Camotoy
64bfad2af9
Use Bukkit methods to send block sound (#522) 2020-05-10 15:25:28 -05:00
720ae3c92d
Add survival-style block pick support (#526)
* Add survival-style block pick support

* Add BedrockBlockPickRequestPacketTranslator.java

* Remove unnecessary println

* Edit styling and add null check

* Fix compile error

* Remove nesting and unnecessary check

* Further reduce nesting

* Change 1-line statements and add missing comment

* Fix creating translator

* Fix imports
2020-05-10 15:05:51 -05:00
RednedEpic
d2a18f8fd5 Remove dangling entity link packet in PlayerEntity for parrots 2020-05-10 14:47:40 -05:00
Camotoy
6192237cc9
Add parrots on player shoulders (#530)
* Add parrots on player shoulders

Parrots on player shoulders are a separate entity in Bedrock, but part of the player metadata in Java. This commit creates a parrot entity from the NBT data given by the player's entity data.

* Remove unused import

* Nullify parrot after despawning

* Remove debug code
2020-05-10 14:38:39 -05:00
Camotoy
34d4817795
Add visual support for double chests (#523)
* Add visual support for double chests

* Update mappings submodule
2020-05-10 14:26:00 -05:00
RednedEpic
e58ffdd3c0 Add support for block break animations from java players to bedrock 2020-05-08 00:18:05 -05:00
RednedEpic
edc8ea998c Add slime and magma cube size support 2020-05-07 22:57:08 -05:00
James Harrison
2355c503c9
Enderchest and Invisible Players fix. (#506)
* Fix EnderChests not showing on legacy servers (Hypixel)
Fix NPCs/Players sometimes being invisible

* Remove unused import

* Fix standard
2020-05-07 21:49:44 -05:00
Camotoy
f11bae0bf0
Fix signs (#439)
* Fix signs on everything except Paper

* Fix sign line placement

* Update shulker box block entity

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-06 16:52:57 -05:00
rtm516
5ae95433e5
Bedrock to Bedrock legacy skin support (#276)
* Added legacy skin support for bedrock to bedrock clients

* Added bedrock to bedrock cape handling

* Added bedrock geometry support

* Bedrock skins now work in all auth modes

* Tonne of debug info

* Added fix to prevent customised skins from being loaded

* Added skin size to bedrock client data

* Cleaned debugging code

* Made bedrock cape take priority over third party

* Cut the customised skin image in half to hopefully get it to map

* Removed hacky conversion attempt

* Fixed bedrock skin caching on load and 1.14.60 support

* Cleaned up debug messages

* Added linked player ignore
2020-05-06 16:50:01 -05:00
Luke
4c1dae6714
Add unusable inventory space message (#492)
* Add unusable inventory space message

* Remove unused imports

* Fixed barrier pickup (#1)

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2020-05-06 16:05:03 -05:00
Camotoy
48147c2ce3
Fix Floodgate players causing errors on Bukkit. (#490)
Co-authored-by: Tim203 <mctim203@gmail.com>
2020-05-05 12:53:25 -05:00
Luke
7195d20fae
Implement helper methods for sending packets (#487)
* Implement helper methods for sending packets, fixes an NPE when chatting before connecting to the remote server

* Change method names

* Add a space between doc comment lines

* Add debug messages
2020-05-05 10:51:43 -05:00
rtm516
96a7770c22
Fixed entity bugs introduced by 6642f1e and added fishing lines (#483)
* Fixed entity bugs introduced by 6642f1e

* Fixed fishing line not displaying

* Clean extra line and added todo
2020-05-05 10:48:01 -05:00
RednedEpic
20bbbee3eb Remove flower pot debug code 2020-05-05 00:10:23 -05:00
RednedEpic
6642f1ec26 Fix a few entities not showing up and include identifiers for entities in EntityType 2020-05-05 00:09:36 -05:00
RednedEpic
26266bf9b6 Fix black texture of offhand item (Closes #332) 2020-05-04 22:01:34 -05:00
rtm516
eeb4cafbc8
Fix some nested language strings (#482) 2020-05-04 21:32:57 -05:00
James Harrison
5b3e7c965f
Chat/Skin fixes (#480)
* Made MessageUtils mimic java chat behavior
Send ClientSettingsPacket when player joins a server

