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/* eslint-env node, browser */
'use strict'
module.exports = function (element) {
var self = this
var Combokeys = self.constructor
/**
* a list of all the callbacks setup via Combokeys.bind()
*
* @type {Object}
*/
self.callbacks = {}
/**
* direct map of string combinations to callbacks used for trigger()
*
* @type {Object}
*/
self.directMap = {}
/**
* keeps track of what level each sequence is at since multiple
* sequences can start out with the same sequence
*
* @type {Object}
*/
self.sequenceLevels = {}
/**
* variable to store the setTimeout call
*
* @type {null|number}
*/
self.resetTimer
/**
* temporary state where we will ignore the next keyup
*
* @type {boolean|string}
*/
self.ignoreNextKeyup = false
/**
* temporary state where we will ignore the next keypress
*
* @type {boolean}
*/
self.ignoreNextKeypress = false
/**
* are we currently inside of a sequence?
* type of action ("keyup" or "keydown" or "keypress") or false
*
* @type {boolean|string}
*/
self.nextExpectedAction = false
self.element = element
self.addEvents()
Combokeys.instances.push(self)
return self
}
module.exports.prototype.bind = require('./prototype/bind')
module.exports.prototype.bindMultiple = require('./prototype/bindMultiple')
module.exports.prototype.unbind = require('./prototype/unbind')
module.exports.prototype.trigger = require('./prototype/trigger')
module.exports.prototype.reset = require('./prototype/reset.js')
module.exports.prototype.stopCallback = require('./prototype/stopCallback')
module.exports.prototype.handleKey = require('./prototype/handleKey')
module.exports.prototype.addEvents = require('./prototype/addEvents')
module.exports.prototype.bindSingle = require('./prototype/bindSingle')
module.exports.prototype.getKeyInfo = require('./prototype/getKeyInfo')
module.exports.prototype.pickBestAction = require('./prototype/pickBestAction')
module.exports.prototype.getReverseMap = require('./prototype/getReverseMap')
module.exports.prototype.getMatches = require('./prototype/getMatches')
module.exports.prototype.resetSequences = require('./prototype/resetSequences')
module.exports.prototype.fireCallback = require('./prototype/fireCallback')
module.exports.prototype.bindSequence = require('./prototype/bindSequence')
module.exports.prototype.resetSequenceTimer = require('./prototype/resetSequenceTimer')
module.exports.prototype.detach = require('./prototype/detach')
module.exports.instances = []
module.exports.reset = require('./reset')
/**
* variable to store the flipped version of MAP from above
* needed to check if we should use keypress or not when no action
* is specified
*
* @type {Object|undefined}
*/
module.exports.REVERSE_MAP = null
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/index.js
// module id = 343
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
module.exports = function () {
var self = this
var on = require('./dom-event')
var element = self.element
self.eventHandler = require('./handleKeyEvent').bind(self)
on(element, 'keypress', self.eventHandler)
on(element, 'keydown', self.eventHandler)
on(element, 'keyup', self.eventHandler)
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/addEvents.js
// module id = 1742
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* binds an event to Combokeys
*
* can be a single key, a combination of keys separated with +,
* an array of keys, or a sequence of keys separated by spaces
*
* be sure to list the modifier keys first to make sure that the
* correct key ends up getting bound (the last key in the pattern)
*
* @param {string|Array} keys
* @param {Function} callback
* @param {string=} action - "keypress", "keydown", or "keyup"
* @returns void
*/
module.exports = function (keys, callback, action) {
var self = this
keys = keys instanceof Array ? keys : [keys]
self.bindMultiple(keys, callback, action)
return self
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/bind.js
// module id = 1743
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* binds multiple combinations to the same callback
*
* @param {Array} combinations
* @param {Function} callback
* @param {string|undefined} action
* @returns void
*/
module.exports = function (combinations, callback, action) {
var self = this
for (var j = 0; j < combinations.length; ++j) {
self.bindSingle(combinations[j], callback, action)
}
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/bindMultiple.js
// module id = 1744
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* binds a key sequence to an event
*
* @param {string} combo - combo specified in bind call
* @param {Array} keys
* @param {Function} callback
* @param {string=} action
* @returns void
*/
module.exports = function (combo, keys, callback, action) {
