package state import ( "time" "github.com/bwmarrin/discordgo" ) type ComcordState struct { Connected bool RPCConnected bool StartTime int64 CurrentGuild string CurrentChannel string NameLength int32 InPrompt bool AFK bool MessageQueue []discordgo.Message LastChannel map[string]string } var state ComcordState func Setup() { state = ComcordState{} state.Connected = true state.RPCConnected = false state.StartTime = time.Now().Unix() state.NameLength = 2 state.InPrompt = false state.AFK = false state.MessageQueue = make([]discordgo.Message, 0) state.LastChannel = make(map[string]string) } func IsConnected() bool { return state.Connected } func SetConnected(value bool) { state.Connected = value } func IsRPCConnected() bool { return state.RPCConnected } func SetRPCConnected(value bool) { state.RPCConnected = value } func GetStartTime() int64 { return state.StartTime } func GetCurrentGuild() string { return state.CurrentGuild } func SetCurrentGuild(value string) { state.CurrentGuild = value } func GetCurrentChannel() string { return state.CurrentChannel } func SetCurrentChannel(value string) { state.CurrentChannel = value } func GetNameLength() int32 { return state.NameLength } func SetNameLength(value int32) { state.NameLength = value } func IsInPrompt() bool { return state.InPrompt } func SetInPrompt(value bool) { state.InPrompt = value } func IsAFK() bool { return state.AFK } func SetAFK(value bool) { state.AFK = value } func GetMessageQueue() []discordgo.Message { return state.MessageQueue } func AddMessageToQueue(msg discordgo.Message) { state.MessageQueue = append(state.MessageQueue, msg) }