/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.utils; import com.github.steveice10.mc.protocol.data.game.entity.Effect; import org.geysermc.connector.entity.type.EntityType; public class EntityUtils { /** * Convert Java edition effect IDs to Bedrock edition * * @param effect Effect to convert * @return The numeric ID for the Bedrock edition effect */ public static int toBedrockEffectId(Effect effect) { switch (effect) { case GLOWING: case LUCK: case UNLUCK: case DOLPHINS_GRACE: // All Java-exclusive effects as of 1.16.2 return 0; case LEVITATION: return 24; case CONDUIT_POWER: return 26; case SLOW_FALLING: return 27; case BAD_OMEN: return 28; case HERO_OF_THE_VILLAGE: return 29; default: return effect.ordinal() + 1; } } /** * Converts a MobType to a Bedrock edition EntityType, returns null if the EntityType is not found * * @param type The MobType to convert * @return Converted EntityType */ public static EntityType toBedrockEntity(com.github.steveice10.mc.protocol.data.game.entity.type.EntityType type) { try { return EntityType.valueOf(type.name()); } catch (IllegalArgumentException ex) { return null; } } }