/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.floodgate.util; public enum WebsocketEventType { /** * Sent once we successfully connected to the server */ SUBSCRIBER_CREATED(0), /** * Sent every time a subscriber got added or disconnected */ SUBSCRIBER_COUNT(1), /** * Sent once the creator disconnected. After this packet the server will automatically close the * connection once the queue size (sent in {@link #ADDED_TO_QUEUE} and {@link #SKIN_UPLOADED} * reaches 0. */ CREATOR_DISCONNECTED(4), /** * Sent every time a skin got added to the upload queue */ ADDED_TO_QUEUE(2), /** * Sent every time a skin got successfully uploaded */ SKIN_UPLOADED(3), /** * Sent every time a news item was added */ NEWS_ADDED(6), /** * Sent when the server wants you to know something. Currently used for violations that aren't * bad enough to close the connection */ LOG_MESSAGE(5); private static final WebsocketEventType[] VALUES; static { WebsocketEventType[] values = values(); VALUES = new WebsocketEventType[values.length]; for (WebsocketEventType value : values) { VALUES[value.id] = value; } } /** * The ID is based of the time it got added. However, to keep the enum organized as time goes on, * it looks nicer to sort the events based of categories. */ private final int id; WebsocketEventType(int id) { this.id = id; } public static WebsocketEventType fromId(int id) { return VALUES.length > id ? VALUES[id] : null; } public int id() { return id; } }