/* * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.api.event.bedrock; import org.checkerframework.checker.nullness.qual.NonNull; import org.geysermc.event.Cancellable; import org.geysermc.geyser.api.connection.GeyserConnection; import org.geysermc.geyser.api.event.connection.ConnectionEvent; /** * Called whenever a Bedrock player performs an emote on their end, before it is broadcasted to the rest of the server. */ public final class ClientEmoteEvent extends ConnectionEvent implements Cancellable { private final String emoteId; private boolean cancelled; public ClientEmoteEvent(@NonNull GeyserConnection connection, @NonNull String emoteId) { super(connection); this.emoteId = emoteId; } /** * @return the emote ID that the Bedrock player is attempting to perform. */ @NonNull public String emoteId() { return emoteId; } /** * @return the cancel status of this event. A Bedrock player will still play this emote on its end even if this * event is cancelled, but other Bedrock players will not see. */ @Override public boolean isCancelled() { return cancelled; } @Override public void setCancelled(boolean cancelled) { this.cancelled = cancelled; } }