* Fix comments
Set use client locale instead of hard coding

* Moved chat reset to fix some broken formatting

* Revert MessageUtil as rtm516 has implemented a better fix
2020-05-04 21:32:37 -05:00
Camotoy
b49004ddaf
Add block entity translators for Bedrock-only block entities (#478)
* Initial work on flower pots

* Flowers work in-game, not yet chunk load

* Don't overwrite my code before merge

* Finish up flower pots; add piston support on chunk load

* Clean up

* Remove debug line; update mappings
2020-05-04 21:32:02 -05:00
rtm516
fcf1949b28
Fix trapped chests not displaying (#481) 2020-05-04 19:39:44 -05:00
rtm516
129e10c920
Added automatic git version infomation to startup (#327)
* Added automatic git version infomation to startup

* Moved to compile time replacement

* Cleaned up old functions

* Removed redundant variable

* Added project version to version string
2020-05-04 14:17:25 -05:00
ForceUpdate1
d0a2f6ac27
Fix movement issues #466 (#473) 2020-05-04 01:06:08 -05:00
RednedEpic
7d67b65777 Merge branch 'master' into feature/sounds 2020-05-04 00:51:22 -05:00
RednedEpic
0532d5310f Update mappings 2020-05-04 00:29:22 -05:00
RednedEpic
25d3e0708f Map most all missing sounds 2020-05-03 23:56:07 -05:00
RednedEpic
1aca44ec7f Fix playsounds 2020-05-03 15:56:46 -05:00
rtm516
692e46146c
Remove duplicate commands by name (#474)
* Remove duplicate commands by name

* Removed comment
2020-05-03 15:26:14 -05:00
RednedEpic
7f7d89e517 Add tnt sounds/particles and support for level event sounds 2020-05-03 01:48:38 -05:00
RednedEpic
3370ad3db9 Merge branch 'master' into feature/sounds 2020-05-02 23:06:53 -05:00
Camotoy
9846058377
Add item frames (#415)
* Initial attempt

* Item frames 'work'

* Blocks in the item frames work

* Remove commented code

* Small changes

* More progress

* Whittling down

* Fix swords, etc

* NBT data implemented

* Remove unused import

* Add item frame item removing; add checks for removing item frames

* Add requested changes; clean up logic

* Add license

* Always delay item frame updates by 500 milliseconds

* Switch to per-session item frame cache

* Revert item translator refactoring
2020-05-02 15:44:05 -05:00
RednedEpic
d7592d8216 Add back in explosion translator, add identifier support for sounds
Some sounds require an identifier be added, otherwise they don't properly play.
2020-05-02 01:56:08 -05:00
RednedEpic
99e8ca83ab Fix eating sounds and bow sounds 2020-05-02 01:29:30 -05:00
RednedEpic
ff26dcad0d Start work on entity sounds, other misc implementations/fixes 2020-05-02 01:06:22 -05:00
Camotoy
b07161b0a9
Add block values + note block note graphics (#455)
* Add note block visual without note pitch