var self = this
// start off by adding a sequence level record for this combination
// and setting the level to 0
self.sequenceLevels[combo] = 0
/**
* callback to increase the sequence level for this sequence and reset
* all other sequences that were active
*
* @param {string} nextAction
* @returns {Function}
*/
function increaseSequence (nextAction) {
return function () {
self.nextExpectedAction = nextAction
++self.sequenceLevels[combo]
self.resetSequenceTimer()
}
}
/**
* wraps the specified callback inside of another function in order
* to reset all sequence counters as soon as this sequence is done
*
* @param {Event} e
* @returns void
*/
function callbackAndReset (e) {
var characterFromEvent
self.fireCallback(callback, e, combo)
// we should ignore the next key up if the action is key down
// or keypress. this is so if you finish a sequence and
// release the key the final key will not trigger a keyup
if (action !== 'keyup') {
characterFromEvent = require('../../helpers/characterFromEvent')
self.ignoreNextKeyup = characterFromEvent(e)
}
// weird race condition if a sequence ends with the key
// another sequence begins with
setTimeout(
function () {
self.resetSequences()
},
10
)
}
// loop through keys one at a time and bind the appropriate callback
// function. for any key leading up to the final one it should
// increase the sequence. after the final, it should reset all sequences
//
// if an action is specified in the original bind call then that will
// be used throughout. otherwise we will pass the action that the
// next key in the sequence should match. this allows a sequence
// to mix and match keypress and keydown events depending on which
// ones are better suited to the key provided
for (var j = 0; j < keys.length; ++j) {
var isFinal = j + 1 === keys.length
var wrappedCallback = isFinal ? callbackAndReset : increaseSequence(action || self.getKeyInfo(keys[j + 1]).action)
self.bindSingle(keys[j], wrappedCallback, action, combo, j)
}
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/bindSequence.js
// module id = 1745
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* binds a single keyboard combination
*
* @param {string} combination
* @param {Function} callback
* @param {string=} action
* @param {string=} sequenceName - name of sequence if part of sequence
* @param {number=} level - what part of the sequence the command is
* @returns void
*/
module.exports = function (combination, callback, action, sequenceName, level) {
var self = this
// store a direct mapped reference for use with Combokeys.trigger
self.directMap[combination + ':' + action] = callback
// make sure multiple spaces in a row become a single space
combination = combination.replace(/\s+/g, ' ')
var sequence = combination.split(' ')
var info
// if this pattern is a sequence of keys then run through this method
// to reprocess each pattern one key at a time
if (sequence.length > 1) {
self.bindSequence(combination, sequence, callback, action)
return
}
info = self.getKeyInfo(combination, action)
// make sure to initialize array if this is the first time
// a callback is added for this key
self.callbacks[info.key] = self.callbacks[info.key] || []
// remove an existing match if there is one
self.getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level)
// add this call back to the array
// if it is a sequence put it at the beginning
// if not put it at the end
//
// this is important because the way these are processed expects
// the sequence ones to come first
self.callbacks[info.key][sequenceName ? 'unshift' : 'push']({
callback: callback,
modifiers: info.modifiers,
action: info.action,
seq: sequenceName,
level: level,
combo: combination
})
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/bindSingle.js
// module id = 1746
// module chunks = 4

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var off = require('./dom-event').off
module.exports = function () {
var self = this
var element = self.element
off(element, 'keypress', self.eventHandler)
off(element, 'keydown', self.eventHandler)
off(element, 'keyup', self.eventHandler)
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/detach.js
// module id = 1747
// module chunks = 4

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module.exports = on
module.exports.on = on
module.exports.off = off
function on (element, event, callback, capture) {
!element.addEventListener && (event = 'on' + event)
;(element.addEventListener || element.attachEvent).call(element, event, callback, capture)
return callback
}
function off (element, event, callback, capture) {
!element.removeEventListener && (event = 'on' + event)
;(element.removeEventListener || element.detachEvent).call(element, event, callback, capture)
return callback
