forked from cadence/out-of-your-element
explain inflight thread room creation
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4 changed files with 166 additions and 35 deletions
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@ -12,6 +12,9 @@ const api = sync.require("../../matrix/api")
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/** @type {import("../../matrix/kstate")} */
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const ks = sync.require("../../matrix/kstate")
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/** @type {Map<string, Promise<string>>} channel ID -> Promise<room ID> */
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const inflightRoomCreate = new Map()
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/**
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* @param {string} roomID
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*/
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@ -98,23 +101,20 @@ async function channelToKState(channel, guild) {
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* @returns {Promise<string>} room ID
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*/
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async function createRoom(channel, guild, spaceID, kstate) {
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let threadParent = null
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if (channel.type === DiscordTypes.ChannelType.PublicThread) threadParent = channel.parent_id
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const invite = threadParent ? [] : ["@cadence:cadence.moe"] // TODO
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const [convertedName, convertedTopic] = convertNameAndTopic(channel, guild, null)
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const roomID = await api.createRoom({
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name: convertedName,
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topic: convertedTopic,
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preset: "private_chat",
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visibility: "private",
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invite: ["@cadence:cadence.moe"], // TODO
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invite,
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initial_state: ks.kstateToState(kstate)
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})
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let threadParent = null
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if (channel.type === DiscordTypes.ChannelType.PublicThread) {
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/** @type {DiscordTypes.APIThreadChannel} */ // @ts-ignore
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const thread = channel
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threadParent = thread.parent_id
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}
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db.prepare("INSERT INTO channel_room (channel_id, room_id, name, nick, thread_parent) VALUES (?, ?, ?, NULL, ?)").run(channel.id, roomID, channel.name, threadParent)
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// Put the newly created child into the space
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@ -162,32 +162,42 @@ async function _syncRoom(channelID, shouldActuallySync) {
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assert.ok(channel)
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const guild = channelToGuild(channel)
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if (inflightRoomCreate.has(channelID)) {
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await inflightRoomCreate.get(channelID) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it
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}
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/** @type {{room_id: string, thread_parent: string?}} */
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const existing = db.prepare("SELECT room_id, thread_parent from channel_room WHERE channel_id = ?").get(channelID)
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if (!existing) {
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const {spaceID, channelKState} = await channelToKState(channel, guild)
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return createRoom(channel, guild, spaceID, channelKState)
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} else {
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if (!shouldActuallySync) {
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return existing.room_id // only need to ensure room exists, and it does. return the room ID
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}
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console.log(`[room sync] to matrix: ${channel.name}`)
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const {spaceID, channelKState} = await channelToKState(channel, guild)
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// sync channel state to room
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const roomKState = await roomToKState(existing.room_id)
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const roomDiff = ks.diffKState(roomKState, channelKState)
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const roomApply = applyKStateDiffToRoom(existing.room_id, roomDiff)
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// sync room as space member
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const spaceApply = _syncSpaceMember(channel, spaceID, existing.room_id)
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await Promise.all([roomApply, spaceApply])
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return existing.room_id
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const creation = (async () => {
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const {spaceID, channelKState} = await channelToKState(channel, guild)
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const roomID = await createRoom(channel, guild, spaceID, channelKState)
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inflightRoomCreate.delete(channelID) // OK to release inflight waiters now. they will read the correct `existing` row
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return roomID
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})()
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inflightRoomCreate.set(channelID, creation)
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return creation // Naturally, the newly created room is already up to date, so we can always skip syncing here.
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}
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if (!shouldActuallySync) {
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return existing.room_id // only need to ensure room exists, and it does. return the room ID
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}
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console.log(`[room sync] to matrix: ${channel.name}`)
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const {spaceID, channelKState} = await channelToKState(channel, guild)
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// sync channel state to room
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const roomKState = await roomToKState(existing.room_id)
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const roomDiff = ks.diffKState(roomKState, channelKState)
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const roomApply = applyKStateDiffToRoom(existing.room_id, roomDiff)
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// sync room as space member
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const spaceApply = _syncSpaceMember(channel, spaceID, existing.room_id)
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await Promise.all([roomApply, spaceApply])
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return existing.room_id
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}
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async function _unbridgeRoom(channelID) {
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