* Add rest of block value code

* Add rest of block value code

* Fix pistons, somewhat

* Remove note block attempt

* Re-add whitespace

* Simplify sendPacket of BlockEventPacket

* Add note block visual without note pitch

* Add rest of block value code

* Fix pistons, somewhat

* Remove note block attempt

* Re-add whitespace

* Add mappings for noteblock pitch

* Change noteblock pitch code

* Noteblock Pitch Attempt

* Commit with PistonBlockEntityTranslator

* Cleanup for PR

* Improve pistons

Co-authored-by: blazewalker462 <blazewalker462@protonmail.com>
2020-05-01 00:51:23 -05:00
rtm516
2e3f32d769
Only replace the first '.' in a message (#463) 2020-05-01 00:49:29 -05:00
RednedEpic
f057edb526 Don't show block break animation at all in creative 2020-04-30 00:53:28 -05:00
RednedEpic
0ac4789f2c Don't send sound updates if block of the same type already exists in placing position
This prevents the block place sound (most notably buttons or blocks that don't occupy one whole block) from spamming the client if they have their place button held down.
2020-04-30 00:45:27 -05:00
RednedEpic
ad596cdccb Add sound handlers for block interaction
These sound handlers had to be added since on Minecraft: Java Edition, these sounds are handled clientside whilst Minecraft: Bedrock Edition expects something from the server. To counter this, we emulate the sounds of that on Minecraft: Java Edition within Geyser and send it to the client. The code may seem a tadredundant, but there is not much of an alternative unfortunately.
2020-04-30 00:21:02 -05:00
RednedEpic
4d32f6ab70 Access world manager instead of chunk cache to fix particles on Bukkit version 2020-04-29 15:56:41 -05:00
RednedEpic
364aac7e1a Fix block break particles not displaying in survival 2020-04-29 15:47:29 -05:00
RednedEpic
1fbb755d26 Merge branch 'master' into sound-master 2020-04-29 15:14:25 -05:00
RednedEpic
31be608038 Add block break sounds for blocks with 0 hardness, and refactor some things
The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
2020-04-29 15:01:53 -05:00
rtm516
bea070395f
Handle player teleports properly (#389)
* Handle player teleports properly

Co-authored-by: ForceUpdate1 <mneuhaus44@gmail.com>

* impl teleport cache

* impl teleport cache

* removed debugs

* Cleanup

Co-authored-by: ForceUpdate1 <mneuhaus44@gmail.com>
2020-04-29 11:06:25 -05:00
ForceUpdate1
82433f8078
Fix capes (#436)
* fix capes

* remove gson

* clean up

* clean up

* formatting code

* Made the changes fit a bit better into the already existing code

* Throw the nullptr before the download complete message,
making debugging skins less confusing

Co-authored-by: Tim203 <mctim203@gmail.com>
2020-04-29 11:04:45 -05:00
rtm516
7a9fff1a64
Fix shulkers being upside down on load (#446)
* Added shulker box direction handeling

* Update mappings

* Added missing Object2ByteMap

* Cleaned javadoc

* Moved shulker box direction conversion to the mappings generator
2020-04-29 11:01:56 -05:00
ForceUpdate1
87be8c378e
Fix Item Name and Lore (#443)
* add basic item translator

* add licence
remove debugs

* fix default lore
2020-04-29 10:58:29 -05:00
Camotoy
ebbb656d45
Revert sending message when creative crafting table is used (#440) 2020-04-27 15:49:24 -05:00
rtm516
78f2d2c089
Added translation to container names (#442) 2020-04-27 15:48:53 -05:00
rtm516
fc17b7cc7a Disabled attempted rendering of the globe pattern 2020-04-27 02:01:15 -05:00
rtm516
3163ab8ddc
Update mappings (#432) 2020-04-27 01:47:13 -05:00
RednedEpic
efcf739973 Merge branch 'feature/sounds' of https://github.com/GeyserMC/Geyser into sound-master 2020-04-26 00:32:01 -05:00
RednedEpic
c22eb170ec Merge branch 'master' into feature/sounds 2020-04-26 00:26:14 -05:00
RednedEpic
08b7857292 Remove unused imports in GeyserSession 2020-04-26 00:24:06 -05:00
rtm516
2fabcefb8d
Fixed error when certain items are spawned from the creative inventory (#430) 2020-04-25 23:55:20 -05:00
rtm516
257918904b
Fixed spawn egg colours not loading in (#429) 2020-04-25 23:55:06 -05:00
Camotoy
0caecf68db
Only add entity to entity cache if ID doesn't exist (#428) 2020-04-25 23:54:42 -05:00
RednedEpic
497825dd96 Fix NPE in console when a sound was missing and clean up nesting 2020-04-25 18:23:01 -05:00
RednedEpic
7320e38a08 Update mappings 2020-04-25 17:56:39 -05:00
RednedEpic
61587ec320 Use Int2ObjectMap in InventoryCache and JavaServerDeclareCommandsTranslator 2020-04-25 17:56:19 -05:00
RednedEpic
8b487df698 Properly remove players from Geyser playerlist (Fixes #421 2020-04-25 17:53:35 -05:00