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80a343e4ee
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80a343e4ee | |||
4aa208ee69 | |||
1593736c70 |
8 changed files with 164 additions and 32 deletions
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@ -13,12 +13,12 @@ Go is more portable than Node.js
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## TODO
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- [x] Send mode
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- [ ] Commands
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- [x] Commands
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- [x] Quit (q)
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- [ ] Switch guilds (G)
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- [ ] Switch channels (g)
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- [ ] List online users in guild (w)
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- [ ] Emote (e)
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- [x] Emote (e)
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- Just sends message surrounded in `*`'s
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- [ ] Finger (f)
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- Shows presence data if available
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@ -28,8 +28,8 @@ Go is more portable than Node.js
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- [ ] Peek (p)
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- [ ] Cross-guild peek (P)
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- [ ] List channels (l)
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- [ ] List guilds (L)
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- [ ] Clear (c)
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- [x] List guilds (L)
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- [x] Clear (c)
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- [ ] Surf channels forwards (>)
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- [ ] Surf channels backwards (<)
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- [ ] AFK toggle (A)
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37
commands/emote.go
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37
commands/emote.go
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@ -0,0 +1,37 @@
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package commands
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import (
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"fmt"
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"github.com/Cynosphere/comcord/lib"
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"github.com/Cynosphere/comcord/state"
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"github.com/bwmarrin/discordgo"
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)
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func EmoteCommand(session *discordgo.Session) {
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channelId := state.GetCurrentChannel()
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if channelId == "" {
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fmt.Print("<not in a channel>\n\r")
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return
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}
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prompt := ":emote> "
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lib.MakePrompt(session, prompt, true, func(session *discordgo.Session, input string, interrupt bool) {
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if input == "" {
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if interrupt {
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fmt.Print("^C<no message sent>\n\r")
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} else {
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fmt.Print(prompt, "<no message sent>\n\r")
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}
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} else {
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fmt.Print(prompt, input, "\n\r")
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_, err := session.ChannelMessageSend(channelId, "*" + input + "*")
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if err != nil {
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fmt.Print("<failed to send message: ", err, ">\n\r")
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}
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// TODO: update afk state
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}
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})
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}
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52
commands/guild.go
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52
commands/guild.go
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@ -0,0 +1,52 @@
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package commands
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import (
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"fmt"
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"strings"
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"unicode/utf8"
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"github.com/bwmarrin/discordgo"
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)
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type GuildListing struct {
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Name string
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Members int
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Online int
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}
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func ListGuildsCommand(session *discordgo.Session) {
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longest := 0
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guilds := make([]GuildListing, 0)
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for _, guild := range session.State.Guilds {
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length := utf8.RuneCountInString(guild.Name)
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if length > longest {
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longest = length
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}
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guildWithCounts, err := session.GuildWithCounts(guild.ID)
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if err != nil {
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guilds = append(guilds, GuildListing{
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Name: guild.Name,
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Members: guild.MemberCount,
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Online: 0,
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})
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return
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}
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guilds = append(guilds, GuildListing{
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Name: guild.Name,
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Members: guildWithCounts.ApproximateMemberCount,
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Online: guildWithCounts.ApproximatePresenceCount,
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})
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}
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fmt.Print("\n\r")
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fmt.Printf(" %*s online total\n\r", longest, "guild-name")
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fmt.Print(strings.Repeat("-", 80) + "\n\r")
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for _, guild := range guilds {
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fmt.Printf(" %*s %6d %5d\n\r", longest, guild.Name, guild.Online, guild.Members)
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}
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fmt.Print(strings.Repeat("-", 80) + "\n\r")
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fmt.Print("\n\r")
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}
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@ -26,6 +26,16 @@ func Setup() {
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Run: ClearCommand,
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Description: "clear",
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}
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commandMap["e"] = Command{
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Run: EmoteCommand,
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Description: "emote",
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}
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commandMap["L"] = Command{
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Run: ListGuildsCommand,
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Description: "list guilds",
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}
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}
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func GetCommand(key string) (Command, bool) {
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@ -8,7 +8,6 @@ import (
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"github.com/Cynosphere/comcord/lib"
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"github.com/Cynosphere/comcord/state"
