From 94a1cbeb832fddd265711e798481c6cf17a691af Mon Sep 17 00:00:00 2001 From: TheFloyds4240 <80289503+TheFloyds4240@users.noreply.github.com> Date: Wed, 6 Dec 2023 03:50:16 -0500 Subject: [PATCH] Default motd and player count passthrough config values to true(#2523) * Update config.yml I will in no way be offended if this is not merged. Essentially, it makes Geyser slightly more configured at the start for plugin versions by forwarding more information about the server to Bedrock players. * remove unused --------- Co-authored-by: onebeastchris --- core/src/main/resources/config.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/resources/config.yml b/core/src/main/resources/config.yml index 218e13833..b10c2788e 100644 --- a/core/src/main/resources/config.yml +++ b/core/src/main/resources/config.yml @@ -90,9 +90,9 @@ command-suggestions: true # The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server. # Relay the MOTD from the remote server to Bedrock players. -passthrough-motd: false +passthrough-motd: true # Relay the player count and max players from the remote server to Bedrock players. -passthrough-player-counts: false +passthrough-player-counts: true # Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly. # This option does nothing on standalone. legacy-ping-passthrough: false