forked from cadence/out-of-your-element
refactor custom emoji schema; make reactions work
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parent
c7ddf638db
commit
92dee012fc
9 changed files with 70 additions and 34 deletions
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@ -29,7 +29,7 @@ async function emojisToState(emojis) {
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},
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url
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}
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db.prepare("INSERT OR IGNORE INTO emoji (emoji_id, animated, mxc_url) VALUES (?, ?, ?)").run(emoji.id, +!!emoji.animated, url)
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db.prepare("INSERT OR IGNORE INTO emoji (id, name, animated, mxc_url) VALUES (?, ?, ?, ?)").run(emoji.id, emoji.name, +!!emoji.animated, url)
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}).catch(e => {
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if (e.data.errcode === "M_TOO_LARGE") { // Very unlikely to happen. Only possible for 3x-series emojis uploaded shortly after animated emojis were introduced, when there was no 256 KB size limit.
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return
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@ -41,7 +41,8 @@ function getDiscordParseCallbacks(message, useHTML) {
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/** @param {{animated: boolean, name: string, id: string, type: "discordEmoji"}} node */
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emoji: node => {
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if (useHTML) {
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const mxc = select("emoji", "mxc_url", "WHERE emoji_id = ?").pluck().get(node.id)
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const mxc = select("emoji", "mxc_url", "WHERE id = ?").pluck().get(node.id)
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// TODO: upload and register the emoji so it can be added no matter what
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if (mxc) {
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return `<img data-mx-emoticon height="32" src="${mxc}" title=":${node.name}:" alt=":${node.name}:">`
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} else {
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