/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.network.translators.world.block.entity; import com.github.steveice10.mc.auth.data.GameProfile; import com.github.steveice10.mc.protocol.data.game.level.block.BlockEntityType; import com.github.steveice10.opennbt.tag.builtin.CompoundTag; import com.github.steveice10.opennbt.tag.builtin.ListTag; import com.github.steveice10.opennbt.tag.builtin.StringTag; import com.nukkitx.math.vector.Vector3f; import com.nukkitx.math.vector.Vector3i; import com.nukkitx.nbt.NbtMapBuilder; import com.nukkitx.protocol.bedrock.data.entity.EntityFlag; import org.geysermc.geyser.entity.player.SkullPlayerEntity; import org.geysermc.geyser.network.session.GeyserSession; import org.geysermc.geyser.network.translators.world.block.BlockStateValues; import org.geysermc.geyser.skin.SkinProvider; import org.geysermc.geyser.skin.SkullSkinManager; import java.util.ArrayList; import java.util.LinkedHashMap; import java.util.List; import java.util.UUID; import java.util.concurrent.CompletableFuture; import java.util.concurrent.TimeUnit; @BlockEntity(type = BlockEntityType.SKULL) public class SkullBlockEntityTranslator extends BlockEntityTranslator implements RequiresBlockState { public static boolean ALLOW_CUSTOM_SKULLS; @Override public void translateTag(NbtMapBuilder builder, CompoundTag tag, int blockState) { byte skullVariant = BlockStateValues.getSkullVariant(blockState); float rotation = BlockStateValues.getSkullRotation(blockState) * 22.5f; // Just in case... if (skullVariant == -1) { skullVariant = 0; } builder.put("Rotation", rotation); builder.put("SkullType", skullVariant); } public static CompletableFuture getProfile(CompoundTag tag) { if (tag.contains("SkullOwner")) { CompoundTag owner = tag.get("SkullOwner"); CompoundTag properties = owner.get("Properties"); if (properties == null) { return SkinProvider.requestTexturesFromUsername(owner); } ListTag textures = properties.get("textures"); LinkedHashMap tag1 = (LinkedHashMap) textures.get(0).getValue(); StringTag texture = (StringTag) tag1.get("Value"); List profileProperties = new ArrayList<>(); GameProfile gameProfile = new GameProfile(UUID.randomUUID(), ""); profileProperties.add(new GameProfile.Property("textures", texture.getValue())); gameProfile.setProperties(profileProperties); return CompletableFuture.completedFuture(gameProfile); } return CompletableFuture.completedFuture(null); } public static void spawnPlayer(GeyserSession session, CompoundTag tag, int posX, int posY, int posZ, int blockState) { float x = posX + .5f; float y = posY - .01f; float z = posZ + .5f; float rotation; byte floorRotation = BlockStateValues.getSkullRotation(blockState); if (floorRotation == -1) { // Wall skull y += 0.25f; rotation = BlockStateValues.getSkullWallDirections().get(blockState); switch ((int) rotation) { case 180 -> z += 0.24f; // North case 0 -> z -= 0.24f; // South case 90 -> x += 0.24f; // West case 270 -> x -= 0.24f; // East } } else { rotation = (180f + (floorRotation * 22.5f)) % 360; } Vector3i blockPosition = Vector3i.from(posX, posY, posZ); Vector3f entityPosition = Vector3f.from(x, y, z); getProfile(tag).whenComplete((gameProfile, throwable) -> { if (gameProfile == null) { session.getGeyser().getLogger().debug("Custom skull with invalid SkullOwner tag: " + blockPosition + " " + tag); return; } if (session.getEventLoop().inEventLoop()) { spawnPlayer(session, gameProfile, blockPosition, entityPosition, rotation, blockState); } else { session.executeInEventLoop(() -> spawnPlayer(session, gameProfile, blockPosition, entityPosition, rotation, blockState)); } }); } private static void spawnPlayer(GeyserSession session, GameProfile profile, Vector3i blockPosition, Vector3f entityPosition, float rotation, int blockState) { long geyserId = session.getEntityCache().getNextEntityId().incrementAndGet(); SkullPlayerEntity existingSkull = session.getSkullCache().get(blockPosition); if (existingSkull != null) { // Ensure that two skulls can't spawn on the same point existingSkull.despawnEntity(blockPosition); } SkullPlayerEntity player = new SkullPlayerEntity(session, geyserId, profile, entityPosition, rotation, blockState); // Cache entity session.getSkullCache().put(blockPosition, player); player.spawnEntity(); SkullSkinManager.requestAndHandleSkin(player, session, (skin -> session.scheduleInEventLoop(() -> { // Delay to minimize split-second "player" pop-in player.setFlag(EntityFlag.INVISIBLE, false); player.updateBedrockMetadata(); }, 250, TimeUnit.MILLISECONDS))); } }