structure, state and connecting to discord
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7152ea59fa
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7 changed files with 189 additions and 15 deletions
102
state/main.go
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102
state/main.go
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package state
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import (
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"time"
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"github.com/bwmarrin/discordgo"
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)
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type ComcordState struct {
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Connected bool
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RPCConnected bool
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StartTime int64
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CurrentGuild string
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CurrentChannel string
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NameLength int32
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InPrompt bool
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AFK bool
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MessageQueue []discordgo.Message
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LastChannel map[string]string
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}
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var state ComcordState
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func Setup() {
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state = ComcordState{}
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state.Connected = true
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state.RPCConnected = false
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state.StartTime = time.Now().Unix()
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state.NameLength = 2
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state.InPrompt = false
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state.AFK = false
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state.MessageQueue = make([]discordgo.Message, 0)
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state.LastChannel = make(map[string]string)
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}
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func IsConnected() bool {
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return state.Connected
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}
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func SetConnected(value bool) {
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state.Connected = value
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}
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func IsRPCConnected() bool {
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return state.RPCConnected
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}
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func SetRPCConnected(value bool) {
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state.RPCConnected = value
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}
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func GetStartTime() int64 {
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return state.StartTime
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}
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func GetCurrentGuild() string {
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return state.CurrentGuild
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}
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func SetCurrentGuild(value string) {
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state.CurrentGuild = value
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}
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func GetCurrentChannel() string {
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return state.CurrentChannel
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}
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func SetCurrentChannel(value string) {
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state.CurrentChannel = value
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}
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func GetNameLength() int32 {
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return state.NameLength
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}
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func SetNameLength(value int32) {
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state.NameLength = value
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}
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func IsInPrompt() bool {
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return state.InPrompt
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}
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func SetInPrompt(value bool) {
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state.InPrompt = value
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}
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func IsAFK() bool {
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return state.AFK
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}
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func SetAFK(value bool) {
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state.AFK = value
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}
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func GetMessageQueue() []discordgo.Message {
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return state.MessageQueue
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}
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func AddMessageToQueue(msg discordgo.Message) {
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state.MessageQueue = append(state.MessageQueue, msg)
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}
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