/* * Copyright (c) 2019 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.bedrock; import com.flowpowered.math.vector.Vector3f; import com.flowpowered.math.vector.Vector3i; import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position; import com.github.steveice10.mc.protocol.data.game.entity.player.Hand; import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction; import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction; import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState; import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket; import com.nukkitx.protocol.bedrock.packet.InteractPacket; import com.nukkitx.protocol.bedrock.packet.PlayerActionPacket; import org.geysermc.connector.entity.Entity; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; public class BedrockInteractTranslator extends PacketTranslator { @Override public void translate(InteractPacket packet, GeyserSession session) { Vector3f vector = packet.getMousePosition(); InteractAction action; if(packet.getAction() == 1) { action = InteractAction.ATTACK; } else { action = InteractAction.INTERACT; } ClientPlayerInteractEntityPacket entityPacket = new ClientPlayerInteractEntityPacket((int) packet.getRuntimeEntityId(), action, vector.getX(), vector.getY(), vector.getZ(), Hand.MAIN_HAND); session.getDownstream().getSession().send(entityPacket); } }