/* * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.entity.type.living.animal.horse; import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.ByteEntityMetadata; import com.github.steveice10.mc.protocol.data.game.entity.player.Hand; import org.cloudburstmc.math.vector.Vector3f; import org.cloudburstmc.protocol.bedrock.data.entity.EntityDataTypes; import org.cloudburstmc.protocol.bedrock.data.entity.EntityEventType; import org.cloudburstmc.protocol.bedrock.data.entity.EntityFlag; import org.cloudburstmc.protocol.bedrock.data.inventory.ContainerType; import org.cloudburstmc.protocol.bedrock.packet.EntityEventPacket; import org.cloudburstmc.protocol.bedrock.packet.UpdateAttributesPacket; import org.geysermc.geyser.entity.GeyserEntityDefinition; import org.geysermc.geyser.entity.attribute.GeyserAttributeType; import org.geysermc.geyser.entity.type.living.animal.AnimalEntity; import org.geysermc.geyser.inventory.GeyserItemStack; import org.geysermc.geyser.item.Items; import org.geysermc.geyser.item.type.Item; import org.geysermc.geyser.session.GeyserSession; import org.geysermc.geyser.util.InteractionResult; import org.geysermc.geyser.util.InteractiveTag; import javax.annotation.Nonnull; import java.util.Set; import java.util.UUID; public class AbstractHorseEntity extends AnimalEntity { /** * A list of all foods a horse/donkey can eat on Java Edition. * Used to display interactive tag if needed. */ private static final Set DONKEY_AND_HORSE_FOODS = Set.of(Items.GOLDEN_APPLE, Items.ENCHANTED_GOLDEN_APPLE, Items.GOLDEN_CARROT, Items.SUGAR, Items.APPLE, Items.WHEAT, Items.HAY_BLOCK); public AbstractHorseEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, GeyserEntityDefinition definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) { super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw); // Specifies the size of the entity's inventory. Required to place slots in the entity. dirtyMetadata.put(EntityDataTypes.CONTAINER_SIZE, getContainerBaseSize()); setFlag(EntityFlag.WASD_CONTROLLED, true); } protected int getContainerBaseSize() { return 2; } @Override public void spawnEntity() { super.spawnEntity(); // Add horse jump strength attribute to allow donkeys and mules to jump, if they don't send the attribute themselves. // Confirmed broken without this code by making a new donkey in vanilla 1.17.1 // The spawn packet does have an attributes section, but adding the jump strength property there causes the // donkey to jump very high. UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket(); attributesPacket.setRuntimeEntityId(geyserId); attributesPacket.getAttributes().add(GeyserAttributeType.HORSE_JUMP_STRENGTH.getAttribute(0.5f, 2)); session.sendUpstreamPacket(attributesPacket); } public void setHorseFlags(ByteEntityMetadata entityMetadata) { byte xd = entityMetadata.getPrimitiveValue(); boolean tamed = (xd & 0x02) == 0x02; boolean saddled = (xd & 0x04) == 0x04; setFlag(EntityFlag.TAMED, tamed); setFlag(EntityFlag.SADDLED, saddled); setFlag(EntityFlag.EATING, (xd & 0x10) == 0x10); setFlag(EntityFlag.STANDING, (xd & 0x20) == 0x20); // HorseFlags // Bred 0x10 // Eating 0x20 // Open mouth 0x80 int horseFlags = 0x0; horseFlags = (xd & 0x40) == 0x40 ? horseFlags | 0x80 : horseFlags; // Only set eating when we don't have mouth open so a player interaction doesn't trigger the eating animation horseFlags = (xd & 0x10) == 0x10 && (xd & 0x40) != 0x40 ? horseFlags | 0x20 : horseFlags; // Set the flags into the horse flags dirtyMetadata.put(EntityDataTypes.HORSE_FLAGS, horseFlags); // Send the eating particles // We use the wheat metadata as static particles since Java // doesn't send over what item was used to feed the horse if ((xd & 0x40) == 0x40) { EntityEventPacket entityEventPacket = new EntityEventPacket(); entityEventPacket.setRuntimeEntityId(geyserId); entityEventPacket.setType(EntityEventType.EATING_ITEM); entityEventPacket.setData(session.getItemMappings().getStoredItems().wheat().getBedrockDefinition().getRuntimeId() << 16); session.sendUpstreamPacket(entityEventPacket); } // Set container type if tamed dirtyMetadata.put(EntityDataTypes.CONTAINER_TYPE, tamed ? (byte) ContainerType.HORSE.getId() : (byte) 0); // Shows the jump meter setFlag(EntityFlag.CAN_POWER_JUMP, saddled); } @Override