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/dom-event.js
// module id = 859
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* actually calls the callback function
*
* if your callback function returns false this will use the jquery
* convention - prevent default and stop propogation on the event
*
* @param {Function} callback
* @param {Event} e
* @returns void
*/
module.exports = function (callback, e, combo, sequence) {
var self = this
var preventDefault
var stopPropagation
// if this event should not happen stop here
if (self.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
return
}
if (callback(e, combo) === false) {
preventDefault = require('../../helpers/preventDefault')
preventDefault(e)
stopPropagation = require('../../helpers/stopPropagation')
stopPropagation(e)
}
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/fireCallback.js
// module id = 1748
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* Gets info for a specific key combination
*
* @param {string} combination key combination ("command+s" or "a" or "*")
* @param {string=} action
* @returns {Object}
*/
module.exports = function (combination, action) {
var self = this
var keysFromString
var keys
var key
var j
var modifiers = []
var SPECIAL_ALIASES
var SHIFT_MAP
var isModifier
keysFromString = require('../../helpers/keysFromString')
// take the keys from this pattern and figure out what the actual
// pattern is all about
keys = keysFromString(combination)
SPECIAL_ALIASES = require('../../helpers/special-aliases')
SHIFT_MAP = require('../../helpers/shift-map')
isModifier = require('../../helpers/isModifier')
for (j = 0; j < keys.length; ++j) {
key = keys[j]
// normalize key names
if (SPECIAL_ALIASES[key]) {
key = SPECIAL_ALIASES[key]
}
// if this is not a keypress event then we should
// be smart about using shift keys
// this will only work for US keyboards however
if (action && action !== 'keypress' && SHIFT_MAP[key]) {
key = SHIFT_MAP[key]
modifiers.push('shift')
}
// if this key is a modifier then add it to the list of modifiers
if (isModifier(key)) {
modifiers.push(key)
}
}
// depending on what the key combination is
// we will try to pick the best event for it
action = self.pickBestAction(key, modifiers, action)
return {
key: key,
modifiers: modifiers,
action: action
}
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/getKeyInfo.js
// module id = 1749
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* finds all callbacks that match based on the keycode, modifiers,
* and action
*
* @param {string} character
* @param {Array} modifiers
* @param {Event|Object} e
* @param {string=} sequenceName - name of the sequence we are looking for
* @param {string=} combination
* @param {number=} level
* @returns {Array}
*/
module.exports = function (character, modifiers, e, sequenceName, combination, level) {
var self = this
var j
var callback
var matches = []
var action = e.type
var isModifier
var modifiersMatch
if (
action === 'keypress' &&
// Firefox fires keypress for arrows
!(e.code && e.code.slice(0, 5) === 'Arrow')
) {
// 'any-character' callbacks are only on `keypress`
var anyCharCallbacks = self.callbacks['any-character'] || []
anyCharCallbacks.forEach(function (callback) {
matches.push(callback)
})
}
if (!self.callbacks[character]) { return matches }
isModifier = require('../../helpers/isModifier')
// if a modifier key is coming up on its own we should allow it
if (action === 'keyup' && isModifier(character)) {
modifiers = [character]
}
// loop through all callbacks for the key that was pressed
// and see if any of them match
for (j = 0; j < self.callbacks[character].length; ++j) {
callback = self.callbacks[character][j]
// if a sequence name is not specified, but this is a sequence at
// the wrong level then move onto the next match
if (!sequenceName && callback.seq && self.sequenceLevels[callback.seq] !== callback.level) {
continue
}
// if the action we are looking for doesn't match the action we got
// then we should keep going
if (action !== callback.action) {
continue
}
// if this is a keypress event and the meta key and control key
// are not pressed that means that we need to only look at the
// character, otherwise check the modifiers as well
//
// chrome will not fire a keypress if meta or control is down
// safari will fire a keypress if meta or meta+shift is down
// firefox will fire a keypress if meta or control is down
modifiersMatch = require('./modifiersMatch')
if ((action === 'keypress' && !e.metaKey && !e.ctrlKey) || modifiersMatch(modifiers, callback.modifiers)) {
// when you bind a combination or sequence a second time it
// should overwrite the first one. if a sequenceName or
// combination is specified in this call it does just that
//
// @todo make deleting its own method?
