/* * Copyright (c) 2019-2020 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.bedrock; import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position; import com.github.steveice10.mc.protocol.data.game.entity.player.Hand; import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction; import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState; import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket; import com.nukkitx.math.vector.Vector3i; import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket; import com.nukkitx.protocol.bedrock.packet.PlayerActionPacket; import org.geysermc.connector.entity.Entity; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; public class BedrockActionTranslator extends PacketTranslator { @Override public void translate(PlayerActionPacket packet, GeyserSession session) { Entity entity = session.getPlayerEntity(); if (entity == null) return; Vector3i vector = packet.getBlockPosition(); Position position = new Position(vector.getX(), vector.getY(), vector.getZ()); switch (packet.getAction()) { case RESPAWN: // Don't put anything here as respawn is already handled // in BedrockRespawnTranslator break; case START_GLIDE: case STOP_GLIDE: ClientPlayerStatePacket glidePacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_ELYTRA_FLYING); session.getDownstream().getSession().send(glidePacket); break; case START_SNEAK: ClientPlayerStatePacket startSneakPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SNEAKING); session.getDownstream().getSession().send(startSneakPacket); break; case STOP_SNEAK: ClientPlayerStatePacket stopSneakPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SNEAKING); session.getDownstream().getSession().send(stopSneakPacket); break; case START_SPRINT: ClientPlayerStatePacket startSprintPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SPRINTING); session.getDownstream().getSession().send(startSprintPacket); break; case STOP_SPRINT: ClientPlayerStatePacket stopSprintPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SPRINTING); session.getDownstream().getSession().send(stopSprintPacket); break; case DROP_ITEM: ClientPlayerActionPacket dropItemPacket = new ClientPlayerActionPacket(PlayerAction.DROP_ITEM, position, BlockFace.values()[packet.getFace()]); session.getDownstream().getSession().send(dropItemPacket); break; case STOP_SLEEP: ClientPlayerStatePacket stopSleepingPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.LEAVE_BED); session.getDownstream().getSession().send(stopSleepingPacket); break; case BLOCK_INTERACT: ClientPlayerPlaceBlockPacket blockPacket = new ClientPlayerPlaceBlockPacket(position, BlockFace.values()[packet.getFace()], Hand.MAIN_HAND, 0, 0, 0, false); session.getDownstream().getSession().send(blockPacket); break; case START_BREAK: ClientPlayerActionPacket startBreakingPacket = new ClientPlayerActionPacket(PlayerAction.START_DIGGING, new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()), BlockFace.values()[packet.getFace()]); session.getDownstream().getSession().send(startBreakingPacket); break; case CONTINUE_BREAK: break; case ABORT_BREAK: ClientPlayerActionPacket abortBreakingPacket = new ClientPlayerActionPacket(PlayerAction.CANCEL_DIGGING, new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()), BlockFace.DOWN); session.getDownstream().getSession().send(abortBreakingPacket); break; case STOP_BREAK: // Handled in BedrockInventoryTransactionTranslator break; case DIMENSION_CHANGE_SUCCESS: session.setSwitchingDimension(false); //sometimes the client doesn't feel like loading PlayStatusPacket spawnPacket = new PlayStatusPacket(); spawnPacket.setStatus(PlayStatusPacket.Status.PLAYER_SPAWN); session.getUpstream().sendPacket(spawnPacket); entity.updateBedrockAttributes(session); break; } } }