Commit graph

3042 commits

Author SHA1 Message Date
Camotoy
7bd5b59565
Allow the Jigsaw to operate correctly on 1.14.4
Fixes #2852
2022-02-21 21:19:19 -05:00
Camotoy
619ce53c50
Javadoc fix for Registries.RECIPES 2022-02-21 20:51:31 -05:00
Camotoy
811ae178c9
Store recipes in a more compact GeyserRecipe type
This prevents us from storing some unnecessary data.

Also removes some 1.11 recipe compatibility code that is essentially unusable.
2022-02-21 16:11:51 -05:00
Camotoy
252348ebd8
Implement globe banner pattern translation
Co-Authored-By: Konicai <71294714+Konicai@users.noreply.github.com>
2022-02-19 12:07:30 -05:00
Camotoy
31fd57a58d
Also apply villager fix for consoles 2022-02-12 21:44:51 -05:00
Camotoy
44af9da01d
Use axolotl tempt tag to determine axolotl food 2022-02-11 13:37:19 -05:00
Camotoy
0ca77233ed
oh no my extensive debugging setup 2022-02-10 20:15:46 -05:00
Camotoy
746cd94dd1
Fix villagers for 1.18.10
Includes working around pre-1.14 ONLY on pre-1.14 by checking the tags packet.

Fixes #2828
2022-02-10 20:14:52 -05:00
rtm516
9ea59d616e
Add sonarcloud analysis 2022-02-10 18:52:14 +00:00
Camotoy
354e87b747
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/extensions 2022-02-10 09:17:27 -05:00
Camotoy
559c5d655a
Allow smithing recipes to work again in 1.18.10 2022-02-09 15:08:58 -05:00
Camotoy
0479af7cd3
Restore ClickPlan double-simulation
This is used in some autocrafting situations. Oops.
2022-02-08 23:16:11 -05:00
Camotoy
0eed6025a6
Remove protocol checks referencing 1.17.30
These are now unnecessary.
2022-02-08 23:16:11 -05:00
Tim203
b0e91275dc
Updated the supported versions 2022-02-08 19:02:02 +01:00
Camotoy
dcb91f34b8 Bump to 2.0.1-SNAPSHOT 2022-02-07 12:55:08 -05:00
Camotoy
e73a4efe60
Fix build; bump to 2.0.1-SNAPSHOT 2022-02-07 12:38:28 -05:00
Camotoy
08a78731df
Drop 1.17.30 support; add support for 1.18.10.28 beta 2022-02-06 17:15:12 -05:00
Camotoy
c295e47940
Ensure inventory affected slot is added in MOVE_TO_HOTBAR actions 2022-02-05 17:12:00 -05:00
Camotoy
9d908c5598
Create IntMappedRegistry to prevent boxing 2022-02-01 20:15:31 -05:00
Camotoy
7853e8c93f
Fix cache image task from last commit and make it work with reloading 2022-01-31 09:57:43 -05:00
David Choo
36afd3f2ec
Fix villager prices with demand price adjustments (#2767)
* Fix villager prices with demand price adjustments

* Don't cap second input/output item count

* Handle negative item counts properly

* Don't get item mapping twice

* Add null check to getItemTag
2022-01-30 19:26:31 -05:00
Camotoy
da33811e3b
Init SkinProvider on Geyser startup
Prevents it from loading in the middle of the first Geyser player joining
2022-01-30 17:06:45 -05:00
Camotoy
2d28ba0cb5
Several inventory and parity improvements
These changes fix up things that were missed with Java Edition inventory changes in 1.17 and 1.17.1. Working with the inventory in modern versions should be much nicer.
2022-01-30 11:15:07 -05:00
Camotoy
d0fa2d2b05
Don't send respawn code until Java is ready
Fixes #2668
2022-01-30 11:14:51 -05:00
Camotoy
14882534c0
Don't fully translate item data to compare net IDs
Just compare the item mappings of the two Java items. This should shave some NBT and display conversion processing time down.
2022-01-30 11:05:29 -05:00
Tim203
5ce2c113ae
Remove IPv6 scope if present 2022-01-28 13:08:10 +01:00
Tim203
2573b47de9
Actually deploy 2022-01-26 12:20:29 +01:00
Tim203
53de9f4a31
Deploy the Cumulus changes for Geyser so Floodgate can use them 2022-01-26 12:10:15 +01:00
Camotoy
f682cf1326
Yes, Geyser supports Bedrock 1.18.0/1/2. 2022-01-22 16:36:41 -05:00
Camotoy
1fba96c339
Address armor stand invisibility edge case
See https://github.com/GeyserMC/Geyser/issues/2780
2022-01-22 16:22:27 -05:00
Tim203
3011d89db6
Update Geyser to use the latest features of Cumulus 1.1 2022-01-22 12:20:52 +01:00
Camotoy
e92633d657
Add an option to always quick-change armor
With thanks to f068217cb7/src/main/java/me/juancarloscp52/bedrockify/client/features/quickArmorSwap/ArmorReplacer.java for making me realize this was possible.

Currently disabled by default in the event that a server implementation also has this feature. May be enabled by default in the future.
2022-01-20 18:09:35 -05:00
Camotoy
6667a53bca
Better handling of invalid display tags 2022-01-19 19:44:46 -05:00
Camotoy
a6004af083
Minor cleanups 2022-01-19 19:30:54 -05:00
Camotoy
001a1a7a15
Support proper dimensions for player dying pose 2022-01-19 19:30:45 -05:00
Camotoy
c1e4040cb6
Don't let Bedrock players send format character
See https://github.com/PaperMC/Paper/issues/7362
2022-01-17 16:10:56 -05:00
RednedEpic
5abf989139 Use lambda metadata factory for events
stonks
2022-01-16 22:52:27 -06:00
RednedEpic
ac134b84f2 Remove onEnable, onDisable and onLoad and replace it with lifecycle events 2022-01-16 18:28:39 -06:00
RednedEpic
34d1dfde5e Add extensions permission to Spigot plugin.yml 2022-01-16 16:43:57 -06:00
RednedEpic
115b103628 Add extensions command 2022-01-16 16:35:27 -06:00
RednedEpic
ac18ef6054 Remove adventure usage in API
Unfortunately due to various platforms we support not having adventure support, we are unable to fully implement adventure into our API without having issues with shading or conflicts with other plugins. May look into what we can do in regards to classloading in the future but unfortunately it may not be a possibility at this point in time to support adventure inside of the API.
2022-01-16 15:58:47 -06:00
RednedEpic
4c297092a5 Update PostOrder names and don't use lombok in API 2022-01-16 15:31:32 -06:00
RednedEpic
2277b98dfd Rename Priority to PostOrder 2022-01-16 15:16:52 -06:00
RednedEpic
30303d5f16 Implement support for adding Geyser subcommands 2022-01-16 15:09:53 -06:00
Camotoy
f702fb45b4
Handle correct internal slot for swapping from inventory 2022-01-16 14:42:17 -05:00
RednedEpic
57345fa102 Event owner can be null 2022-01-15 23:01:40 -06:00
RednedEpic
b82c661688 Implement simple event system 2022-01-15 22:54:08 -06:00
Camotoy
6d577a3f4e
Add the Spigot change for the prior commit 2022-01-15 20:32:45 -05:00
Camotoy
8a93f6a116
Send the client render distance to the server
Previously we've had discussions on if the render distance math should be tweaked like we do server -> client, but for now this is better than nothing and can be tweaked further in the future.
2022-01-15 20:29:00 -05:00
RednedEpic
778f004d99 Slight cleanups and make Extension an interface 2022-01-15 16:27:35 -06:00