Commit graph

3754 commits

Author SHA1 Message Date
David Choo
fe63a7f7ab
Fix pick block (#1753)
* Use pick_item mappings

* Update mappings

* Update mappings and fix wording
2020-12-29 18:09:42 -05:00
Camotoy
a5c020e7ee
More comments 2020-12-28 13:16:17 -05:00
Camotoy
3ba396e625
Fix some temporary inventory blocks not disappearing 2020-12-28 00:47:10 -05:00
Camotoy
2265de3ae9
lecterns 2020-12-28 00:29:27 -05:00
Camotoy
790c695b27
Add TODO 2020-12-27 11:08:48 -05:00
Camotoy
956d264c3e
Anvil renaming works; other things 2020-12-26 22:55:14 -05:00
AJ Ferguson
60da3b9432 Temp slot 2020-12-26 18:44:48 -09:00
Camotoy
4b461e5e0a
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2020-12-26 19:52:16 -05:00
Camotoy
d1c571d710
Fix anvil renaming (#1744)
Turns out it *was* our fault. Oops.
2020-12-26 19:51:11 -05:00
Camotoy
7c4e95625a
Cleanup and delete FilterTextPacket - PRing to the main branch 2020-12-26 19:16:35 -05:00
AJ Ferguson
6df89ed679
Merge pull request #1 from Camotoy/server-inventory
Progress
2020-12-26 14:07:50 -09:00
Camotoy
078af59249
Streamline Item Net ID getting; cartography table finished 2020-12-26 16:41:50 -05:00
Tim203
77de991bcf
Change Jenkins url and name to Open Collaboration (#1732) 2020-12-26 21:40:49 +01:00
Camotoy
eb5e4d79bb
Add visual damage support with thorns (#1728) 2020-12-26 15:39:46 -05:00
Camotoy
06f346b30b
Fix offset issue 2020-12-26 13:24:50 -05:00
Camotoy
c1f5380ed1
Add horse inventory support 2020-12-26 12:20:59 -05:00
Camotoy
c7fade295e
Add swap support for creative mode; start on cartography table 2020-12-24 20:43:24 -05:00
Camotoy
3d0b0a1076
Stonecutter fixed; Loom improved 2020-12-24 18:29:25 -05:00
Camotoy
9fc6228fc0
GeyserSession: remove 32 render distance cap (#1546)
Having an incongruency between the server render distance and the client render distance appears to cause issues, and I have not been able to encounter such a crash.
2020-12-24 13:40:57 -05:00
Camotoy
617a1216d5
Initial work on stonecutters 2020-12-24 11:23:47 -05:00
Mark
eca626aad6
Add missing netty-codec-haproxy dependency (#1731) 2020-12-24 00:31:23 -05:00
Camotoy
6ae81cce52
Full banner loom support 2020-12-23 22:53:54 -05:00
Camotoy
94febd6a2f
Merge pull request #15 from D3ATHBRINGER13/server-inventory
Initial loom functionality
2020-12-23 21:02:02 -05:00
Mark
c67d91943c
HAProxy PROXY protocol support for downstream connections (#1688)
* Implement downstream PROXY protocol support

