/* * Copyright (c) 2019-2020 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.bedrock.world; import com.nukkitx.protocol.bedrock.data.SoundEvent; import com.nukkitx.protocol.bedrock.packet.LevelSoundEventPacket; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.Translator; import org.geysermc.connector.utils.CooldownUtils; @Translator(packet = LevelSoundEventPacket.class) public class BedrockLevelSoundEventTranslator extends PacketTranslator { @Override public void translate(LevelSoundEventPacket packet, GeyserSession session) { // lol what even :thinking: session.sendUpstreamPacket(packet); // Yes, what even, but thankfully we can hijack this packet to send the cooldown if (packet.getSound() == SoundEvent.ATTACK_NODAMAGE || packet.getSound() == SoundEvent.ATTACK || packet.getSound() == SoundEvent.ATTACK_STRONG) { // Send a faux cooldown since Bedrock has no cooldown support // Sent here because Java still sends a cooldown if the player doesn't hit anything but Bedrock always sends a sound CooldownUtils.sendCooldown(session); } } }