/* * Copyright (c) 2019-2020 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.bedrock.entity.player; import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position; import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction; import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState; import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerAbilitiesPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket; import com.nukkitx.math.vector.Vector3i; import com.nukkitx.protocol.bedrock.data.LevelEventType; import com.nukkitx.protocol.bedrock.data.entity.EntityEventType; import com.nukkitx.protocol.bedrock.packet.EntityEventPacket; import com.nukkitx.protocol.bedrock.packet.LevelEventPacket; import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket; import com.nukkitx.protocol.bedrock.packet.PlayerActionPacket; import org.geysermc.connector.entity.Entity; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.Translator; import org.geysermc.connector.network.translators.world.block.BlockTranslator; import org.geysermc.connector.utils.BlockUtils; import java.util.concurrent.TimeUnit; @Translator(packet = PlayerActionPacket.class) public class BedrockActionTranslator extends PacketTranslator { @Override public void translate(PlayerActionPacket packet, GeyserSession session) { Entity entity = session.getPlayerEntity(); if (entity == null) return; Vector3i vector = packet.getBlockPosition(); Position position = new Position(vector.getX(), vector.getY(), vector.getZ()); switch (packet.getAction()) { case RESPAWN: // Respawn process is finished and the server and client are both OK with respawning. EntityEventPacket eventPacket = new EntityEventPacket(); eventPacket.setRuntimeEntityId(entity.getGeyserId()); eventPacket.setType(EntityEventType.RESPAWN); eventPacket.setData(0); session.sendUpstreamPacket(eventPacket); break; case START_SWIMMING: ClientPlayerStatePacket startSwimPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SPRINTING); session.sendDownstreamPacket(startSwimPacket); break; case STOP_SWIMMING: ClientPlayerStatePacket stopSwimPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SPRINTING); session.sendDownstreamPacket(stopSwimPacket); break; case START_GLIDE: // Otherwise gliding will not work in creative ClientPlayerAbilitiesPacket playerAbilitiesPacket = new ClientPlayerAbilitiesPacket(false); session.sendDownstreamPacket(playerAbilitiesPacket); case STOP_GLIDE: ClientPlayerStatePacket glidePacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_ELYTRA_FLYING); session.sendDownstreamPacket(glidePacket); break; case START_SNEAK: ClientPlayerStatePacket startSneakPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SNEAKING); session.sendDownstreamPacket(startSneakPacket); session.setSneaking(true); break; case STOP_SNEAK: ClientPlayerStatePacket stopSneakPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SNEAKING); session.sendDownstreamPacket(stopSneakPacket); session.setSneaking(false); break; case START_SPRINT: ClientPlayerStatePacket startSprintPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_SPRINTING); session.sendDownstreamPacket(startSprintPacket); session.setSprinting(true); break; case STOP_SPRINT: ClientPlayerStatePacket stopSprintPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.STOP_SPRINTING); session.sendDownstreamPacket(stopSprintPacket); session.setSprinting(false); break; case DROP_ITEM: ClientPlayerActionPacket dropItemPacket = new ClientPlayerActionPacket(PlayerAction.DROP_ITEM, position, BlockFace.values()[packet.getFace()]); session.sendDownstreamPacket(dropItemPacket); break; case STOP_SLEEP: ClientPlayerStatePacket stopSleepingPacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.LEAVE_BED); session.sendDownstreamPacket(stopSleepingPacket); break; case BLOCK_INTERACT: // Client means to interact with a block; cancel bucket interaction, if any if (session.getBucketScheduledFuture() != null) { session.getBucketScheduledFuture().cancel(true); session.setBucketScheduledFuture(null); } // Otherwise handled in BedrockInventoryTransactionTranslator break; case START_BREAK: if (session.getConnector().getConfig().isCacheChunks()) { // Account for fire - the client likes to hit the block behind. Vector3i fireBlockPos = BlockUtils.getBlockPosition(packet.getBlockPosition(), packet.getFace()); int blockUp = session.getConnector().getWorldManager().getBlockAt(session, fireBlockPos); String identifier = BlockTranslator.getJavaIdBlockMap().inverse().get(blockUp); if (identifier.startsWith("minecraft:fire") || identifier.startsWith("minecraft:soul_fire")) { ClientPlayerActionPacket startBreakingPacket = new ClientPlayerActionPacket(PlayerAction.START_DIGGING, new Position(fireBlockPos.getX(), fireBlockPos.getY(), fireBlockPos.getZ()), BlockFace.values()[packet.getFace()]); session.sendDownstreamPacket(startBreakingPacket); break; } } ClientPlayerActionPacket startBreakingPacket = new ClientPlayerActionPacket(PlayerAction.START_DIGGING, new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()), BlockFace.values()[packet.getFace()]); session.sendDownstreamPacket(startBreakingPacket); break; case CONTINUE_BREAK: LevelEventPacket continueBreakPacket = new LevelEventPacket(); continueBreakPacket.setType(LevelEventType.PARTICLE_CRACK_BLOCK); continueBreakPacket.setData(BlockTranslator.getBedrockBlockId(session.getBreakingBlock())); continueBreakPacket.setPosition(packet.getBlockPosition().toFloat()); session.sendUpstreamPacket(continueBreakPacket); break; case ABORT_BREAK: ClientPlayerActionPacket abortBreakingPacket = new ClientPlayerActionPacket(PlayerAction.CANCEL_DIGGING, new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()), BlockFace.DOWN); session.sendDownstreamPacket(abortBreakingPacket); break; case STOP_BREAK: // Handled in BedrockInventoryTransactionTranslator break; case DIMENSION_CHANGE_SUCCESS: if (session.getPendingDimSwitches().decrementAndGet() == 0) { //sometimes the client doesn't feel like loading PlayStatusPacket spawnPacket = new PlayStatusPacket(); spawnPacket.setStatus(PlayStatusPacket.Status.PLAYER_SPAWN); session.sendUpstreamPacket(spawnPacket); entity.updateBedrockAttributes(session); session.getEntityCache().updateBossBars(); } break; case JUMP: session.setJumping(true); session.getConnector().getGeneralThreadPool().schedule(() -> { session.setJumping(false); }, 1, TimeUnit.SECONDS); break; } } }