/* * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.translator.collision; import lombok.EqualsAndHashCode; import org.geysermc.geyser.level.physics.BoundingBox; import org.geysermc.geyser.session.GeyserSession; @EqualsAndHashCode(callSuper = true) @CollisionRemapper(regex = "^snow$", passDefaultBoxes = true, usesParams = true) public class SnowCollision extends BlockCollision { private final int layers; public SnowCollision(String params, BoundingBox[] defaultBoxes) { super(defaultBoxes); int layerCharIndex = params.indexOf("=") + 1; layers = Integer.parseInt(params.substring(layerCharIndex, layerCharIndex + 1)); pushUpTolerance = 0.125; } // Needs to run before the main correction code or it can move the player into blocks // This is counteracted by the main collision code pushing them out @Override public void beforeCorrectPosition(int x, int y, int z, BoundingBox playerCollision) { // In Bedrock, snow layers round down to half blocks but you can't sink into them at all // This means the collision each half block reaches above where it should be on Java so the player has to be // pushed down if (layers == 4 || layers == 8) { double playerMinY = playerCollision.getMiddleY() - (playerCollision.getSizeY() / 2); double boxMaxY = (boundingBoxes[0].getMiddleY() + y) + (boundingBoxes[0].getSizeY() / 2); // If the player is in the buggy area, push them down if (playerMinY > boxMaxY && playerMinY <= (boxMaxY + 0.125)) { playerCollision.translate(0, boxMaxY - playerMinY, 0); } } } @Override public boolean correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) { if (layers == 1) { // 1 layer of snow does not have collision return true; } // Hack to prevent false positives playerCollision.setSizeX(playerCollision.getSizeX() - 0.0001); playerCollision.setSizeY(playerCollision.getSizeY() - 0.0001); playerCollision.setSizeZ(playerCollision.getSizeZ() - 0.0001); if (this.checkIntersection(x, y, z, playerCollision)) { double playerMinY = playerCollision.getMiddleY() - (playerCollision.getSizeY() / 2); double boxMaxY = (boundingBoxes[0].getMiddleY() + y) + (boundingBoxes[0].getSizeY() / 2); // If the player actually can't step onto it (they can step onto it from other snow layers) if ((boxMaxY - playerMinY) > 0.5) { // Cancel the movement return false; } } playerCollision.setSizeX(playerCollision.getSizeX() + 0.0001); playerCollision.setSizeY(playerCollision.getSizeY() + 0.0001); playerCollision.setSizeZ(playerCollision.getSizeZ() + 0.0001); return super.correctPosition(session, x, y, z, playerCollision); } }