* Introduce CommandSender.getLocale()
This allows Geyser-specific commands (e.g. `/geyser help`) to be displayed in the (Java or Bedrock) player's default language, which stops those commands from simply being displayed in the default locale.
* Tweak Javadoc
* Set CommandManager's GeyserConnector to final
* Clean up
* send resource packs
A lot of this code is nukkit-credits in the classes
* send resource packs
A lot of this code is nukkit-credits in the classes
* Remove unnecessary code/debugs
* use separately generated hashes
* Updated mappings and added .mcpack support
* "packs" directory auto-create (#484)
* "packs" directory auto-create
* cleaned indentation in ResourcePack.java
* Cleaned ResourcePack.java
* Another cleanup
I hate editor on github.
* Yet another
* Another indentation cleanup
* Fix resource pack loading
(cherry picked from commit f93b07491e)
* Move back to internal sha256 hashing
(cherry picked from commit 812a3d82b2)
* Add resource pack loading back after merge
* Add comments, config option and removed unused files
* Fix packs folder location and cleanup code
* Move to better options for the client
* Fix typos in comments
* Fix pack loading
* Try to make it compile
* Final touches?
* Add Javadoc for MathUtils#constrain
Co-authored-by: EOT3000 <43685885+EOT3000@users.noreply.github.com>
Co-authored-by: Vesek <61123478+Vesek@users.noreply.github.com>
Co-authored-by: Heath123 <heath.mitchell27@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
* Downgrade reflections to 0.9.11
* Add comment explaining downgrade
* Move to pre-build reflections
* Update skins to use https and relative cache dir
* Move to https OptiFine cape url
* Add javadoc to isProduction
* Add ANDROID as a platform type
* Re-ordered PlatformType
* Change stop command to call onDisable
* Translate client-computed recipes
A handful of recipes are complex enough on Java Edition that the client simply calculates them after getting an assurance that they are valid recipes. This PR stores those recipes in a Bedrock-compatible format in mappings, then generates the CraftingData information on startup to send to the Bedrock client when called. This fixes firework rocket and star crafting, and fixes leather armor and shulker box dyeing.
The recipe information for everything except leather armor was taken right from the Bedrock server. The leather armor had to be created separately (see https://github.com/DoctorMacc/LeatherDyeingCreation). There will be a slight visual difference in the crafting result preview if the armor is not perfectly dyed to one of the sixteen colors, but this is a visual issue that will persist unless we calculate every single possbile combination.
* Revert other changes
* Register shulker box recipes properly
* Add break
* Update mappings
Handshake now uses the server address directly from the config and no longer the IP from a domain (Some servers use the address that is given during the handshake)
* Configuration updates
The main feature of this commit is switching Bukkit and BungeeCord to using Jackson configuration. This allows comments to load. Along with this, the Jackson configs have been consolidated into one abstract class, and a check is made to ensure auth-type cannot be set to Floodgate if Floodgate is not installed.
* Add deleted file; remove imports
* Re-add changing of Bukkit port
* Alphabetize import
* Alphabetize Bungee import
* Updates
* Swap values in GeyserJacksonConfiguration
* Add a null check for GeyserConnector in Bukkit's onDisable
- Merged ItemTranslator and ItemStackTranslator together.
- Split ItemTranslator into two classes: ItemTranslator and ItemRegistry. The registry is where items are registered, and the translator class is where item translation takes place.
- Made most of ItemTranslator's methods static and removed the initialization in Toolbox.
- Moved a handful of registry classes previously ending with 'Utils' to a 'Registry' class to be more fitting for the term.
- Moved inventory and block entity registration out of Translators.
- Renamed Translators to PacketTranslatorRegistry.
- Yeeted Toolbox.
- Minor cleanups and small refactors.
* Fix ping passthrough on BungeeCord
* Initial implementation of direct ping passthrough
* Finished implementation of direct ping passthrough
* Remove test for something else entirely
* Fix standalone
* Add config option for ping passthrough interval
* Use GeyserPingInfo to reduce methods
* Add querying; modify ping passthrough
* Add separate config options for passthrough MOTD and player counts
* Convert all plugin bootstraps to use internal ping events to that other plugins can handle ping modifications
* Small changes
* Fix invalid packet spawm
* Add legacy ping passthrough option
* Fix BungeeCord
* Proper UUID for BungeeCord, thanks @theminecoder
* Update config version and messages
* Merge master... again
* Add missing javadocs and minor changes
Co-authored-by: James Harrison <james@fasttortoise.co.uk>
Co-authored-by: theminecoder <theminecoder.dev@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
* Add optional workaround for >Y128 Nether building
This commit adds a config option for building above the Nether by changing the Nether's dimension ID to match the End's.
* Only check for workaround application once
* Fix mappings?
* Include a bit more for the above bedrock nether building config option
Co-authored-by: Redned <redned235@gmail.com>
* Added a docker container IP warning
* Corrected messages
* Moved to normal java file read instead of starting cat
* Fixed capitalisation on method name
* Added automatic git version infomation to startup
* Moved to compile time replacement
* Cleaned up old functions
* Removed redundant variable
* Added project version to version string
The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
This allows the description of the commands to display when listing the commands in bedrock by tab-completing. This is currently only available on Sponge and Bukkit versions as there is no support in BungeeCord and Velocity to get these values. This data is also not sent in any packet, so we cannot retrieve that from standalone either.