/* * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.entity.type; import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.ObjectEntityMetadata; import com.github.steveice10.mc.protocol.data.game.entity.object.Direction; import com.nukkitx.math.vector.Vector3f; import com.nukkitx.protocol.bedrock.packet.AddPaintingPacket; import org.geysermc.geyser.entity.EntityDefinition; import org.geysermc.geyser.level.PaintingType; import org.geysermc.geyser.session.GeyserSession; import java.util.UUID; public class PaintingEntity extends Entity { private static final double OFFSET = -0.46875; private final Direction direction; public PaintingEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw, Direction direction) { super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw); this.direction = direction; } @Override public void spawnEntity() { // Wait until we get the metadata needed } public void setPaintingType(ObjectEntityMetadata entityMetadata) { PaintingType type = PaintingType.getByPaintingType(entityMetadata.getValue()); AddPaintingPacket addPaintingPacket = new AddPaintingPacket(); addPaintingPacket.setUniqueEntityId(geyserId); addPaintingPacket.setRuntimeEntityId(geyserId); addPaintingPacket.setMotive(type.getBedrockName()); addPaintingPacket.setPosition(fixOffset(type)); addPaintingPacket.setDirection(switch (direction) { //TODO this doesn't seem right. Why did it work fine before? case SOUTH -> 0; case WEST -> 1; case NORTH -> 2; case EAST -> 3; default -> 0; }); session.sendUpstreamPacket(addPaintingPacket); valid = true; session.getGeyser().getLogger().debug("Spawned painting on " + position); } @Override public void updateHeadLookRotation(float headYaw) { // Do nothing, as head look messes up paintings } private Vector3f fixOffset(PaintingType paintingName) { Vector3f position = super.position; position = position.add(0.5, 0.5, 0.5); double widthOffset = paintingName.getWidth() > 1 ? 0.5 : 0; double heightOffset = paintingName.getHeight() > 1 && paintingName.getHeight() != 3 ? 0.5 : 0; return switch (direction) { case SOUTH -> position.add(widthOffset, heightOffset, OFFSET); case WEST -> position.add(-OFFSET, heightOffset, widthOffset); case NORTH -> position.add(-widthOffset, heightOffset, -OFFSET); case EAST -> position.add(OFFSET, heightOffset, -widthOffset); default -> position; }; } }