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"github.com/bwmarrin/discordgo"
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"github.com/ergochat/readline"
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"github.com/mgutz/ansi"
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)
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@ -19,8 +18,6 @@ func SendMode(session *discordgo.Session) {
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return
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}
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state.SetInPrompt(true)
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length := utf8.RuneCountInString(session.State.User.Username) + 2
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curLength := state.GetNameLength()
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@ -29,32 +26,22 @@ func SendMode(session *discordgo.Session) {
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prompt = ansi.Color(prompt, "cyan+b")
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}
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input, _ := readline.NewFromConfig(&readline.Config{
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Prompt: prompt,
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UniqueEditLine: true,
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})
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defer input.Close()
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out, err := input.Readline()
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out = strings.TrimSpace(out)
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input.Close()
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if out == "" {
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if err == readline.ErrInterrupt {
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fmt.Print("^C<no message sent>\n\r")
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lib.MakePrompt(session, prompt, true, func(session *discordgo.Session, input string, interrupt bool) {
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if input == "" {
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if interrupt {
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fmt.Print("^C<no message sent>\n\r")
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} else {
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fmt.Print(prompt, "<no message sent>\n\r")
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}
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} else {
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fmt.Print(prompt, "<no message sent>\n\r")
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}
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} else {
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fmt.Print(prompt, out, "\n\r")
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_, err := session.ChannelMessageSend(channelId, out)
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fmt.Print(prompt, input, "\n\r")
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_, err := session.ChannelMessageSend(channelId, input)
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if err != nil {
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fmt.Print("<failed to send message: ", err, ">\n\r")
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}
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if err != nil {
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fmt.Print("<failed to send message: ", err, ">\n\r")
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}
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// TODO: update afk state
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}
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state.SetInPrompt(false)
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lib.ProcessQueue(session)
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// TODO: update afk state
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}
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})
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}
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@ -4,6 +4,7 @@ import (
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"fmt"
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"unicode/utf8"
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"github.com/Cynosphere/comcord/commands"
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"github.com/Cynosphere/comcord/state"
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"github.com/bwmarrin/discordgo"
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"github.com/mgutz/ansi"
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@ -14,6 +15,8 @@ func Ready(session *discordgo.Session, event *discordgo.Ready) {
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state.SetNameLength(utf8.RuneCountInString(session.State.User.Username) + 2)
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commands.ListGuildsCommand(session)
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defaultGuild := state.GetConfigValue("defaultGuild")
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defaultChannel := state.GetConfigValue("defaultChannel")
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if defaultGuild != "" {
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33
lib/prompt.go
Normal file
33
lib/prompt.go
Normal file
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package lib
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import (
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"strings"
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"github.com/Cynosphere/comcord/state"
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"github.com/bwmarrin/discordgo"
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"github.com/ergochat/readline"
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)
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func MakePrompt(session *discordgo.Session, prompt string, uniqueLine bool, callback func(session *discordgo.Session, input string, interrupt bool)) {
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state.SetInPrompt(true)
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state.SetPromptText(prompt)
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rl, _ := readline.NewFromConfig(&readline.Config{
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Prompt: prompt,
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UniqueEditLine: uniqueLine,
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})
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defer rl.Close()
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input, err := rl.Readline()
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input = strings.TrimSpace(input)
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rl.Close()
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interrupt := err == readline.ErrInterrupt
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callback(session, input, interrupt)
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state.SetInPrompt(false)
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state.SetPromptText("")
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ProcessQueue(session)
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}
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@ -15,6 +15,7 @@ type ComcordState struct {
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CurrentChannel string
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NameLength int
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InPrompt bool
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PromptText string
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AFK bool
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MessageQueue []*discordgo.Message
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LastChannel map[string]string
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@ -34,6 +35,7 @@ func Setup(config map[string]string) {
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state.CurrentChannel = ""
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state.NameLength = 2
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state.InPrompt = false
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state.PromptText = ""
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state.AFK = false
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state.MessageQueue = make([]*discordgo.Message, 0)
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state.LastChannel = make(map[string]string)
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@ -93,6 +95,14 @@ func SetInPrompt(value bool) {
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state.InPrompt = value
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}
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func GetPromptText() string {
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return state.PromptText
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}
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func SetPromptText(value string) {
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state.PromptText = value
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}
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func IsAFK() bool {
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return state.AFK
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}
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