/* * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.api.network; import org.checkerframework.checker.nullness.qual.NonNull; /** * The listener that handles connections from Minecraft: * Bedrock Edition. */ public interface BedrockListener { /** * Gets the address used for listening for Bedrock * connections from. * * @return the listening address */ @NonNull String address(); /** * Gets the port used for listening for Bedrock * connections from. * * @return the listening port */ int port(); /** * Gets the broadcast port that's sent to Bedrock clients with the motd. * This is the port that Bedrock clients will connect with. It usually does not differ from the listening port. * * @return the broadcast port */ int broadcastPort(); /** * Gets the primary MOTD shown to Bedrock players if a ping passthrough setting is not enabled. *

* This is the first line that will be displayed. * * @return the primary MOTD shown to Bedrock players. */ String primaryMotd(); /** * Gets the secondary MOTD shown to Bedrock players if a ping passthrough setting is not enabled. *

* This is the second line that will be displayed. * * @return the secondary MOTD shown to Bedrock players. */ String secondaryMotd(); /** * Gets the server name that is sent to Bedrock clients. * * @return the server sent to Bedrock clients */ String serverName(); }