public boolean canEat(Item item) { return DONKEY_AND_HORSE_FOODS.contains(item); } @Nonnull @Override protected InteractiveTag testMobInteraction(@Nonnull Hand hand, @Nonnull GeyserItemStack itemInHand) { return testHorseInteraction(hand, itemInHand); } @Nonnull protected final InteractiveTag testHorseInteraction(@Nonnull Hand hand, @Nonnull GeyserItemStack itemInHand) { boolean isBaby = isBaby(); if (!isBaby) { if (getFlag(EntityFlag.TAMED) && session.isSneaking()) { return InteractiveTag.OPEN_CONTAINER; } if (!passengers.isEmpty()) { return super.testMobInteraction(hand, itemInHand); } } if (!itemInHand.isEmpty()) { if (canEat(itemInHand)) { return InteractiveTag.FEED; } if (testSaddle(itemInHand)) { return InteractiveTag.SADDLE; } if (!getFlag(EntityFlag.TAMED)) { // Horse will become mad return InteractiveTag.NONE; } if (testForChest(itemInHand)) { return InteractiveTag.ATTACH_CHEST; } if (additionalTestForInventoryOpen(itemInHand) || !isBaby && !getFlag(EntityFlag.SADDLED) && itemInHand.asItem() == Items.SADDLE) { // Will open the inventory to be saddled return InteractiveTag.OPEN_CONTAINER; } } if (isBaby) { return super.testMobInteraction(hand, itemInHand); } else { return InteractiveTag.MOUNT; } } @Nonnull @Override protected InteractionResult mobInteract(Hand hand, @Nonnull GeyserItemStack itemInHand) { return mobHorseInteract(hand, itemInHand); } @Nonnull protected final InteractionResult mobHorseInteract(@Nonnull Hand hand, @Nonnull GeyserItemStack itemInHand) { boolean isBaby = isBaby(); if (!isBaby) { if (getFlag(EntityFlag.TAMED) && session.isSneaking()) { // Will open the inventory return InteractionResult.SUCCESS; } if (!passengers.isEmpty()) { return super.mobInteract(hand, itemInHand); } } if (!itemInHand.isEmpty()) { if (canEat(itemInHand)) { if (isBaby) { playEntityEvent(EntityEventType.BABY_ANIMAL_FEED); } return InteractionResult.CONSUME; } if (testSaddle(itemInHand)) { return InteractionResult.SUCCESS; } if (!getFlag(EntityFlag.TAMED)) { // Horse will become mad return InteractionResult.SUCCESS; } if (testForChest(itemInHand)) { // TODO looks like chest is also handled client side return InteractionResult.SUCCESS; } // Note: yes, this code triggers for llamas too. lol (as of Java Edition 1.18.1) if (additionalTestForInventoryOpen(itemInHand) || (!isBaby && !getFlag(EntityFlag.SADDLED) && itemInHand.asItem() == Items.SADDLE)) { // Will open the inventory to be saddled return InteractionResult.SUCCESS; } } if (isBaby) { return super.mobInteract(hand, itemInHand); } else { // Attempt to mount // TODO client-set flags sitting standing? return InteractionResult.SUCCESS; } } protected boolean testSaddle(@Nonnull GeyserItemStack itemInHand) { return isAlive() && !getFlag(EntityFlag.BABY) && getFlag(EntityFlag.TAMED); } protected boolean testForChest(@Nonnull GeyserItemStack itemInHand) { return false; } protected boolean additionalTestForInventoryOpen(@Nonnull GeyserItemStack itemInHand) { return itemInHand.asItem().javaIdentifier().endsWith("_horse_armor"); } /* Just a place to stuff common code for the undead variants without having duplicate code */ protected final InteractiveTag testUndeadHorseInteraction(@Nonnull Hand hand, @Nonnull GeyserItemStack itemInHand) { if (!getFlag(EntityFlag.TAMED)) { return InteractiveTag.NONE; } else if (isBaby()) { return testHorseInteraction(hand, itemInHand); } else if (session.isSneaking()) { return InteractiveTag.OPEN_CONTAINER; } else if (!passengers.isEmpty()) { return testHorseInteraction(hand, itemInHand); } else { if (Items.SADDLE == itemInHand.asItem()) { return InteractiveTag.OPEN_CONTAINER; } if (testSaddle(itemInHand)) { return InteractiveTag.SADDLE; } return InteractiveTag.RIDE_HORSE; } } protected final InteractionResult undeadHorseInteract(@Nonnull Hand hand, @Nonnull GeyserItemStack itemInHand) { if (!getFlag(EntityFlag.TAMED)) { return InteractionResult.PASS; } else if (isBaby()) { return mobHorseInteract(hand, itemInHand); } else if (session.isSneaking()) { // Opens inventory return InteractionResult.SUCCESS; } else if (!passengers.isEmpty()) { return mobHorseInteract(hand, itemInHand); } else { // The client tests for saddle but it doesn't matter for us at this point. return InteractionResult.SUCCESS; } } }