/* * Copyright (c) 2019-2023 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.entity.type; import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.BooleanEntityMetadata; import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.FloatEntityMetadata; import com.github.steveice10.mc.protocol.data.game.entity.player.Hand; import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundSwingPacket; import org.cloudburstmc.math.vector.Vector3f; import org.cloudburstmc.protocol.bedrock.data.entity.EntityFlag; import org.cloudburstmc.protocol.bedrock.packet.AnimatePacket; import org.geysermc.geyser.entity.EntityDefinition; import org.geysermc.geyser.session.GeyserSession; import org.geysermc.geyser.util.InteractionResult; import java.util.UUID; public class InteractionEntity extends Entity { /** * true - java client hears swing sound when attacking, and arm swings when right-clicking * false - java client hears no swing sound when attacking, and arm does not swing when right-clicking */ private boolean response = false; public InteractionEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) { super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw); } @Override protected void initializeMetadata() { super.initializeMetadata(); // hide the armor stand but keep the hitbox active setFlag(EntityFlag.INVISIBLE, true); } @Override public InteractionResult interact(Hand hand) { // these InteractionResults do mirror the java client // but the bedrock client won't arm swing itself because of our armor stand workaround if (response) { AnimatePacket animatePacket = new AnimatePacket(); animatePacket.setRuntimeEntityId(session.getPlayerEntity().getGeyserId()); animatePacket.setAction(AnimatePacket.Action.SWING_ARM); session.sendUpstreamPacket(animatePacket); session.sendDownstreamGamePacket(new ServerboundSwingPacket(hand)); return InteractionResult.SUCCESS; } return InteractionResult.CONSUME; } public void setWidth(FloatEntityMetadata width) { setBoundingBoxWidth(width.getPrimitiveValue()); } public void setHeight(FloatEntityMetadata height) { setBoundingBoxHeight(height.getPrimitiveValue()); } public void setResponse(BooleanEntityMetadata response) { this.response = response.getPrimitiveValue(); } }