var deleteCombo = !sequenceName && callback.combo === combination
var deleteSequence = sequenceName && callback.seq === sequenceName && callback.level === level
if (deleteCombo || deleteSequence) {
self.callbacks[character].splice(j, 1)
}
matches.push(callback)
}
}
return matches
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/getMatches.js
// module id = 1750
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* reverses the map lookup so that we can look for specific keys
* to see what can and can't use keypress
*
* @return {Object}
*/
module.exports = function () {
var self = this
var constructor = self.constructor
var SPECIAL_KEYS_MAP
if (!constructor.REVERSE_MAP) {
constructor.REVERSE_MAP = {}
SPECIAL_KEYS_MAP = require('../../helpers/special-keys-map')
for (var key in SPECIAL_KEYS_MAP) {
// pull out the numeric keypad from here cause keypress should
// be able to detect the keys from the character
if (key > 95 && key < 112) {
continue
}
if (SPECIAL_KEYS_MAP.hasOwnProperty(key)) {
constructor.REVERSE_MAP[SPECIAL_KEYS_MAP[key]] = key
}
}
}
return constructor.REVERSE_MAP
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/getReverseMap.js
// module id = 1751
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* handles a character key event
*
* @param {string} character
* @param {Array} modifiers
* @param {Event} e
* @returns void
*/
module.exports = function (character, modifiers, e) {
var self = this
var callbacks
var j
var doNotReset = {}
var maxLevel = 0
var processedSequenceCallback = false
var isModifier
var ignoreThisKeypress
callbacks = self.getMatches(character, modifiers, e)
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
for (j = 0; j < callbacks.length; ++j) {
if (callbacks[j].seq) {
maxLevel = Math.max(maxLevel, callbacks[j].level)
}
}
// loop through matching callbacks for this key event
for (j = 0; j < callbacks.length; ++j) {
// fire for all sequence callbacks
// this is because if for example you have multiple sequences
// bound such as "g i" and "g t" they both need to fire the
// callback for matching g cause otherwise you can only ever
// match the first one
if (callbacks[j].seq) {
// only fire callbacks for the maxLevel to prevent
// subsequences from also firing
//
// for example 'a option b' should not cause 'option b' to fire
// even though 'option b' is part of the other sequence
//
// any sequences that do not match here will be discarded
// below by the resetSequences call
if (callbacks[j].level !== maxLevel) {
continue
}
processedSequenceCallback = true
// keep a list of which sequences were matches for later
doNotReset[callbacks[j].seq] = 1
self.fireCallback(callbacks[j].callback, e, callbacks[j].combo, callbacks[j].seq)
continue
}
// if there were no sequence matches but we are still here
// that means this is a regular match so we should fire that
if (!processedSequenceCallback) {
self.fireCallback(callbacks[j].callback, e, callbacks[j].combo)
}
}
// if the key you pressed matches the type of sequence without
// being a modifier (ie "keyup" or "keypress") then we should
// reset all sequences that were not matched by this event
//
// this is so, for example, if you have the sequence "h a t" and you
// type "h e a r t" it does not match. in this case the "e" will
// cause the sequence to reset
//
// modifier keys are ignored because you can have a sequence
// that contains modifiers such as "enter ctrl+space" and in most
// cases the modifier key will be pressed before the next key
//
// also if you have a sequence such as "ctrl+b a" then pressing the
// "b" key will trigger a "keypress" and a "keydown"
//
// the "keydown" is expected when there is a modifier, but the
// "keypress" ends up matching the nextExpectedAction since it occurs
// after and that causes the sequence to reset
//
// we ignore keypresses in a sequence that directly follow a keydown
// for the same character
ignoreThisKeypress = e.type === 'keypress' && self.ignoreNextKeypress
isModifier = require('../../helpers/isModifier')
if (e.type === self.nextExpectedAction && !isModifier(character) && !ignoreThisKeypress) {
self.resetSequences(doNotReset)
}
self.ignoreNextKeypress = processedSequenceCallback && e.type === 'keydown'
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/handleKey.js
// module id = 1752
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* handles a keydown event
*
* @param {Event} e
* @returns void
*/
module.exports = function (e) {
var self = this
var characterFromEvent
var eventModifiers
// normalize e.which for key events
// @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
if (typeof e.which !== 'number') {
e.which = e.keyCode
}
characterFromEvent = require('../../helpers/characterFromEvent')
var character = characterFromEvent(e)
// no character found then stop
if (!character) {
return
}
// need to use === for the character check because the character can be 0
if (e.type === 'keyup' && self.ignoreNextKeyup === character) {
