/* * Copyright (c) 2019-2023 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.api.entity; import org.checkerframework.checker.index.qual.NonNegative; import org.checkerframework.checker.nullness.qual.NonNull; import org.checkerframework.checker.nullness.qual.Nullable; import org.geysermc.geyser.api.connection.GeyserConnection; import org.geysermc.geyser.api.entity.type.GeyserEntity; import org.geysermc.geyser.api.entity.type.player.GeyserPlayerEntity; import java.util.UUID; import java.util.concurrent.CompletableFuture; /** * This class holds all the methods that relate to entities. * Can be accessed through {@link GeyserConnection#entities()}. */ public interface EntityData { /** * Returns a {@link GeyserEntity} to e.g. make them play an emote. * * @param javaId the Java entity ID to look up * @return a {@link GeyserEntity} if present in this connection's entity tracker */ @NonNull CompletableFuture<@Nullable GeyserEntity> entityByJavaId(@NonNegative int javaId); /** * Displays a player entity as emoting to this client. * * @param emoter the player entity emoting * @param emoteId the emote ID to send to this client */ void showEmote(@NonNull GeyserPlayerEntity emoter, @NonNull String emoteId); /** * Gets the {@link GeyserPlayerEntity} of this connection. * * @return the {@link GeyserPlayerEntity} of this connection */ @NonNull GeyserPlayerEntity playerEntity(); /** * (Un)locks the client's movement inputs, so that they cannot move. * To ensure that movement is only unlocked when all locks are released, you must supply * a UUID with this method, and use the same UUID to unlock the camera. * * @param lock whether to lock the movement * @param owner the owner of the lock * @return if the movement is locked after this method call */ boolean lockMovement(boolean lock, @NonNull UUID owner); /** * Returns whether the client's movement is currently locked. * * @return whether the movement is locked */ boolean isMovementLocked(); }