* Clarify the configuration version updating procedure

* Bump netty-resolver-dns to 4.1.56.Final

* Update Netty to .56

* Don't increase jar size by 2MB

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2020-12-23 20:47:29 -05:00
D3ATHBRINGER13
4d80edf6d9 Initial loom funtionality 2020-12-24 00:48:31 +00:00
Camotoy
0f735a8330
Block entity cleanup 2020-12-23 12:37:55 -05:00
Camotoy
e4ecd1a092
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2020-12-23 12:32:39 -05:00
Camotoy
ff4f712eda
Implement beacon 2020-12-23 12:30:36 -05:00
Camotoy
f4f804e1ca
Enchantment table works; anvil is almost there 2020-12-23 01:21:00 -05:00
Camotoy
009905184e
Add grindstone and smithing table 2020-12-21 22:44:01 -05:00
Camotoy
c6b4d163a1
Improve creative support 2020-12-21 21:09:14 -05:00
Camotoy
dbfdae63f1
Add precautions to prevent stack traces on incomplete/unknown place sounds (#1717) 2020-12-20 20:42:14 -05:00
Camotoy
f5c0c549ef
Improve doDaylightCycle translation (#1711)
Previously, we wouldn't send the time if the server was sending the same time with doDaylightCycle on. However, this isn't vanilla behavior (for Bedrock nor Java) and can occasionally cause irregularities. The time is now always sent to Bedrock clients, and a daylightCycle field is added to GeyserSession to keep track of the doDaylightCycle gamerule we need to send to Bedrock. Removing the map we used to store the time may also improve memory usage since this was never cleaned up.
2020-12-20 20:41:28 -05:00
Camotoy
b490dcfcbb
Improve doDaylightCycle translation (#1711)
Previously, we wouldn't send the time if the server was sending the same time with doDaylightCycle on. However, this isn't vanilla behavior (for Bedrock nor Java) and can occasionally cause irregularities. The time is now always sent to Bedrock clients, and a daylightCycle field is added to GeyserSession to keep track of the doDaylightCycle gamerule we need to send to Bedrock. Removing the map we used to store the time may also improve memory usage since this was never cleaned up.
2020-12-20 20:41:07 -05:00
Camotoy
d69896b381
Fix NPE when no item can be found from a block (#1718)
This commit also removes an old map previously used for block entity translators
2020-12-20 20:40:21 -05:00
DoctorMacc
b0aceefd86
Merge branch 'floodgate-2.0' of https://github.com/Tim203/Geyser into floodgate-2.0 2020-12-20 11:52:34 -05:00
Tim203
d6c2507bb5
Fixed some bugs 2020-12-20 17:34:46 +01:00
DoctorMacc
c937a8a31b
Merge branch 'master' of https://github.com/GeyserMC/Geyser into floodgate-2.0 2020-12-19 21:05:16 -05:00
DoctorMacc
f47cf32d90
Make my life tolerable 2020-12-19 19:19:44 -05:00
Tim203
2f1acb1e6f
Separate method for Base64 length calc. Added offset method in RawSkin 2020-12-19 22:45:34 +01:00
DoctorMacc
1705f1034c
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2020-12-18 18:37:54 -05:00
DoctorMacc
aa4a1058e3
Brewing stand support; other attempts 2020-12-17 21:47:18 -05:00
Camotoy
c92150013f
Allow /help to work even if command suggestions are disabled (#1703)
* Allow /help to work even if command suggestions are disabled

This sends a minimal available commands packet to permit /help sending to the server.

* Fix whitespace

* Just send an empty packet

* Change variable name
2020-12-17 14:10:58 -05:00
rtm516
ce9cd92b2e
Update GeyserConnector.java to fix JavaDoc (#1701) 2020-12-17 17:25:38 +00:00
qlow
9f6182f8df
Added a simple way to get a player by their xuid (#1642)
* Added IGeyserPingPassthrough#getPingInformation(InetSocketAddress) to make logging of the pinging IPs possible

* Added GeyserConnector#getPlayerByXboxUuid

* Added GeyserConnector#getPlayerByUuid and added some javadocs

* Update connector/src/main/java/org/geysermc/connector/GeyserConnector.java

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>

* Update connector/src/main/java/org/geysermc/connector/GeyserConnector.java

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>

* Update GeyserConnector.java

* Update SkinManager.java

* Update SkinProvider.java

* Renamed getPlayerByXboxUuid to getPlayerByXuid

Co-authored-by: qlow <info@qlow.eu>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2020-12-17 11:58:49 -05:00
Kooldude183
02d99380d3
Add info about clickable links in "What can't be fixed" (#1687)
* Add info about clickable links in "What can't be fixed"

* Add "Glowing effect"
2020-12-17 11:58:25 -05:00
DoctorMacc
33a86485dc
Implement dropper/dispenser, hopper, shulker 2020-12-17 11:46:11 -05:00
DoctorMacc
929b0ba80c
Refactors, and add furnace 2020-12-16 23:52:45 -05:00
Camotoy
82179797ab
Add proper ominous banner translation (#1692)
The ominous banner is a separate banner type in Bedrock. If we detect the ominous banner pattern, then we set the ominous banner type in NBT. This process is also checked vice-versa, allowing the ominous banner to be pulled from the Bedrock creative menu.
2020-12-16 12:50:16 -05:00
DoctorMacc
988e697a70
Crafting table works 2020-12-15 23:33:17 -05:00