/* * Copyright (c) 2019-2024 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.api.event.bedrock; import org.checkerframework.checker.nullness.qual.NonNull; import org.geysermc.geyser.api.connection.GeyserConnection; import org.geysermc.geyser.api.event.connection.ConnectionEvent; import org.geysermc.geyser.api.skin.Cape; import org.geysermc.geyser.api.skin.Skin; import org.geysermc.geyser.api.skin.SkinData; import org.geysermc.geyser.api.skin.SkinGeometry; import java.util.UUID; /** * Called when a skin is applied to a player. *

* Won't be called when a fake player is spawned for a player skull. */ public abstract class SessionSkinApplyEvent extends ConnectionEvent { private final String username; private final UUID uuid; private final boolean slim; private final boolean bedrock; private final SkinData originalSkinData; public SessionSkinApplyEvent(@NonNull GeyserConnection connection, String username, UUID uuid, boolean slim, boolean bedrock, SkinData skinData) { super(connection); this.username = username; this.uuid = uuid; this.slim = slim; this.bedrock = bedrock; this.originalSkinData = skinData; } /** * The username of the player. * * @return the username of the player */ public String username() { return username; } /** * The UUID of the player. * * @return the UUID of the player */ public UUID uuid() { return uuid; } /** * If the player is using a slim model. * * @return if the player is using a slim model */ public boolean slim() { return slim; } /** * If the player is a Bedrock player. * * @return if the player is a Bedrock player */ public boolean bedrock() { return bedrock; } /** * The original skin data of the player. * * @return the original skin data of the player */ public SkinData originalSkin() { return originalSkinData; } /** * The skin data of the player. * * @return the skin data of the player */ public abstract SkinData skinData(); /** * Change the skin of the player. * * @param newSkin the new skin */ public abstract void skin(@NonNull Skin newSkin); /** * Change the cape of the player. * * @param newCape the new cape */ public abstract void cape(@NonNull Cape newCape); /** * Change the geometry of the player. * * @param newGeometry the new geometry */ public abstract void geometry(@NonNull SkinGeometry newGeometry); /** * Change the geometry of the player. *

* Constructs a generic {@link SkinGeometry} object with the given data. * * @param geometryName the name of the geometry * @param geometryData the data of the geometry */ public void geometry(@NonNull String geometryName, @NonNull String geometryData) { geometry(new SkinGeometry("{\"geometry\" :{\"default\" :\"" + geometryName + "\"}}", geometryData)); } }