/* * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.entity.type.player; import com.nukkitx.math.vector.Vector3f; import com.nukkitx.math.vector.Vector3i; import com.nukkitx.protocol.bedrock.data.GameType; import com.nukkitx.protocol.bedrock.data.PlayerPermission; import com.nukkitx.protocol.bedrock.data.command.CommandPermission; import com.nukkitx.protocol.bedrock.data.entity.EntityData; import com.nukkitx.protocol.bedrock.data.entity.EntityFlag; import com.nukkitx.protocol.bedrock.packet.AddPlayerPacket; import lombok.Getter; import org.geysermc.geyser.session.GeyserSession; import java.util.UUID; /** * A wrapper to handle skulls more effectively - skulls have to be treated as entities since there are no * custom player skulls in Bedrock. */ public class SkullPlayerEntity extends PlayerEntity { /** * Stores the block state that the skull is associated with. Used to determine if the block in the skull's position * has changed */ @Getter private final int blockState; public SkullPlayerEntity(GeyserSession session, long geyserId, Vector3f position, float rotation, int blockState, String texturesProperty) { super(session, 0, geyserId, UUID.randomUUID(), position, Vector3f.ZERO, rotation, 0, rotation, "", texturesProperty); this.blockState = blockState; setPlayerList(false); } @Override protected void initializeMetadata() { // Deliberately do not call super // Set bounding box to almost nothing so the skull is able to be broken and not cause entity to cast a shadow dirtyMetadata.put(EntityData.SCALE, 1.08f); dirtyMetadata.put(EntityData.BOUNDING_BOX_HEIGHT, 0.001f); dirtyMetadata.put(EntityData.BOUNDING_BOX_WIDTH, 0.001f); setFlag(EntityFlag.CAN_SHOW_NAME, false); setFlag(EntityFlag.INVISIBLE, true); // Until the skin is loaded } /** * Overwritten so each entity doesn't check for a linked entity */ @Override public void spawnEntity() { AddPlayerPacket addPlayerPacket = new AddPlayerPacket(); addPlayerPacket.setUuid(getUuid()); addPlayerPacket.setUsername(getUsername()); addPlayerPacket.setRuntimeEntityId(geyserId); addPlayerPacket.setUniqueEntityId(geyserId); addPlayerPacket.setPosition(position.sub(0, definition.offset(), 0)); addPlayerPacket.setRotation(getBedrockRotation()); addPlayerPacket.setMotion(motion); addPlayerPacket.setHand(hand); addPlayerPacket.getAdventureSettings().setCommandPermission(CommandPermission.NORMAL); addPlayerPacket.getAdventureSettings().setPlayerPermission(PlayerPermission.MEMBER); addPlayerPacket.setDeviceId(""); addPlayerPacket.setPlatformChatId(""); addPlayerPacket.setGameType(GameType.SURVIVAL); addPlayerPacket.getMetadata().putFlags(flags); dirtyMetadata.apply(addPlayerPacket.getMetadata()); setFlagsDirty(false); valid = true; session.sendUpstreamPacket(addPlayerPacket); } public void despawnEntity(Vector3i position) { this.despawnEntity(); session.getSkullCache().remove(position, this); } }