/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.level; import lombok.Getter; /** * This enum stores each gamerule along with the value type and the default. * It is used to construct the list for the settings menu */ public enum GameRule { ANNOUNCEADVANCEMENTS("announceAdvancements", Boolean.class, true), // JE only COMMANDBLOCKOUTPUT("commandBlockOutput", Boolean.class, true), DISABLEELYTRAMOVEMENTCHECK("disableElytraMovementCheck", Boolean.class, false), // JE only DISABLERAIDS("disableRaids", Boolean.class, false), // JE only DODAYLIGHTCYCLE("doDaylightCycle", Boolean.class, true), DOENTITYDROPS("doEntityDrops", Boolean.class, true), DOFIRETICK("doFireTick", Boolean.class, true), DOIMMEDIATERESPAWN("doImmediateRespawn", Boolean.class, false), DOINSOMNIA("doInsomnia", Boolean.class, true), DOLIMITEDCRAFTING("doLimitedCrafting", Boolean.class, false), // JE only DOMOBLOOT("doMobLoot", Boolean.class, true), DOMOBSPAWNING("doMobSpawning", Boolean.class, true), DOPATROLSPAWNING("doPatrolSpawning", Boolean.class, true), // JE only DOTILEDROPS("doTileDrops", Boolean.class, true), DOTRADERSPAWNING("doTraderSpawning", Boolean.class, true), // JE only DOWEATHERCYCLE("doWeatherCycle", Boolean.class, true), DROWNINGDAMAGE("drowningDamage", Boolean.class, true), FALLDAMAGE("fallDamage", Boolean.class, true), FIREDAMAGE("fireDamage", Boolean.class, true), FREEZEDAMAGE("freezeDamage", Boolean.class, true), FORGIVEDEADPLAYERS("forgiveDeadPlayers", Boolean.class, true), // JE only KEEPINVENTORY("keepInventory", Boolean.class, false), LOGADMINCOMMANDS("logAdminCommands", Boolean.class, true), // JE only MAXCOMMANDCHAINLENGTH("maxCommandChainLength", Integer.class, 65536), MAXENTITYCRAMMING("maxEntityCramming", Integer.class, 24), // JE only MOBGRIEFING("mobGriefing", Boolean.class, true), NATURALREGENERATION("naturalRegeneration", Boolean.class, true), PLAYERSSLEEPINGPERCENTAGE("playersSleepingPercentage", Integer.class, 100), // JE only RANDOMTICKSPEED("randomTickSpeed", Integer.class, 3), REDUCEDDEBUGINFO("reducedDebugInfo", Boolean.class, false), // JE only SENDCOMMANDFEEDBACK("sendCommandFeedback", Boolean.class, true), SHOWDEATHMESSAGES("showDeathMessages", Boolean.class, true), SPAWNRADIUS("spawnRadius", Integer.class, 10), SPECTATORSGENERATECHUNKS("spectatorsGenerateChunks", Boolean.class, true), // JE only UNIVERSALANGER("universalAnger", Boolean.class, false), // JE only UNKNOWN("unknown", Object.class); public static final GameRule[] VALUES = values(); @Getter private final String javaID; @Getter private final Class type; @Getter private final Object defaultValue; GameRule(String javaID, Class type) { this(javaID, type, null); } GameRule(String javaID, Class type, Object defaultValue) { this.javaID = javaID; this.type = type; this.defaultValue = defaultValue; } /** * Convert a string to an object of the correct type for the current gamerule * * @param value The string value to convert * @return The converted and formatted value */ public Object convertValue(String value) { if (type.equals(Boolean.class)) { return Boolean.parseBoolean(value); } else if (type.equals(Integer.class)) { return Integer.parseInt(value); } return null; } /** * Fetch a game rule by the given Java ID * * @param id The ID of the gamerule * @return A {@link GameRule} object representing the requested ID or {@link GameRule#UNKNOWN} */ public static GameRule fromJavaID(String id) { for (GameRule gamerule : VALUES) { if (gamerule.javaID.equals(id)) { return gamerule; } } return UNKNOWN; } }