message parsing
This commit is contained in:
parent
7a69523b09
commit
6b5857d382
6 changed files with 257 additions and 28 deletions
|
@ -1,12 +1,13 @@
|
|||
package events
|
||||
|
||||
import (
|
||||
"github.com/Cynosphere/comcord/lib"
|
||||
"github.com/Cynosphere/comcord/state"
|
||||
"github.com/bwmarrin/discordgo"
|
||||
)
|
||||
|
||||
func MessageCreate(session *discordgo.Session, msg *discordgo.MessageCreate) {
|
||||
if (msg.Author.ID == session.State.User.ID) {
|
||||
if msg.Author.ID == session.State.User.ID {
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -15,13 +16,15 @@ func MessageCreate(session *discordgo.Session, msg *discordgo.MessageCreate) {
|
|||
return
|
||||
}
|
||||
|
||||
isDM := channel.Type == discordgo.ChannelTypeDM || channel.Type == discordgo.ChannelTypeGroupDM
|
||||
|
||||
if state.IsInPrompt() {
|
||||
state.AddMessageToQueue(*msg.Message)
|
||||
state.AddMessageToQueue(msg.Message)
|
||||
} else {
|
||||
// TODO
|
||||
lib.ProcessMessage(session, msg.Message, lib.MessageOptions{NoColor: state.HasNoColor()})
|
||||
}
|
||||
|
||||
if channel.Type == discordgo.ChannelTypeDM || channel.Type == discordgo.ChannelTypeGroupDM {
|
||||
if isDM {
|
||||
state.SetLastDM(msg.ChannelID)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,23 +9,15 @@ import (
|
|||
)
|
||||
|
||||
func Ready(session *discordgo.Session, event *discordgo.Ready) {
|
||||
fmt.Printf("\rLogged in as: %s%s (%s)%s\n\r", ansi.ColorCode("yellow"), session.State.User.Username, session.State.User.ID, ansi.ColorCode("reset"))
|
||||
fmt.Printf("\rLogged in as: %s\n\r", ansi.Color(fmt.Sprintf("%s (%s)", session.State.User.Username, session.State.User.ID), "yellow"))
|
||||
|
||||
state.SetNameLength(len(session.State.User.Username) + 2)
|
||||
|
||||
defaultGuild := state.GetConfigValue("defaultGuild")
|
||||
defaultChannel := state.GetConfigValue("defaultChannel")
|
||||
if defaultGuild != "" {
|
||||
//var guild discordgo.Guild
|
||||
hasGuild := false
|
||||
for _, g := range session.State.Guilds {
|
||||
if g.ID == defaultGuild {
|
||||
//guild = *g
|
||||
hasGuild = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if hasGuild {
|
||||
_, err := session.State.Guild(defaultGuild)
|
||||
if err == nil {
|
||||
if defaultChannel != "" {
|
||||
state.SetCurrentChannel(defaultChannel)
|
||||
state.SetLastChannel(defaultGuild, defaultChannel)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue