/* * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.translator.protocol.bedrock.world; import com.github.steveice10.mc.protocol.data.game.entity.object.Direction; import com.github.steveice10.mc.protocol.data.game.entity.player.Hand; import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundSwingPacket; import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundUseItemOnPacket; import org.cloudburstmc.math.vector.Vector3f; import org.cloudburstmc.math.vector.Vector3i; import org.cloudburstmc.protocol.bedrock.data.SoundEvent; import org.cloudburstmc.protocol.bedrock.packet.AnimatePacket; import org.cloudburstmc.protocol.bedrock.packet.LevelSoundEventPacket; import org.geysermc.geyser.level.block.BlockStateValues; import org.geysermc.geyser.session.GeyserSession; import org.geysermc.geyser.translator.protocol.PacketTranslator; import org.geysermc.geyser.translator.protocol.Translator; import org.geysermc.geyser.util.CooldownUtils; @Translator(packet = LevelSoundEventPacket.class) public class BedrockLevelSoundEventTranslator extends PacketTranslator { @Override public void translate(GeyserSession session, LevelSoundEventPacket packet) { // lol what even :thinking: session.sendUpstreamPacket(packet); // Yes, what even, but thankfully we can hijack this packet to send the cooldown if (packet.getSound() == SoundEvent.ATTACK_NODAMAGE || packet.getSound() == SoundEvent.ATTACK || packet.getSound() == SoundEvent.ATTACK_STRONG) { // Send a faux cooldown since Bedrock has no cooldown support // Sent here because Java still sends a cooldown if the player doesn't hit anything but Bedrock always sends a sound CooldownUtils.sendCooldown(session); } if (packet.getSound() == SoundEvent.ATTACK_NODAMAGE && session.getArmAnimationTicks() == -1) { // https://github.com/GeyserMC/Geyser/issues/2113 // Seems like consoles and Android with keyboard send the animation packet on 1.19.51, hence the animation // tick check - the animate packet is sent first. // ATTACK_NODAMAGE = player clicked air // This should only be revisited if Bedrock packets get full Java parity, or Bedrock starts sending arm // animation packets after ATTACK_NODAMAGE, OR ATTACK_NODAMAGE gets removed/isn't sent in the same spot session.sendDownstreamGamePacket(new ServerboundSwingPacket(Hand.MAIN_HAND)); session.activateArmAnimationTicking(); // Send packet to Bedrock so it knows AnimatePacket animatePacket = new AnimatePacket(); animatePacket.setRuntimeEntityId(session.getPlayerEntity().getGeyserId()); animatePacket.setAction(AnimatePacket.Action.SWING_ARM); session.sendUpstreamPacket(animatePacket); } // Used by client to get book from lecterns in survial mode since 1.20.70 if (packet.getSound() == SoundEvent.HIT) { Vector3f position = packet.getPosition(); Vector3i blockPosition = Vector3i.from(position.getX(), position.getY(), position.getZ()); int potentialLectern = session.getGeyser().getWorldManager().getBlockAt(session, blockPosition); if (BlockStateValues.getLecternBookStates().getOrDefault(potentialLectern, false)) { session.setDroppingLecternBook(true); ServerboundUseItemOnPacket blockPacket = new ServerboundUseItemOnPacket( blockPosition, Direction.DOWN, Hand.MAIN_HAND, 0, 0, 0, false, session.getWorldCache().nextPredictionSequence()); session.sendDownstreamGamePacket(blockPacket); } } } }