/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.inventory.translators; import com.github.steveice10.mc.protocol.data.game.window.WindowType; import com.nukkitx.protocol.bedrock.data.inventory.ContainerSlotType; import com.nukkitx.protocol.bedrock.data.inventory.ContainerType; import com.nukkitx.protocol.bedrock.data.inventory.StackRequestSlotInfoData; import org.geysermc.connector.inventory.AnvilContainer; import org.geysermc.connector.inventory.Inventory; import org.geysermc.connector.inventory.PlayerInventory; import org.geysermc.connector.network.translators.inventory.BedrockContainerSlot; import org.geysermc.connector.network.translators.inventory.updater.UIInventoryUpdater; public class AnvilInventoryTranslator extends AbstractBlockInventoryTranslator { public AnvilInventoryTranslator() { super(3, "minecraft:anvil[facing=north]", ContainerType.ANVIL, UIInventoryUpdater.INSTANCE, "minecraft:chipped_anvil", "minecraft:damaged_anvil"); } @Override public int bedrockSlotToJava(StackRequestSlotInfoData slotInfoData) { return switch (slotInfoData.getContainer()) { case ANVIL_INPUT -> 0; case ANVIL_MATERIAL -> 1; case ANVIL_RESULT, CREATIVE_OUTPUT -> 2; default -> super.bedrockSlotToJava(slotInfoData); }; } @Override public BedrockContainerSlot javaSlotToBedrockContainer(int slot) { return switch (slot) { case 0 -> new BedrockContainerSlot(ContainerSlotType.ANVIL_INPUT, 1); case 1 -> new BedrockContainerSlot(ContainerSlotType.ANVIL_MATERIAL, 2); case 2 -> new BedrockContainerSlot(ContainerSlotType.ANVIL_RESULT, 50); default -> super.javaSlotToBedrockContainer(slot); }; } @Override public int javaSlotToBedrock(int slot) { return switch (slot) { case 0 -> 1; case 1 -> 2; case 2 -> 50; default -> super.javaSlotToBedrock(slot); }; } @Override public Inventory createInventory(String name, int windowId, WindowType windowType, PlayerInventory playerInventory) { return new AnvilContainer(name, windowId, this.size, windowType, playerInventory); } }