/* * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.translator.collision; import lombok.EqualsAndHashCode; import org.geysermc.geyser.level.physics.BoundingBox; import org.geysermc.geyser.session.GeyserSession; @EqualsAndHashCode(callSuper = true) @CollisionRemapper(regex = "_door$", usesParams = true, passDefaultBoxes = true) public class DoorCollision extends BlockCollision { /** * 1 = north * 2 = east * 3 = south * 4 = west */ private int facing; public DoorCollision(String params, BoundingBox[] defaultBoxes) { super(defaultBoxes); if (params.contains("facing=north")) { facing = 1; } else if (params.contains("facing=east")) { facing = 2; } else if (params.contains("facing=south")) { facing = 3; } else if (params.contains("facing=west")) { facing = 4; } // If the door is open it changes direction if (params.contains("open=true")) { facing = facing % 2 + 1; } } @Override public boolean correctPosition(GeyserSession session, int x, int y, int z, BoundingBox playerCollision) { boolean result = super.correctPosition(session, x, y, z, playerCollision); // Hack to prevent false positives playerCollision.setSizeX(playerCollision.getSizeX() - 0.0001); playerCollision.setSizeY(playerCollision.getSizeY() - 0.0001); playerCollision.setSizeZ(playerCollision.getSizeZ() - 0.0001); // Check for door bug (doors are 0.1875 blocks thick on Java but 0.1825 blocks thick on Bedrock) if (this.checkIntersection(x, y, z, playerCollision)) { switch (facing) { case 1 -> playerCollision.setMiddleZ(z + 0.5125); // North case 2 -> playerCollision.setMiddleX(x + 0.5125); // East case 3 -> playerCollision.setMiddleZ(z + 0.4875); // South case 4 -> playerCollision.setMiddleX(x + 0.4875); // West } } playerCollision.setSizeX(playerCollision.getSizeX() + 0.0001); playerCollision.setSizeY(playerCollision.getSizeY() + 0.0001); playerCollision.setSizeZ(playerCollision.getSizeZ() + 0.0001); return result; } }