Commit graph

628 commits

Author SHA1 Message Date
rtm516
d4fa651427 Made the server kick all players before we shutdown and close the window when we finish on standalone. 2020-04-06 14:33:36 +01:00
rtm516
28217adfdf Added support for numbered param replacements 2020-04-05 23:37:41 +01:00
rtm516
9a6b537e89 Removed debugging line 2020-04-05 22:49:10 +01:00
rtm516
49df48fcf0 Fixed some strings getting missed 2020-04-05 22:47:03 +01:00
Redned
16388a1f85
Merge pull request #272 from rtm516/patch-3
Kick the user on incorrect login info
2020-04-05 15:58:50 -05:00
rtm516
18311e3c1c Added argument parsing to serverside language processing 2020-04-05 12:19:20 +01:00
rtm516
55b2fd0259 Kick the user on incorrect login info 2020-04-05 10:42:02 +01:00
rtm516
c809ddb618 Renamed translation method and cleaned up variable declaration 2020-04-05 10:13:47 +01:00
Redned
de22248fe0
Update bug report issue template 2020-04-05 01:19:57 -05:00
RednedEpic
41f6d991a4 Fix improperly named bedrock packet translator 2020-04-05 00:47:04 -05:00
RednedEpic
a77c08b084 Relocate fastutil for velocity version to fix NoClassDefFoundError 2020-04-05 00:44:42 -05:00
Redned
c151e55664
Merge pull request #269 from SparklyPower/map-item
Add map item translators
2020-04-05 00:38:36 -05:00
rtm516
845c914492 Moved loading and added default locale config option 2020-04-05 02:58:23 +01:00
rtm516
b5ce83bbe2 Missed changes 2020-04-05 02:37:39 +01:00
rtm516
7f1fb3d43c Added new locale loading system 2020-04-05 02:36:25 +01:00
RednedEpic
e504d0f467 Don't minimize the jar for plugin versions (Actually fixes #265) 2020-04-04 18:00:30 -05:00
MrPowerGamerBR
3094fedd54 Remove unused map info request translator
This was used for debugging purposes, to check if the map was correctly remapped to the client because, if it wasn't, it would've returned -1 as the map ID
2020-04-04 17:28:59 -03:00
MrPowerGamerBR
de37046466 Add map item translators 2020-04-04 17:23:02 -03:00
rtm516
c1e00e3614 Moved to json file lang mapping 2020-04-04 19:39:14 +01:00
rtm516
7298e2ff3f Added a few more lang string translations 2020-04-04 17:44:41 +01:00
rtm516
65277dc82a Added java -> bedrock lang conversions 2020-04-04 17:25:38 +01:00
Redned
ad3ca436b9
Merge pull request #196 from AJ-Ferguson/chunk-fix
Chunk fixes
2020-04-04 02:12:23 -05:00
RednedEpic
54fe7989cf Nitpicks 2020-04-04 02:08:50 -05:00
RednedEpic
b6c2592b5c Add missing import 2020-04-04 02:08:23 -05:00
Redned
ddf2f471ea
Merge branch 'master' into chunk-fix 2020-04-04 02:00:18 -05:00
RednedEpic
786f137e28 Add support for team prefixes, suffixes, and colors (Fixes #150) 2020-04-04 01:27:34 -05:00
RednedEpic
9b487d7d03 Fix combat by sending the animate packet after damage (Closes #260) 2020-04-03 17:20:14 -05:00
RednedEpic
03e11df58b Fix null potion type message in console (Addresses #227) 2020-03-26 23:29:16 -05:00
RednedEpic
5222232e72 Add rest of fixes for operator bug 2020-03-26 23:00:52 -05:00
Redned
bb601daf26
Merge pull request #239 from e3ndr/master
Make translators annotation based.
2020-03-25 01:01:37 -05:00
Ender
f8407eeb5a Add requested changes to PR 2020-03-25 00:55:09 -05:00
Ender
ac8d1bf295 Automatically add loopback exemption to Windows 2020-03-24 02:56:04 -05:00
Ender
bbf6683bd8 Make all translators annotation based 2020-03-23 23:24:17 -05:00
Ender
13a58dc825 Begin making translators annotation based
Also, rename TranslatorsInit to Translators; makes alot more sense.
2020-03-23 23:03:33 -05:00
Redned
ffa635d276
Merge pull request #236 from DoctorMacc/master
Add switch for dealing with ChatColor.NONE
2020-03-23 14:19:53 -05:00
DoctorMacc
a821312f7e
Add switch for dealing with ChatColor.NONE
In-game chat uses ChatColor.NONE for handling reset of text.
2020-03-23 15:13:45 -04:00
Redned
8ce0916827
Merge pull request #220 from Tim203/add-inputmode-vr
Added VR as InputMode
2020-03-19 11:53:31 -05:00
Tim203
8b824cccf7
Added VR as InputMode (fixes #219) 2020-03-19 12:51:14 +01:00
RednedEpic
0a3a4a9ee1 Merge remote-tracking branch 'origin/master' 2020-03-18 16:10:45 -05:00
Redned
62b183a387 Update bedrock protocol lib and remove trove 2020-03-18 16:10:28 -05:00
Redned
535aa55bed
Merge pull request #215 from e3ndr/master
Make the passthrough motd display correctly on clients
2020-03-17 19:45:54 -05:00
Ender
1f8a2c5765 Make the passthrough motd display correctly on clients
Before: https://i.e3ndr.xyz/?i=W63C
After: https://i.e3ndr.xyz/?i=SGKS
2020-03-17 17:55:11 -05:00
RednedEpic
51050e3868 Merge remote-tracking branch 'origin/master' 2020-03-17 11:43:28 -05:00
RednedEpic
21dc2e8362 Add Geyser reload command and commands for platforms (Closes #141) 2020-03-17 11:43:09 -05:00
RednedEpic
16c9317a36 Fix flickering sky if time is too high (Closes #200)
This was caused because the max int size is 2,147,483,647, which is what Minecraft: Bedrock Edition uses in the time packet. In Minecraft: Java Edition, a long is used which has a max length of 9,223,372,036,854,775,807, thus causing the sky to bug out.

This commit uses the modulus operator with the max time value per-day of 24,000 to retrieve the remainder.
2020-03-15 13:20:55 -05:00
RednedEpic
e203cfd4a7 Move back to XUID for Floodgate
The normal identity UUID caused problems and caused the bedrock client to crash when using Floodgate. This was likely because on bedrock edition, it's a version 3 UUID opposed to java edition which uses version 4.
2020-03-14 14:03:44 -05:00
Redned
7916492780
Update links to a few of what's left/needs adding to it's new location 2020-03-14 13:41:54 -05:00
EOT3000
358d5f444f
Merge pull request #203 from GeyserMC/feature/floodgate-xbox_one
Added the Xbox One as DeviceOS
2020-03-13 14:28:00 -04:00
Tim203
9f36ba14cd
Added the Xbox One as DeviceOS 2020-03-11 23:03:12 +01:00
RednedEpic
105ce2b3b5 Add effect translations 2020-03-10 19:40:51 -05:00