comcord/commands/emote.go

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package commands
import (
"fmt"
"github.com/Cynosphere/comcord/lib"
"github.com/Cynosphere/comcord/state"
"github.com/diamondburned/arikawa/v3/discord"
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)
func EmoteCommand() {
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channelId := state.GetCurrentChannel()
if channelId == "" {
fmt.Print("<not in a channel>\n\r")
return
}
prompt := ":emote> "
lib.MakePrompt(prompt, true, func(input string, interrupt bool) {
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if input == "" {
if interrupt {
fmt.Print("^C<no message sent>\n\r")
} else {
fmt.Print(prompt, "<no message sent>\n\r")
}
} else {
fmt.Print(prompt, input, "\n\r")
client := state.GetClient()
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snowflake, err := discord.ParseSnowflake(channelId)
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if err != nil {
fmt.Print("<failed to parse channel id: ", err.Error(), ">\n\r")
return
}
_, err = client.SendMessage(discord.ChannelID(snowflake), "*" + input + "*")
if err != nil {
fmt.Print("<failed to send message: ", err.Error(), ">\n\r")
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}
// TODO: update afk state
}
})
}