self.ignoreNextKeyup = false
return
}
eventModifiers = require('../../helpers/eventModifiers')
self.handleKey(character, eventModifiers(e), e)
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/handleKeyEvent.js
// module id = 1753
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* checks if two arrays are equal
*
* @param {Array} modifiers1
* @param {Array} modifiers2
* @returns {boolean}
*/
module.exports = function (modifiers1, modifiers2) {
return modifiers1.sort().join(',') === modifiers2.sort().join(',')
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/modifiersMatch.js
// module id = 1754
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* picks the best action based on the key combination
*
* @param {string} key - character for key
* @param {Array} modifiers
* @param {string=} action passed in
*/
module.exports = function (key, modifiers, action) {
var self = this
// if no action was picked in we should try to pick the one
// that we think would work best for this key
if (!action) {
action = self.getReverseMap()[key] ? 'keydown' : 'keypress'
}
// modifier keys don't work as expected with keypress,
// switch to keydown
if (action === 'keypress' && modifiers.length) {
action = 'keydown'
}
return action
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/pickBestAction.js
// module id = 1755
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* resets the library back to its initial state. This is useful
* if you want to clear out the current keyboard shortcuts and bind
* new ones - for example if you switch to another page
*
* @returns void
*/
module.exports = function () {
var self = this
self.callbacks = {}
self.directMap = {}
return this
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/reset.js
// module id = 1756
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* called to set a 1 second timeout on the specified sequence
*
* this is so after each key press in the sequence you have 1 second
* to press the next key before you have to start over
*
* @returns void
*/
module.exports = function () {
var self = this
clearTimeout(self.resetTimer)
self.resetTimer = setTimeout(
function () {
self.resetSequences()
},
1000
)
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/resetSequenceTimer.js
// module id = 1757
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* resets all sequence counters except for the ones passed in
*
* @param {Object} doNotReset
* @returns void
*/
module.exports = function (doNotReset) {
var self = this
doNotReset = doNotReset || {}
var activeSequences = false
var key
for (key in self.sequenceLevels) {
if (doNotReset[key]) {
activeSequences = true
continue
}
self.sequenceLevels[key] = 0
}
if (!activeSequences) {
self.nextExpectedAction = false
}
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/resetSequences.js
// module id = 1758
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* should we stop this event before firing off callbacks
*
* @param {Event} e
* @param {Element} element
* @return {boolean}
*/
module.exports = function (e, element) {
// if the element has the class "combokeys" then no need to stop
if ((' ' + element.className + ' ').indexOf(' combokeys ') > -1) {
return false
}
var tagName = element.tagName.toLowerCase()
// stop for input, select, and textarea
return tagName === 'input' || tagName === 'select' || tagName === 'textarea' || element.isContentEditable
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/stopCallback.js
// module id = 1759
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* triggers an event that has already been bound
*
* @param {string} keys
* @param {string=} action
* @returns void
*/
module.exports = function (keys, action) {
var self = this
if (self.directMap[keys + ':' + action]) {
self.directMap[keys + ':' + action]({}, keys)
}
return this
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/trigger.js
// module id = 1760
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
/**
* unbinds an event to Combokeys
*
* the unbinding sets the callback function of the specified key combo
* to an empty function and deletes the corresponding key in the
* directMap dict.
*
* TODO: actually remove this from the callbacks dictionary instead
* of binding an empty function
*
* the keycombo+action has to be exactly the same as
* it was defined in the bind method
*
* @param {string|Array} keys
* @param {string} action
* @returns void
*/
module.exports = function (keys, action) {
var self = this
return self.bind(keys, function () {}, action)
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/prototype/unbind.js
// module id = 1761
// module chunks = 4

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/* eslint-env node, browser */
'use strict'
module.exports = function () {
var self = this
self.instances.forEach(function (combokeys) {
combokeys.reset()
})
}
//////////////////
// WEBPACK FOOTER
// ./~/combokeys/Combokeys/reset.js
// module id = 1762
// module chunks = 4