2019-12-27 11:29:46 +00:00
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/*
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2021-01-01 15:10:36 +00:00
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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2019-12-27 11:29:46 +00:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.network.translators.bedrock;
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import com.github.steveice10.mc.protocol.data.game.ClientRequest;
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2021-11-13 03:44:15 +00:00
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import com.github.steveice10.mc.protocol.packet.ingame.serverbound.ServerboundClientCommandPacket;
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2019-12-29 06:45:41 +00:00
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import com.nukkitx.math.vector.Vector3f;
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2020-09-29 17:21:25 +00:00
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import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
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2019-12-27 11:29:46 +00:00
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import com.nukkitx.protocol.bedrock.packet.RespawnPacket;
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2020-09-29 17:21:25 +00:00
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import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket;
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2020-11-20 19:56:39 +00:00
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import org.geysermc.connector.entity.player.PlayerEntity;
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2020-07-01 16:28:03 +00:00
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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2019-12-27 11:29:46 +00:00
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2020-03-24 04:24:17 +00:00
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@Translator(packet = RespawnPacket.class)
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2019-12-27 11:29:46 +00:00
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public class BedrockRespawnTranslator extends PacketTranslator<RespawnPacket> {
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@Override
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2021-08-30 17:55:01 +00:00
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public void translate(GeyserSession session, RespawnPacket packet) {
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2020-02-14 23:39:26 +00:00
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if (packet.getState() == RespawnPacket.State.CLIENT_READY) {
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2020-09-29 17:21:25 +00:00
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// Previously we only sent the respawn packet before the server finished loading
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// The message included was 'Otherwise when immediate respawn is on the client never loads'
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// But I assume the new if statement below fixes that problem
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RespawnPacket respawnPacket = new RespawnPacket();
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respawnPacket.setRuntimeEntityId(0);
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respawnPacket.setPosition(Vector3f.ZERO);
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respawnPacket.setState(RespawnPacket.State.SERVER_READY);
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session.sendUpstreamPacket(respawnPacket);
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if (session.isSpawned()) {
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// Client might be stuck; resend spawn information
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PlayerEntity entity = session.getPlayerEntity();
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if (entity == null) return;
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SetEntityDataPacket entityDataPacket = new SetEntityDataPacket();
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entityDataPacket.setRuntimeEntityId(entity.getGeyserId());
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entityDataPacket.getMetadata().putAll(entity.getMetadata());
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session.sendUpstreamPacket(entityDataPacket);
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MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
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movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
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movePlayerPacket.setPosition(entity.getPosition());
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movePlayerPacket.setRotation(entity.getBedrockRotation());
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movePlayerPacket.setMode(MovePlayerPacket.Mode.RESPAWN);
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session.sendUpstreamPacket(movePlayerPacket);
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2020-07-30 20:31:12 +00:00
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}
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2019-12-29 06:45:41 +00:00
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2021-11-13 03:44:15 +00:00
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ServerboundClientCommandPacket javaRespawnPacket = new ServerboundClientCommandPacket(ClientRequest.RESPAWN);
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2020-05-05 15:51:43 +00:00
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session.sendDownstreamPacket(javaRespawnPacket);
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2019-12-27 11:29:46 +00:00
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}
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}
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}
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