/* * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.translator.protocol.bedrock.entity.player; import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; import org.cloudburstmc.protocol.bedrock.packet.SetPlayerGameTypePacket; import org.geysermc.geyser.session.GeyserSession; import org.geysermc.geyser.translator.protocol.PacketTranslator; import org.geysermc.geyser.translator.protocol.Translator; import org.geysermc.geyser.util.EntityUtils; /** * In vanilla Bedrock, if you have operator status, this sets the player's gamemode without confirmation from the server. * With operator status, the Gamemode change is sent to the Java server, if it is not present, the gamemode is not changed. */ @Translator(packet = SetPlayerGameTypePacket.class) public class BedrockSetPlayerGameTypeTranslator extends PacketTranslator { /** * Sets client game mode for the server via the Bedrock client's "world" menu (given sufficient permissions). */ @Override public void translate(GeyserSession session, SetPlayerGameTypePacket packet) { // yes, if you are OP if (session.getOpPermissionLevel() >= 2 && session.hasPermission("geyser.settings.server")) { if (packet.getGamemode() != session.getGameMode().ordinal()) { // Bedrock has more Gamemodes than Java, leading to cases 5 (for "default") and 6 (for "spectator") being sent // https://github.com/CloudburstMC/Protocol/blob/3.0/bedrock-codec/src/main/java/org/cloudburstmc/protocol/bedrock/data/GameType.java GameMode gameMode = switch (packet.getGamemode()) { case 1 -> GameMode.CREATIVE; case 2 -> GameMode.ADVENTURE; case 5 -> session.getGeyser().getWorldManager().getDefaultGameMode(session); case 6 -> GameMode.SPECTATOR; default -> GameMode.SURVIVAL; }; session.getGeyser().getWorldManager().setPlayerGameMode(session, gameMode); } } else { SetPlayerGameTypePacket playerGameTypePacket = new SetPlayerGameTypePacket(); playerGameTypePacket.setGamemode(EntityUtils.toBedrockGamemode(session.getGameMode()).ordinal()); session.sendUpstreamPacket(playerGameTypePacket); } } }