/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.level; import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; import com.github.steveice10.mc.protocol.data.game.setting.Difficulty; import com.github.steveice10.mc.protocol.packet.ingame.serverbound.ServerboundChatPacket; import com.nukkitx.nbt.NbtMap; import com.nukkitx.nbt.NbtMapBuilder; import it.unimi.dsi.fastutil.objects.Object2ObjectMap; import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap; import org.geysermc.geyser.session.GeyserSession; import org.geysermc.geyser.session.cache.ChunkCache; import org.geysermc.geyser.translator.inventory.LecternInventoryTranslator; import org.geysermc.geyser.level.block.BlockStateValues; import java.util.Locale; public class GeyserWorldManager extends WorldManager { private static final Object2ObjectMap gameruleCache = new Object2ObjectOpenHashMap<>(); @Override public int getBlockAt(GeyserSession session, int x, int y, int z) { ChunkCache chunkCache = session.getChunkCache(); if (chunkCache != null) { // Chunk cache can be null if the session is closed asynchronously return chunkCache.getBlockAt(x, y, z); } return BlockStateValues.JAVA_AIR_ID; } @Override public boolean hasOwnChunkCache() { // This implementation can only fetch data from the session chunk cache return false; } @Override public NbtMap getLecternDataAt(GeyserSession session, int x, int y, int z, boolean isChunkLoad) { // Without direct server access, we can't get lectern information on-the-fly. // I should have set this up so it's only called when there is a book in the block state. - Camotoy NbtMapBuilder lecternTag = LecternInventoryTranslator.getBaseLecternTag(x, y, z, 1); lecternTag.putCompound("book", NbtMap.builder() .putByte("Count", (byte) 1) .putShort("Damage", (short) 0) .putString("Name", "minecraft:written_book") .putCompound("tag", NbtMap.builder() .putString("photoname", "") .putString("text", "") .build()) .build()); lecternTag.putInt("page", -1); // I'm surprisingly glad this exists - it forces Bedrock to stop reading immediately. Usually. return lecternTag.build(); } @Override public boolean shouldExpectLecternHandled() { return false; } @Override public void setGameRule(GeyserSession session, String name, Object value) { session.sendDownstreamPacket(new ServerboundChatPacket("/gamerule " + name + " " + value)); gameruleCache.put(name, String.valueOf(value)); } @Override public Boolean getGameRuleBool(GeyserSession session, GameRule gameRule) { String value = gameruleCache.get(gameRule.getJavaID()); if (value != null) { return Boolean.parseBoolean(value); } return gameRule.getDefaultValue() != null ? (Boolean) gameRule.getDefaultValue() : false; } @Override public int getGameRuleInt(GeyserSession session, GameRule gameRule) { String value = gameruleCache.get(gameRule.getJavaID()); if (value != null) { return Integer.parseInt(value); } return gameRule.getDefaultValue() != null ? (int) gameRule.getDefaultValue() : 0; } @Override public void setPlayerGameMode(GeyserSession session, GameMode gameMode) { session.sendDownstreamPacket(new ServerboundChatPacket("/gamemode " + gameMode.name().toLowerCase(Locale.ROOT))); } @Override public void setDifficulty(GeyserSession session, Difficulty difficulty) { session.sendDownstreamPacket(new ServerboundChatPacket("/difficulty " + difficulty.name().toLowerCase(Locale.ROOT))); } @Override public boolean hasPermission(GeyserSession session, String permission) { return false; } }