/* * Copyright (c) 2019-2020 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.item; import com.fasterxml.jackson.databind.JsonNode; import com.nukkitx.protocol.bedrock.data.inventory.CraftingData; import com.nukkitx.protocol.bedrock.data.inventory.ItemData; import it.unimi.dsi.fastutil.objects.ObjectArrayList; import org.geysermc.connector.GeyserConnector; import org.geysermc.connector.utils.FileUtils; import org.geysermc.connector.utils.LanguageUtils; import java.io.InputStream; import java.util.List; import java.util.UUID; /** * Manages any recipe-related storing */ public class RecipeRegistry { /** * A list of all possible leather armor dyeing recipes. * Created manually. */ public static List LEATHER_DYEING_RECIPES = new ObjectArrayList<>(); /** * A list of all possible firework rocket recipes, including the base rocket. * Obtained from a ProxyPass dump of protocol v407 */ public static List FIREWORK_ROCKET_RECIPES = new ObjectArrayList<>(21); /** * A list of all possible firework star recipes. * Obtained from a ProxyPass dump of protocol v407 */ public static List FIREWORK_STAR_RECIPES = new ObjectArrayList<>(40); /** * A list of all possible shulker box dyeing options. * Obtained from a ProxyPass dump of protocol v407 */ public static List SHULKER_BOX_DYEING_RECIPES = new ObjectArrayList<>(); static { // Get all recipes that are not directly sent from a Java server InputStream stream = FileUtils.getResource("mappings/recipes.json"); JsonNode items; try { items = GeyserConnector.JSON_MAPPER.readTree(stream); } catch (Exception e) { throw new AssertionError(LanguageUtils.getLocaleStringLog("geyser.toolbox.fail.runtime_java"), e); } for (JsonNode entry: items.get("leather_armor")) { // This won't be perfect, as we can't possibly send every leather input for every kind of color // But it does display the correct output from a base leather armor, and besides visuals everything works fine LEATHER_DYEING_RECIPES.add(getCraftingDataFromJsonNode(entry)); } for (JsonNode entry : items.get("firework_rockets")) { FIREWORK_ROCKET_RECIPES.add(getCraftingDataFromJsonNode(entry)); } for (JsonNode entry : items.get("firework_stars")) { FIREWORK_STAR_RECIPES.add(getCraftingDataFromJsonNode(entry)); } for (JsonNode entry : items.get("shulker_boxes")) { SHULKER_BOX_DYEING_RECIPES.add(getCraftingDataFromJsonNode(entry)); } } /** * Computes a Bedrock crafting recipe from the given JSON data. * @param node the JSON data to compute * @return the {@link CraftingData} to send to the Bedrock client. */ private static CraftingData getCraftingDataFromJsonNode(JsonNode node) { ItemData output = ItemRegistry.getBedrockItemFromJson(node.get("output").get(0)); List inputs = new ObjectArrayList<>(); for (JsonNode entry : node.get("input")) { inputs.add(ItemRegistry.getBedrockItemFromJson(entry)); } UUID uuid = UUID.randomUUID(); if (node.get("type").asInt() == 5) { // Shulker box return CraftingData.fromShulkerBox(uuid.toString(), inputs.toArray(new ItemData[0]), new ItemData[]{output}, uuid, "crafting_table", 0); } return CraftingData.fromShapeless(uuid.toString(), inputs.toArray(new ItemData[0]), new ItemData[]{output}, uuid, "crafting_table", 0); } public static void init() { // no-op } }