# -------------------------------- # Geyser Configuration File # # A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition. # # GitHub: https://github.com/GeyserMC/Geyser # Discord: https://discord.geysermc.org/ # -------------------------------- bedrock: # The IP address that will listen for connections. # There is no reason to change this unless you want to limit what IPs can connect to your server. address: 0.0.0.0 # The port that will listen for connections port: 19132 # Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock. # This option makes the Bedrock port the same as the Java port every time you start the server. # This option is for the plugin version only. clone-remote-port: false # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true # If either of these are empty, the respective string will default to "Geyser" motd1: "Geyser" motd2: "Another Geyser server." # The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu. server-name: "Geyser" # How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but # the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable. compression-level: 6 # Whether to enable PROXY protocol or not for clients. You DO NOT WANT this feature unless you run UDP reverse proxy # in front of your Geyser instance. enable-proxy-protocol: false # A list of allowed PROXY protocol speaking proxy IP addresses/subnets. Only effective when "enable-proxy-protocol" is enabled, and # should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.). # Keeping this list empty means there is no IP address whitelist. # Both IP addresses and subnets are supported. #proxy-protocol-whitelisted-ips: [ "127.0.0.1", "172.18.0.0/16" ] remote: # The IP address of the remote (Java Edition) server # If it is "auto", for standalone version the remote address will be set to 127.0.0.1, # for plugin versions, it is recommended to keep this as "auto" so Geyser will automatically configure address, port, and auth-type. # Leave as "auto" if floodgate is installed. address: auto # The port of the remote (Java Edition) server # For plugin versions, if address has been set to "auto", the port will also follow the server's listening port. port: 25565 # Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate). # For plugin versions, it's recommended to keep the `address` field to "auto" so Floodgate support is automatically configured. # If Floodgate is installed and `address:` is set to "auto", then "auth-type: floodgate" will automatically be used. auth-type: online # Allow for password-based authentication methods through Geyser. Only useful in online mode. # If this is false, users must authenticate to Microsoft using a code provided by Geyser on their desktop. allow-password-authentication: true # Whether to enable PROXY protocol or not while connecting to the server. # This is useful only when: # 1) Your server supports PROXY protocol (it probably doesn't) # 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config. # IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT! use-proxy-protocol: false # Forward the hostname that the Bedrock client used to connect over to the Java server # This is designed to be used for forced hosts on proxies forward-hostname: false # Floodgate uses encryption to ensure use from authorised sources. # This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity) # You can ignore this when not using Floodgate. # If you're using a plugin version of Floodgate on the same server, the key will automatically be picked up from Floodgate. floodgate-key-file: key.pem # The Xbox/Minecraft Bedrock username is the key for the Java server auth-info. # This allows automatic configuration/login to the remote Java server. # If you are brave enough to put your Mojang account info into a config file. # Uncomment the lines below to enable this feature. #userAuths: # BedrockAccountUsername: # Your Minecraft: Bedrock Edition username # email: javaccountemail@example.com # Your Minecraft: Java Edition email # password: javaccountpassword123 # Your Minecraft: Java Edition password # microsoft-account: true # Whether the account is a Mojang or Microsoft account. # # bluerkelp2: # email: not_really_my_email_address_mr_minecrafter53267@gmail.com # password: "this isn't really my password" # microsoft-account: false # Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands. # Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients. command-suggestions: true # The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server. # Relay the MOTD from the remote server to Bedrock players. passthrough-motd: false # Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name! # This will also show up on sites like MCSrvStatus. passthrough-protocol-name: false # Relay the player count and max players from the remote server to Bedrock players. passthrough-player-counts: false # Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly. # This option does nothing on standalone. legacy-ping-passthrough: false # How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough. # Increase if you are getting BrokenPipe errors. ping-passthrough-interval: 3 # Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate # ping, it may also cause players to time out more easily. forward-player-ping: false # Maximum amount of players that can connect. This is only visual at this time and does not actually limit player count. max-players: 100 # If debug messages should be sent through console debug-mode: false # Allow third party capes to be visible. Currently allowing: # OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes allow-third-party-capes: true # Allow third party deadmau5 ears to be visible. Currently allowing: # MinecraftCapes allow-third-party-ears: false # Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat # Can be title, actionbar or false show-cooldown: title # Controls if coordinates are shown to players. show-coordinates: true # If set, when a Bedrock player performs any emote, it will swap the offhand and mainhand items, just like the Java Edition keybind # There are three options this can be set to: # disabled - the default/fallback, which doesn't apply this workaround # no-emotes - emotes will NOT be sent to other Bedrock clients and offhand will be swapped. This effectively disables all emotes from being seen. # emotes-and-offhand - emotes will be sent to Bedrock clients and offhand will be swapped emote-offhand-workaround: "disabled" # The default locale if we dont have the one the client requested. Uncomment to not use the default system language. # default-locale: en_us # Specify how many days images will be cached to disk to save downloading them from the internet. # A value of 0 is disabled. (Default: 0) cache-images: 0 # Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices. allow-custom-skulls: true # Whether to add (at this time, only) the furnace minecart as a separate item in the game, which normally does not exist in Bedrock Edition. # This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching. # If this is disabled, furnace minecart items will be mapped to hopper minecart items. # This option requires a restart of Geyser in order to change its setting. add-non-bedrock-items: true # Bedrock prevents building and displaying blocks above Y127 in the Nether. # This config option works around that by changing the Nether dimension ID to the End ID. # The main downside to this is that the entire Nether will have the same red fog rather than having different fog for each biome. above-bedrock-nether-building: false # Force clients to load all resource packs if there are any. # If set to false, it allows the user to connect to the server even if they don't # want to download the resource packs. force-resource-packs: true # Allows Xbox achievements to be unlocked. # THIS DISABLES ALL COMMANDS FROM SUCCESSFULLY RUNNING FOR BEDROCK IN-GAME, as otherwise Bedrock thinks you are cheating. xbox-achievements-enabled: false # bStats is a stat tracker that is entirely anonymous and tracks only basic information # about Geyser, such as how many people are online, how many servers are using Geyser, # what OS is being used, etc. You can learn more about bStats here: https://bstats.org/. # https://bstats.org/plugin/server-implementation/GeyserMC metrics: # If metrics should be enabled enabled: true # UUID of server, don't change! uuid: generateduuid # ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING! # Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle # a lot of scoreboard packets per second can cause serious lag. # This option allows you to specify after how many Scoreboard packets per seconds # the Scoreboard updates will be limited to four updates per second. scoreboard-packet-threshold: 20 # Allow connections from ProxyPass and Waterdog. # See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP. enable-proxy-connections: false # The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation. # 1400 is the default. mtu: 1400 # Whether to connect directly into the Java server without creating a TCP connection. # This should only be disabled if a plugin that interfaces with packets or the network does not work correctly with Geyser. # If enabled on plugin versions, the remote address and port sections are ignored # If disabled on plugin versions, expect performance decrease and latency increase use-direct-connection: true config-version: 4