From 50ea5eac9a44f443bccf68c7bd5a30efe37b1e7f Mon Sep 17 00:00:00 2001 From: Kas-tle <26531652+Kas-tle@users.noreply.github.com> Date: Wed, 10 Aug 2022 15:05:59 -0700 Subject: [PATCH] Set baby if armor stand is small for OptionalPack (#3210) --- .../org/geysermc/geyser/entity/type/living/ArmorStandEntity.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/org/geysermc/geyser/entity/type/living/ArmorStandEntity.java b/core/src/main/java/org/geysermc/geyser/entity/type/living/ArmorStandEntity.java index c368deb6d..8ab882f4b 100644 --- a/core/src/main/java/org/geysermc/geyser/entity/type/living/ArmorStandEntity.java +++ b/core/src/main/java/org/geysermc/geyser/entity/type/living/ArmorStandEntity.java @@ -167,6 +167,7 @@ public class ArmorStandEntity extends LivingEntity { // But if given a resource pack, then we can use these values to control armor stand visual properties setFlag(EntityFlag.ANGRY, (xd & 0x04) != 0x04); // Has arms setFlag(EntityFlag.ADMIRING, (xd & 0x08) == 0x08); // Has no baseplate + setFlag(EntityFlag.BABY, isSmall); // Is small (for setting head scale) } public void setHeadRotation(EntityMetadata entityMetadata) {