2017-06-08_509bba0/509bba0_unpacked/discord_app/Dispatcher.js

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2022-07-26 17:06:20 +00:00
/* @flow */
import Flux from 'flux';
import Store from './lib/flux/Store';
import type {Action} from './flow/Action';
type Interceptor = (payload: mixed) => boolean;
export class Dispatcher<Action> extends Flux.Dispatcher<Action> {
_interceptor: ?Interceptor;
_afterDispatch: ?Function;
// Super hacky but to avoid forking and rewriting Facebook's Flux Dispatcher
// this is a way to hook into the dispatch call's cleanup method to trigger
// all the stores' at the same time. This makes it so setState is going to
// be the same on all emits and `shouldComponentUpdate1 will be even more
// effective.
_stopDispatching(...args: Array<any>) {
try {
Store.emitChanges();
} finally {
super._stopDispatching(...args);
}
}
/**
* Use this in situations where a user action should trigger a Dispatch but
* an action that occurs during a dispatch does not need to trigger it.
*/
maybeDispatch(payload: Action) {
if (!this.isDispatching()) {
this.dispatch(payload);
}
}
/**
* Use this to Dispatch in a situation where you have no other choice but to
* defer it to the next event loop tick. This should be used in VERY special cases
* because it can result in performance issues.
*/
dirtyDispatch(payload: Action) {
if (this.isDispatching()) {
setImmediate(this.dispatch.bind(this, payload));
} else {
this.dispatch(payload);
}
}
/**
* Dispatches a payload to all registered callbacks.
*/
dispatch(payload: Action) {
if (this._interceptor == null || !this._interceptor(payload)) {
super.dispatch(payload);
this._afterDispatch && this._afterDispatch();
}
}
/**
* Set interceptor that might consume payloads.
*/
setInterceptor(interceptor: ?Interceptor) {
this._interceptor = interceptor;
}
/**
* Set a callback to run after a dispatch.
*/
setAfterDispatch(callback: ?Function) {
this._afterDispatch = callback;
}
}
export default (new Dispatcher(): Dispatcher<Action>);
// WEBPACK FOOTER //
// ./discord_app/Dispatcher.js